- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/mOMnNDfU"] [Date "2025.09.02"] [White "faht"] [Black "Enriqued"] [Result "1-0"] [GameId "mOMnNDfU"] [UTCDate "2025.09.02"] [UTCTime "17:43:51"] [WhiteElo "1614"] [BlackElo "1597"] [WhiteRatingDiff "+25"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?! { (0.15 → -0.62) Inaccuracy. e3 was best. } { [%eval -0.62] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g6 { [%eval -0.72] } 2. b4?! { (-0.72 → -1.67) Inaccuracy. g3 was best. } { [%eval -1.67] } (2. g3 b6 3. d3 Bh6 4. Bxh6 Nxh6 5. c4 b5 6. cxb5 d6) 2... c5 { [%eval -1.68] } 3. bxc5 { [%eval -2.17] } 3... Qb6?? { (-2.17 → 2.99) Blunder. a5 was best. } { [%eval 2.99] } (3... a5 4. c6 Nxc6 5. d4 Nxd4 6. Qxd4 g5 7. Qxh8 d6 8. Qxg8 Be6 9. Qxg5) 4. cxb6 { [%eval 2.88] } 4... axb6 { [%eval 2.36] } 5. Bb2?! { (2.36 → 1.19) Inaccuracy. e3 was best. } { [%eval 1.19] } (5. e3 Rxa3 6. Nxa3 Nh6 7. Qf3 b5 8. Nxb5 Ng4 9. Qxg4 e6 10. Qxg6 fxg6) 5... Rxa3 { [%eval 1.2] } 6. Bxa3 { [%eval 0.97] } 6... e6?? { (0.97 → 4.06) Blunder. d6 was best. } { [%eval 4.06] } (6... d6) 7. Bxf8 { [%eval 2.79] } 7... Kxf8 { [%eval 2.88] } 8. Ra6?? { (2.88 → 0.13) Blunder. g3 was best. } { [%eval 0.13] } (8. g3 e5) 8... Nxa6 { [%eval 0.62] } 9. Qc1 { [%eval 0.31] } 9... Nb4?? { (0.31 → Mate in 13) Checkmate is now unavoidable. Kg7 was best. } { [%eval #13] } (9... Kg7 10. Qb2) 10. Qa3 { [%eval #13] } 10... Nxc2 { [%eval #12] } 11. Qxf8 { [%eval #12] } 11... Nxe1 { [%eval #11] } 12. Qxg8 { [%eval #11] } 12... Nxg2 { [%eval #9] } 13. Bxg2 { [%eval #9] } 13... Rxg8 { [%eval #8] } 14. Bxb7 { [%eval #8] } 14... Bxb7 { [%eval #7] } 15. e4 { [%eval #7] } 15... Bxe4 { [%eval #6] } 16. Nc3 { [%eval #7] } 16... Bxh1 { [%eval #6] } 17. Nf3?? { (Mate in 6 → -1.12) Lost forced checkmate sequence. Ne4 was best. } { [%eval -1.12] } (17. Ne4 Bxe4 18. d3 Bxd3 19. Ne2 Bxe2 20. f3 Bxf3 21. h4 e5 22. h5 gxh5#) 17... Bxf3 { [%eval -1.61] } 18. Nd5?! { (-1.61 → -2.44) Inaccuracy. Ne4 was best. } { [%eval -2.44] } (18. Ne4 Bxe4 19. d4 Bc2 20. h4 e5 21. dxe5 h5 22. f4 f6 23. exf6 d6) 18... exd5 { [%eval -2.42] } 19. h4? { (-2.42 → -4.05) Mistake. d4 was best. } { [%eval -4.05] } (19. d4) 19... g5?? { (-4.05 → -1.08) Blunder. d4 was best. } { [%eval -1.08] } (19... d4 20. d3) 20. hxg5 { [%eval -1.06] } 20... Rxg5 { [%eval -1.6] } 21. d3 { [%eval -2.15] } 21... Rg3?? { (-2.15 → -0.30) Blunder. Re5 was best. } { [%eval -0.3] } (21... Re5 22. d4 h5 23. dxe5 d6 24. exd6 h4 25. d7 h3 26. d8=B d4 27. Bxb6) 22. fxg3 { [%eval -0.93] } 22... Be4?? { (-0.93 → Mate in 10) Checkmate is now unavoidable. Bg2 was best. } { [%eval #10] } (22... Bg2 23. g4 d4 24. g5 h6 25. gxh6 Bf3 26. h7 b5 27. h8=B f6 28. Bxf6) 23. dxe4 { [%eval #10] } 23... dxe4 { [%eval #9] } 24. g4 { [%eval #9] } 24... f5 { [%eval #8] } 25. gxf5 { [%eval #8] } 25... e3 { [%eval #7] } 26. f6 { [%eval #7] } 26... e2 { [%eval #6] } 27. f7 { [%eval #6] } 27... e1=R { [%eval #4] } 28. f8=K { [%eval #8] } 28... Re8 { [%eval #7] } 29. Kxe8 { [%eval #7] } 29... d5 { [%eval #5] } 30. Kf7 { [%eval #5] } 30... h5 { [%eval #4] } 31. Kf6 { [%eval #4] } 31... h4 { [%eval #3] } 32. Kf5 { [%eval #3] } 32... d4 { [%eval #2] } 33. Kf4 { [%eval #2] } 33... h3 { [%eval #1] } 34. Kf3 { [%eval #2] } 34... d3 { [%eval #1] } 35. Ke2 { [%eval #1] } 35... dxe2# { Game ends by variant rule. } 1-0