FEN
[Event "casual blitz game"]
[Site "https://lichess.org/mVvNCxex"]
[Date "2024.05.16"]
[White "Vladimirkay"]
[Black "PrincesseAnna"]
[Result "1/2-1/2"]
[GameId "mVvNCxex"]
[UTCDate "2024.05.16"]
[UTCTime "15:28:57"]
[WhiteElo "2204"]
[BlackElo "1174"]
[Variant "Standard"]
[TimeControl "300+3"]
[ECO "D02"]
[Opening "Queen's Pawn Game: Chigorin Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.14] } 1... d5 { [%eval 0.24] } 2. Nf3 { [%eval 0.2] } 2... Nc6 { [%eval 0.47] } { D02 Queen's Pawn Game: Chigorin Variation } 3. Bf4 { [%eval 0.32] } 3... Nf6 { [%eval 0.3] } 4. c3 { [%eval 0.25] } 4... Bf5 { [%eval 0.24] } 5. e3 { [%eval 0.11] } 5... e6 { [%eval 0.14] } 6. Bd3 { [%eval 0.0] } 6... Bg6 { [%eval 0.25] } 7. Bxg6 { [%eval 0.18] } 7... hxg6 { [%eval 0.26] } 8. Nbd2 { [%eval 0.32] } 8... Bd6 { [%eval 0.3] } 9. Ne5 { [%eval -0.21] } 9... Be7?! { (-0.21 → 0.65) Inaccuracy. Bxe5 was best. } { [%eval 0.65] } (9... Bxe5 10. Bxe5) 10. Nxc6 { [%eval 0.37] } 10... bxc6 { [%eval 0.37] } 11. Nf3 { [%eval 0.31] } 11... Rb8 { [%eval 0.45] } 12. Qc2 { [%eval 0.48] } 12... Nh5 { [%eval 0.64] } 13. Ne5 { [%eval 0.55] } 13... Rb6 { [%eval 0.65] } 14. g4?! { (0.65 → -0.36) Inaccuracy. Nd3 was best. } { [%eval -0.36] } (14. Nd3) 14... Nf6?! { (-0.36 → 0.58) Inaccuracy. Nxf4 was best. } { [%eval 0.58] } (14... Nxf4 15. exf4) 15. f3?! { (0.58 → 0.00) Inaccuracy. h4 was best. } { [%eval 0.0] } (15. h4) 15... O-O?! { (0.00 → 1.07) Inaccuracy. Nd7 was best. } { [%eval 1.07] } (15... Nd7) 16. c4?! { (1.07 → 0.41) Inaccuracy. h4 was best. } { [%eval 0.41] } (16. h4 Nd7 17. Qh2 Nxe5 18. Bxe5 Bd6 19. f4 Bxe5 20. fxe5 Qe7 21. O-O-O c5) 16... dxc4 { [%eval 0.33] } 17. Qxc4?? { (0.33 → -1.33) Blunder. Nxc4 was best. } { [%eval -1.33] } (17. Nxc4) 17... Rxb2? { (-1.33 → 0.03) Mistake. Nd5 was best. } { [%eval 0.03] } (17... Nd5) 18. Nxc6 { [%eval 0.02] } 18... Qe8 { [%eval 0.07] } 19. Nxe7+? { (0.07 → -1.12) Mistake. Qc3 was best. } { [%eval -1.12] } (19. Qc3 Rb6 20. Nxe7+ Qxe7 21. e4 Nd7 22. O-O Rc8 23. Rac1 c5 24. dxc5 Nxc5) 19... Qxe7 { [%eval -1.01] } 20. Qxc7?? { (-1.01 → Mate in 5) Checkmate is now unavoidable. Qc5 was best. } { [%eval #-5] } (20. Qc5 Qxc5) 20... Qxc7?? { (Mate in 5 → -1.97) Lost forced checkmate sequence. Qb4+ was best. } { [%eval -1.97] } (20... Qb4+ 21. Kf1 Qd2 22. Qc2 Qxc2 23. Bg3 Qg2+ 24. Ke1 Qxh1#) 21. Bxc7 { [%eval -1.79] } 21... Rc8?! { (-1.79 → -0.95) Inaccuracy. Nd5 was best. } { [%eval -0.95] } (21... Nd5 22. Bd6 Rd8 23. Ba3 Rg2 24. e4 Nf4 25. Rd1 Re2+ 26. Kf1 Re3 27. Bc1) 22. Be5?! { (-0.95 → -1.87) Inaccuracy. Bg3 was best. } { [%eval -1.87] } (22. Bg3 Nd5 23. O-O Nxe3 24. Rf2 Rb6 25. Bf4 Nd5 26. Rc1 Rxc1+ 27. Bxc1 Rc6) 22... Rcc2? { (-1.87 → -0.55) Mistake. Rg2 was best. } { [%eval -0.55] } (22... Rg2 23. g5 Nd5 24. e4 Ne3 25. Bf4 Rc3 26. a4 Rb2 27. Bxe3 Rxe3+ 28. Kd1) 23. h4?? { (-0.55 → Mate in 10) Checkmate is now unavoidable. O-O was best. } { [%eval #-10] } (23. O-O Nd5) 23... Re2+ { [%eval #-9] } 24. Kd1 { [%eval #-3] } 24... Rxe3?? { (Mate in 3 → -2.74) Lost forced checkmate sequence. Nd5 was best. } { [%eval -2.74] } (24... Nd5 25. Kc1 Rbc2+ 26. Kb1 Nc3#) 25. Bxf6 { [%eval -3.2] } 25... gxf6 { [%eval -3.06] } 26. h5 { [%eval -3.17] } 26... gxh5 { [%eval -3.11] } 27. gxh5 { [%eval -3.14] } 27... Kh8 { [%eval -2.63] } 28. h6 { [%eval -2.99] } 28... Kh7 { [%eval -2.82] } 29. a4 { [%eval -3.21] } 29... a6 { [%eval -2.93] } 30. f4 { [%eval -2.87] } 30... e5?? { (-2.87 → -0.43) Blunder. Rf3 was best. } { [%eval -0.43] } (30... Rf3 31. Ke1 Rxf4 32. d5 exd5 33. Rh5 Rg2 34. Ra3 Rb4 35. Kf1 Rg5 36. Rhh3) 31. fxe5 { [%eval -0.4] } 31... fxe5 { [%eval -0.44] } 32. dxe5 { [%eval -0.26] } 32... Rxe5 { [%eval -0.26] } 33. Kc1 { [%eval -0.58] } 33... Rb4?! { (-0.58 → -0.03) Inaccuracy. Rf2 was best. } { [%eval -0.03] } (33... Rf2) 34. a5?! { (-0.03 → -0.68) Inaccuracy. Kd2 was best. } { [%eval -0.68] } (34. Kd2) 34... Rc5+?! { (-0.68 → -0.04) Inaccuracy. Rbb5 was best. } { [%eval -0.04] } (34... Rbb5 35. Kc2) 35. Kd2 { [%eval -0.08] } 35... Rd4+ { [%eval -0.13] } 36. Ke3 { [%eval -0.17] } 36... Rdc4 { [%eval 0.0] } 37. Rag1 { [%eval 0.0] } 37... Re5+ { [%eval 0.0] } 38. Kd3 { [%eval 0.0] } 38... Rb4 { [%eval 0.0] } 39. Kc3 { [%eval -0.01] } 39... Rf4 { [%eval 0.0] } 40. Rg7+ { [%eval 0.0] } 40... Kh8 { [%eval 0.0] } 41. Rxf7?? { (0.00 → -3.96) Blunder. Rb1 was best. } { [%eval -3.96] } (41. Rb1 Re3+ 42. Kd2 Re8 43. Rb7 Rd8+ 44. Ke3 Rf6 45. Ra7 Re8+ 46. Kd4 Rf4+) 41... Rxf7 { [%eval -3.92] } 42. h7 { [%eval -4.01] } 42... Rxh7 { [%eval -3.94] } 43. Rxh7+?? { (-3.94 → Mate in 26) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-26] } (43. Rd1 Rh3+ 44. Kd4 Rxa5 45. Ke4 Kg7 46. Rc1 Ra4+ 47. Ke5 Rh5+ 48. Ke6 Re4+) 43... Kxh7 { [%eval -5.05] } 44. Kd4?? { (-5.05 → Mate in 14) Checkmate is now unavoidable. Kb4 was best. } { [%eval #-14] } (44. Kb4 Kg8 45. Ka3 Rxa5+ 46. Kb3 Kh7 47. Kb2 Kg7 48. Kb3 Kg8 49. Kb4 Ra1) 44... Rxa5 { [%eval #-13] } 45. Ke4 { [%eval #-13] } 45... Rc5 { [%eval #-13] } 46. Kd4 { [%eval #-14] } 46... Rb5 { [%eval #-13] } 47. Kc4 { [%eval #-13] } 47... Rh5 { [%eval #-14] } 48. Kb4 { [%eval #-14] } 48... Rh4+ { [%eval #-17] } 49. Ka5 { [%eval #-15] } 49... Rh5+? { (Mate in 15 → -7.19) Lost forced checkmate sequence. Rg4 was best. } { [%eval -7.19] } (49... Rg4 50. Kxa6 Rg5 51. Kb6 Kh8 52. Ka6 Kg8 53. Kb6 Kf8 54. Kc6 Ke7 55. Kc7) 50. Kxa6? { (-7.19 → Mate in 10) Checkmate is now unavoidable. Ka4 was best. } { [%eval #-10] } (50. Ka4 Rh4+) 50... Rh6+?? { (Mate in 10 → -4.01) Lost forced checkmate sequence. Kg8 was best. } { [%eval -4.01] } (50... Kg8 51. Kb6 Kf7 52. Kc7 Ke7 53. Kc6 Rg5 54. Kb7 Kd6 55. Kb6 Kd7 56. Kb7) 51. Kb7?? { (-4.01 → Mate in 10) Checkmate is now unavoidable. Kb5 was best. } { [%eval #-10] } (51. Kb5 Rh2 52. Kc6 Rd2 53. Kc5 Kg7 54. Kc6 Kf8 55. Kc7 Ke8 56. Kc6 Kd8) 51... Rg6 { [%eval #-9] } 52. Kc7 { [%eval #-9] } 52... Rg7+ { [%eval #-14] } 53. Kc6 { [%eval #-17] } 53... Kg6 { [%eval #-25] } 54. Kd5 { [%eval -4.06] } 54... Rd7+ { [%eval #-23] } 55. Ke4 { [%eval #-23] } 55... Re7+ { [%eval -4.05] } 56. Kf4?? { (-4.05 → Mate in 9) Checkmate is now unavoidable. Kd5 was best. } { [%eval #-9] } (56. Kd5 Kf7) 56... Kh5 { [%eval #-11] } 57. Kf3 { [%eval #-7] } 57... Kh4 { [%eval #-10] } 58. Kf4 { [%eval #-16] } 58... Rf7+ { [%eval #-18] } 59. Ke4 { [%eval #-18] } 59... Kg5 { [%eval #-16] } 60. Kd5 { [%eval #-16] } 60... Kf6 { [%eval #-15] } 61. Kc5 { [%eval #-13] } 61... Ke6 { [%eval #-19] } 62. Kc4 { [%eval #-14] } 62... Kd7?? { (Mate in 14 → -3.20) Lost forced checkmate sequence. Kd6 was best. } { [%eval -3.2] } (62... Kd6 63. Kd4 Re7 64. Kc4 Kc6 65. Kd4 Re6 66. Kc3 Kc5 67. Kd3 Re7 68. Kc2) 63. Kc3?? { (-3.20 → Mate in 13) Checkmate is now unavoidable. Kd5 was best. } { [%eval #-13] } (63. Kd5 Rf2 64. Ke4 Ra2 65. Kd4 Ra4+ 66. Ke5 Ra5+ 67. Ke4 Rh5 68. Kd4 Kc8) 63... Kc6 { [%eval #-12] } 64. Kc4 { [%eval #-10] } 64... Kd6 { [%eval #-13] } 65. Kd4 { [%eval #-13] } 65... Rf4+ { [%eval #-13] } 66. Kc3 { [%eval #-12] } 66... Rf3+ { [%eval #-16] } 67. Kd4 { [%eval #-14] } 67... Ke6 { [%eval #-15] } 68. Ke4 { [%eval #-16] } 68... Rb3?? { (Mate in 16 → -3.18) Lost forced checkmate sequence. Ra3 was best. } { [%eval -3.18] } (68... Ra3 69. Kd4 Ra4+ 70. Kd3 Kd5 71. Ke3 Ra3+ 72. Kd2 Ke4 73. Kc2 Kd4 74. Kb2) 69. Kf4?? { (-3.18 → Mate in 12) Checkmate is now unavoidable. Kd4 was best. } { [%eval #-12] } (69. Kd4 Rb4+ 70. Ke3 Kd5 71. Ke2 Rb3 72. Kf2 Kc6 73. Ke2 Rh3 74. Kf2 Ra3) 69... Kd5 { [%eval #-11] } 70. Kf5 { [%eval #-11] } 70... Rf3+ { [%eval #-10] } 71. Kg6 { [%eval #-8] } 71... Rg3+ { [%eval #-12] } 72. Kf5 { [%eval #-13] } 72... Rf3+ { [%eval #-12] } 73. Kg6 { [%eval #-8] } 73... Rg3+ { [%eval #-14] } 74. Kf5 { [%eval -3.31] } 74... Rf3+?? { (-3.31 → 0.00) Blunder. Kd6 was best. } { [%eval 0.0] } (74... Kd6 75. Kf4 Rb3 76. Kf5 Rb4 77. Kf6 Rf4+ 78. Kg5 Ke5 79. Kg6 Ke6 80. Kg5) 75. Kg6 { [%eval #-8] } 75... Rg3+?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Ke5 was best. } { [%eval 0.0] } (75... Ke5 76. Kg7 Kf5 77. Kf7 Re3 78. Kg7 Re7+ 79. Kf8 Kf6 80. Kg8 Re8+ 81. Kh7) 76. Kf5 { [%eval #-14] } 76... Kd4 { [%eval #-16] } 77. Ke6 { [%eval #-15] } 77... Rg6+ { [%eval #-14] } 78. Kf5 { [%eval #-15] } 78... Kd5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. Ra6 was best. } { [%eval 0.0] } (78... Ra6 79. Kf4 Rf6+ 80. Kg5 Ke5 81. Kg4 Rf5 82. Kg3 Ke4 83. Kg4 Ra5 84. Kg3) 79. Kxg6 { [%eval 0.0] } { The game is a draw. } 1/2-1/2