FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/mNd18JeA"]
[Date "2024.03.14"]
[White "Naruto2500"]
[Black "Zephyrr_kyle"]
[Result "1-0"]
[GameId "mNd18JeA"]
[UTCDate "2024.03.14"]
[UTCTime "05:58:39"]
[WhiteElo "1581"]
[BlackElo "1557"]
[WhiteRatingDiff "+4"]
[BlackRatingDiff "-194"]
[Variant "Antichess"]
[TimeControl "60+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.24] } 1... e5? { (0.24 → 1.54) Mistake. e6 was best. } { [%eval 1.54] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6 { [%eval 1.4] } 2... Nxa6?? { (1.40 → Mate in 15) Checkmate is now unavoidable. bxa6 was best. } { [%eval #15] } (2... bxa6 3. Qh5 Qf6 4. Qxh7 Rxh7 5. a4 Qxf2 6. Kxf2 Rxh2 7. Rxh2) 3. b4 { [%eval #15] } 3... Nxb4 { [%eval #14] } 4. Ba3?? { (Mate in 14 → -7.30) Lost forced checkmate sequence. Qh5 was best. } { [%eval -7.3] } (4. Qh5 Nxc2 5. Qxh7 Nxa1 6. Qxg7 Bxg7 7. d4 exd4 8. exd4 Bxd4) 4... Nxc2?? { (-7.30 → 0.97) Blunder. Nxa2 was best. } { [%eval 0.97] } (4... Nxa2 5. Bxf8 Kxf8 6. Rxa2 Rb8 7. Rxa7 Qg5 8. Rxb7 Qxg2 9. Rxc7 Qxh2 10. Rxh2 Rxb1 11. Rxc8) 5. Qxc2 { [%eval 1.02] } 5... Bxa3 { [%eval 0.9] } 6. Qxc7?? { (0.90 → Mate in 12) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-12] } (6. Nxa3 Qg5 7. Qxc7 Qxg2 8. Qxe5 Qxf2 9. Kxf2 Ke7 10. Qxg7 Nh6 11. Qxf7 Nxf7 12. Nc2 Kf6) 6... Qxc7 { [%eval #-12] } 7. Nxa3 { [%eval #-11] } 7... Qc1 { [%eval #-12] } 8. Rxc1 { [%eval #-11] } 8... Nh6?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. b5 was best. } { [%eval #10] } (8... b5 9. Nxb5 Rb8 10. Rxc8 Rxc8 11. Nxa7 Ke7 12. Nxc8 Nh6 13. Nxe7 Nf5 14. Nxf5 Re8 15. Nxg7) 9. Rxc8 { [%eval #10] } 9... Rxc8 { [%eval #9] } 10. Nc4 { [%eval #9] } 10... Rxc4 { [%eval #8] } 11. a4 { [%eval #8] } 11... Rxa4 { [%eval #7] } 12. e4 { [%eval #7] } 12... Rxe4 { [%eval #6] } 13. h3 { [%eval #6] } 13... Rxe1 { [%eval #5] } 14. Rh2 { [%eval #6] } 14... Rxg1 { [%eval #5] } 15. Rh1 { [%eval #5] } 15... Rxg2 { [%eval #3] } 16. Rd1 { [%eval #4] } 16... Rxf2 { [%eval #3] } 17. Rh1 { [%eval #3] } 17... Rxd2 { [%eval #2] } 18. Rh2 { [%eval #2] } 18... Rxh2 { [%eval #1] } 19. h4 { [%eval #1] } 19... Rxh4# { Game ends by variant rule. } 1-0

