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[Event "rated variant:threeCheck game"] [Site "https://lichess.org/mW2mSprV"] [Date "2021.03.26"] [Round "-"] [White "chessyprasmay"] [Black "Arda-G"] [Result "0-1"] [GameId "mW2mSprV"] [UTCDate "2021.03.26"] [UTCTime "06:03:00"] [WhiteElo "1278"] [BlackElo "1111"] [WhiteRatingDiff "-221"] [BlackRatingDiff "+30"] [Variant "Three-check"] [TimeControl "60+2"] [ECO "C20"] [Opening "King's Pawn Game: Wayward Queen Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 3.4] } 1... e5 { [%eval 2.17] } 2. Qh5? { (2.17 → 0.85) Mistake. Bc4 was best. } { [%eval 0.85] } { C20 King's Pawn Game: Wayward Queen Attack } (2. Bc4 Nf6 3. Nc3 c6 4. Bxf7+ Kxf7 5. d4 exd4 6. Qxd4 d5) 2... Qf6?? { (0.85 → 3.94) Blunder. Qe7 was best. } { [%eval 3.94] } (2... Qe7 3. Nf3 Nf6 4. Qxe5 Qxe5 5. Nxe5 Bc5 6. Nd3 Bb6 7. e5) 3. Bb5?? { (3.94 → -1.00) Blunder. Bc4 was best. } { [%eval -1.0] } (3. Bc4 Nh6 4. Nc3 Bc5 5. d4 Bxd4 6. Nf3 Qg6 7. Qxg6 Bxc3+) 3... Qxf2+?? { (-1.00 → 8.53) Blunder. Bc5 was best. } { [%eval 8.53] } (3... Bc5) 4. Kxf2 { [%eval 8.89] } 4... Bc5+ { [%eval 8.15] } 5. Ke2?? { (8.15 → 2.52) Blunder. Kf1 was best. } { [%eval 2.52] } (5. Kf1 Nc6) 5... c6?? { (2.52 → Mate in 7) Checkmate is now unavoidable. Nc6 was best. } { [%eval #7] } (5... Nc6 6. Bxc6 dxc6 7. Qxe5+ Be6 8. d3 Bd6 9. Qxe6+ fxe6 10. Be3 Ne7 11. Nf3 Ng6 12. Kd1) 6. Bc4?? { (Mate in 7 → 5.19) Lost forced checkmate sequence. Nh3 was best. } { [%eval 5.19] } (6. Nh3 Nh6 7. Qxe5+ Be7 8. Nf4 Ng8 9. Qxg7 cxb5 10. Qxh8 Nc6 11. Qxg8+ Bf8 12. Qxf8+) 6... Ne7? { (5.19 → 16.67) Mistake. d5 was best. } { [%eval 16.67] } (6... d5 7. Qxe5+) 7. Qxf7+ { [%eval 14.03] } 7... Kd8 { [%eval 17.44] } 8. Nf3 { [%eval 15.11] } 8... d5 { [%eval 16.16] } 9. exd5?? { (16.16 → Mate in 3) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-3] } (9. Kf1) 9... cxd5?? { (Mate in 3 → 24.05) Lost forced checkmate sequence. Bf5 was best. } { [%eval 24.05] } (9... Bf5 10. Qxe7+ Bxe7 11. Nxe5 Bd3+) 10. Bxd5?? { (24.05 → Mate in 4) Checkmate is now unavoidable. d4 was best. } { [%eval #-4] } (10. d4) 10... Bg4 { [%eval #-4] } 11. Bxb7 { [%eval #-1] } 11... Bxf3+ { Game ends by variant rule. } 0-1