FEN
[Event "rated bullet game"]
[Site "https://lichess.org/mJpeaaq2"]
[Date "2026.05.23"]
[Round "-"]
[White "Qming1210"]
[Black "fouad00288"]
[Result "0-1"]
[GameId "mJpeaaq2"]
[UTCDate "2026.05.23"]
[UTCTime "05:58:43"]
[WhiteElo "734"]
[BlackElo "853"]
[WhiteRatingDiff "-23"]
[BlackRatingDiff "+4"]
[Variant "Standard"]
[TimeControl "60+0"]
[ECO "C23"]
[Opening "Bishop's Opening"]
[Termination "Time forfeit"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Bc4 { [%eval 0.0] } { C23 Bishop's Opening } 2... d6 { [%eval 0.19] } 3. Qh5 { [%eval -0.26] } 3... Qf6?! { (-0.26 → 0.31) Inaccuracy. g6 was best. } { [%eval 0.31] } (3... g6 4. Qd1 Bg7 5. d3 Ne7 6. Nc3 O-O 7. Nge2 c6 8. a4) 4. Qxf7+?? { (0.31 → -3.51) Blunder. Nc3 was best. } { [%eval -3.51] } (4. Nc3 g6 5. Qd1 Be6 6. Nd5 Qd8 7. d4 c6 8. Ne3 Bxc4) 4... Qxf7 { [%eval -3.54] } 5. Bxf7+ { [%eval -3.46] } 5... Kxf7 { [%eval -3.55] } 6. Nf3 { [%eval -3.86] } 6... Be7 { [%eval -4.71] } 7. O-O { [%eval -5.12] } 7... Nf6 { [%eval -5.04] } 8. d3 { [%eval -5.18] } 8... Re8 { [%eval -5.33] } 9. Re1 { [%eval -5.52] } 9... Ng8 { [%eval -4.79] } 10. c4 { [%eval -4.86] } 10... Nf6 { [%eval -4.93] } 11. Bg5 { [%eval -5.07] } 11... Kg8 { [%eval -4.81] } 12. Nh4 { [%eval -5.48] } 12... h6 { [%eval -5.11] } 13. Be3 { [%eval -5.2] } 13... Ng4 { [%eval -5.03] } 14. Ng6 { [%eval -5.4] } 14... Nxe3 { [%eval -4.44] } 15. Nxe7+ { [%eval -4.32] } 15... Rxe7 { [%eval -4.35] } 16. fxe3 { [%eval -4.78] } 16... Nc6 { [%eval -4.49] } 17. d4 { [%eval -5.47] } 17... exd4 { [%eval -5.43] } 18. exd4 { [%eval -5.46] } 18... Nxd4 { [%eval -5.51] } 19. e5 { [%eval -5.82] } 19... dxe5 { [%eval -5.53] } 20. Re4 { [%eval -6.82] } 20... Bf5 { [%eval -6.39] } 21. Re3 { [%eval -7.5] } 21... Rf8?! { (-7.50 → -5.59) Inaccuracy. Nc2 was best. } { [%eval -5.59] } (21... Nc2 22. Rf3 Bh7 23. Nc3 Nxa1 24. Nd5 Rd7 25. Rf1 c6 26. Rxa1 cxd5 27. Re1) 22. Re2?! { (-5.59 → -8.78) Inaccuracy. Na3 was best. } { [%eval -8.78] } (22. Na3 Ree8 23. Rae1 Bd7 24. h3 Rf7 25. b4 Ref8 26. c5) 22... Bxb1 { [%eval -7.56] } 23. Re1 { [%eval -8.0] } 23... Bd3 { [%eval -7.9] } 24. Rab1 { [%eval -9.25] } 24... Bxb1 { [%eval -9.14] } 25. Rxb1 { [%eval -9.59] } 25... e4 { [%eval -9.67] } 26. Re1 { [%eval -9.46] } 26... c5 { [%eval -8.8] } 27. Rd1 { [%eval -11.59] } 27... e3 { [%eval #-9] } 28. Re1 { [%eval #-11] } 28... e2 { [%eval -15.48] } 29. Rd1?! { (-15.48 → Mate in 1) Checkmate is now unavoidable. g3 was best. } { [%eval #-1] } (29. g3 Nf3+) 29... Rf1+? { (Mate in 1 → -8.92) Lost forced checkmate sequence. exd1=Q# was best. } { [%eval -8.92] } { Black wins on time. } (29... exd1=Q#) 0-1