FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/mPbaSojt"]
[Date "2025.11.29"]
[White "dila4g"]
[Black "Atomic_9"]
[Result "0-1"]
[GameId "mPbaSojt"]
[UTCDate "2025.11.29"]
[UTCTime "15:40:45"]
[WhiteElo "1422"]
[BlackElo "1365"]
[WhiteRatingDiff "-32"]
[BlackRatingDiff "+33"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... e5?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Bg7 was best. } { [%eval #15] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxd8 { [%eval #15] } 3... Kxd8 { [%eval #14] } 4. Qd2?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. f4 was best. } { [%eval #-15] } (4. f4 exf4 5. e3 fxe3 6. b4 Bxb4 7. Qf3 Bxe1 8. Qxb7 Bxb7) 4... e4?? { (Mate in 15 → -1.00) Lost forced checkmate sequence. Ba3 was best. } { [%eval -1.0] } (4... Ba3) 5. dxe4 { [%eval -0.61] } 5... Bb4?? { (-0.61 → Mate in 15) Checkmate is now unavoidable. Ne7 was best. } { [%eval #15] } (5... Ne7 6. Qxd7) 6. Qxd7 { [%eval #14] } 6... Bxe1 { [%eval #13] } 7. Qxc7 { [%eval #14] } 7... Bxf2 { [%eval #13] } 8. Qxc8?? { (Mate in 13 → -2.37) Lost forced checkmate sequence. Qxb7 was best. } { [%eval -2.37] } (8. Qxb7 Bxb7 9. a3 Bxe4 10. g4 Bxc2 11. Ra2 Bxg1 12. Rxg1 Bxb1 13. b3 Bxa2) 8... Bxg1?? { (-2.37 → 8.67) Blunder. Kxc8 was best. } { [%eval 8.67] } (8... Kxc8 9. Nc3) 9. Qxb7?? { (8.67 → -5.32) Blunder. Qxd8 was best. } { [%eval -5.32] } (9. Qxd8) 9... Bxh2 { [%eval -4.56] } 10. Qxa7?? { (-4.56 → Mate in 8) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-8] } (10. Rxh2) 10... Rxa7 { [%eval #-8] } 11. Rxh2 { [%eval #-7] } 11... Rxa2 { [%eval #-7] } 12. Rxh7 { [%eval #-6] } 12... Rxa1?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #8] } (12... Rxh7 13. Rxa2 Na6 14. Rxa6 Nf6 15. Rxf6 Rh5 16. Rxf7 Kd7 17. Rxd7 Rh3 18. gxh3#) 13. Rxf7 { [%eval #8] } 13... Rxb1 { [%eval #7] } 14. Rd7?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Ra7 was best. } { [%eval #-5] } (14. Ra7 Rxb2 15. g4 Rxc2 16. Bg2 Rxe2 17. e5 Rxe5 18. g5 Rxg5 19. Bh1 Rxh1) 14... Rxb2?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Rxf1 was best. } { [%eval #6] } (14... Rxf1 15. Rxd8 Rh6 16. Rxg8 Rhf6 17. Rxb8 Rb6 18. Rxb6 Rf3 19. exf3#) 15. Rxd8 { [%eval #6] } 15... Rxc2 { [%eval #5] } 16. Rxb8?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #-3] } (16. Rxg8 Rxg8 17. e5 Rxe2 18. Bxe2 Rxg2 19. e6 Rxe2 20. e7 Rxe7#) 16... Rxe2 { [%eval #-3] } 17. Bxe2 { [%eval #-2] } 17... Nf6?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. Rh2 was best. } { [%eval #4] } (17... Rh2 18. Rxg8 Rxg2 19. Rxg2#) 18. Rxh8 { [%eval #4] } 18... Nxe4 { [%eval #3] } 19. g3 { [%eval #3] } 19... Nxg3 { [%eval #2] } 20. Bh5?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Bf1 was best. } { [%eval #-1] } (20. Bf1 Nxf1 21. Rh2 Nxh2#) 20... Nxh5 { [%eval #-1] } 21. Rxh5# { Game ends by variant rule. } 0-1

