- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/mS1RLf2q"] [Date "2024.05.12"] [White "ISLAMZAGHLOUL"] [Black "VashchenkoRoma"] [Result "0-1"] [GameId "mS1RLf2q"] [UTCDate "2024.05.12"] [UTCTime "15:48:01"] [WhiteElo "2158"] [BlackElo "1399"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4 { [%eval -0.16] } 1... f5 { [%eval 0.37] } 2. gxf5 { [%eval 0.43] } 2... g6?! { (0.43 → 1.07) Inaccuracy. h6 was best. } { [%eval 1.07] } (2... h6 3. f6 gxf6 4. Nf3 Rh7 5. Bg2 b6 6. Bf1 Kf7 7. Rg1) 3. fxg6 { [%eval 0.91] } 3... hxg6 { [%eval 0.7] } 4. e3 { [%eval 0.71] } 4... Rxh2 { [%eval 1.05] } 5. Rxh2 { [%eval 1.23] } 5... Nh6?! { (1.23 → 2.37) Inaccuracy. Bh6 was best. } { [%eval 2.37] } (5... Bh6 6. Rxh6 Nxh6 7. Qg4 Nxg4 8. Ne2 Nxe3 9. dxe3 e6 10. c4 Kf7 11. Nd2) 6. Rxh6 { [%eval 2.79] } 6... Bxh6 { [%eval 2.79] } 7. Qh5? { (2.79 → 1.14) Mistake. Ba6 was best. } { [%eval 1.14] } (7. Ba6 Bxe3) 7... Bxe3 { [%eval 1.19] } 8. fxe3 { [%eval 1.0] } 8... gxh5 { [%eval 0.94] } 9. Ba6 { [%eval 0.92] } 9... bxa6 { [%eval 1.49] } 10. Nh3 { [%eval 1.56] } 10... e5 { [%eval 1.15] } 11. Na3 { [%eval 1.15] } 11... Qg5 { [%eval 1.37] } 12. Nxg5 { [%eval 0.59] } 12... Kf7? { (0.59 → 1.82) Mistake. e4 was best. } { [%eval 1.82] } (12... e4 13. Nxe4) 13. Nxf7 { [%eval 1.21] } 13... Bb7?? { (1.21 → 5.25) Blunder. h4 was best. } { [%eval 5.25] } (13... h4 14. Nxe5) 14. Nxe5 { [%eval 3.94] } 14... Nc6?? { (3.94 → 9.74) Blunder. Bc8 was best. } { [%eval 9.74] } (14... Bc8 15. Nxd7) 15. Nxd7?? { (9.74 → 0.13) Blunder. Nxc6 was best. } { [%eval 0.13] } (15. Nxc6 dxc6 16. c4 Bc8 17. c5 a5 18. e4 a4 19. d4 a5 20. Bh6 Ra6) 15... Ne5 { [%eval 3.46] } 16. Nxe5 { [%eval 2.62] } 16... Bc6 { [%eval 1.53] } 17. Nxc6 { [%eval 0.46] } 17... Rb8?? { (0.46 → 7.07) Blunder. Rg8 was best. } { [%eval 7.07] } (17... Rg8 18. Nxa7) 18. Nxa7 { [%eval #16] } 18... Rxb2 { [%eval #15] } 19. Bxb2 { [%eval #16] } 19... c6 { [%eval #13] } 20. Nxc6 { [%eval #13] } 20... a5 { [%eval #12] } 21. Nxa5 { [%eval #12] } 21... h4 { [%eval #11] } 22. Ke2 { [%eval #11] } 22... h3 { [%eval #10] } 23. Rg1 { [%eval #10] } 23... h2 { [%eval #9] } 24. e4?? { (Mate in 9 → 0.08) Lost forced checkmate sequence. c4 was best. } { [%eval 0.08] } (24. c4 hxg1=N 25. Nc2 Nxe2 26. Bc1 Nxc1 27. c5 Nxa2 28. Nb4 Nxb4 29. d3 Nxd3) 24... hxg1=B?? { (0.08 → Mate in 8) Checkmate is now unavoidable. hxg1=K was best. } { [%eval #8] } (24... hxg1=K 25. Kd3) 25. Bd4 { [%eval #8] } 25... Bxd4 { [%eval #7] } 26. e5 { [%eval #7] } 26... Bxe5 { [%eval #6] } 27. d3 { [%eval #18] } 27... Bf4 { [%eval #6] } 28. Ke3 { [%eval #6] } 28... Bxe3 { [%eval #5] } 29. d4 { [%eval #5] } 29... Bxd4 { [%eval #4] } 30. c3 { [%eval #4] } 30... Bxc3 { [%eval #3] } 31. Nb5?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. Nc2 was best. } { [%eval #-6] } (31. Nc2 Bxa5 32. Nb4 Bxb4 33. a3 Bxa3#) 31... Bxa5 { [%eval #-6] } 32. Nc3 { [%eval #-3] } 32... Bxc3 { [%eval #-3] } 33. a4 { [%eval #-2] } 33... Bd4 { [%eval #-2] } 34. a5 { [%eval #-1] } 34... Bb6 { [%eval #-1] } 35. axb6# { Game ends by variant rule. } 0-1