FEN
[Event "rated blitz game"]
[Site "https://lichess.org/mItB6W8a"]
[Date "2016.06.21"]
[Round "-"]
[White "Chess_Lessons"]
[Black "enpass"]
[Result "0-1"]
[GameId "mItB6W8a"]
[UTCDate "2016.06.21"]
[UTCTime "12:00:28"]
[WhiteElo "2142"]
[BlackElo "2079"]
[WhiteRatingDiff "-13"]
[BlackRatingDiff "+13"]
[Variant "Standard"]
[TimeControl "180+2"]
[ECO "C58"]
[Opening "Italian Game: Two Knights Defense, Polerio Defense, Bishop Check Line"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.1] } 1... e5 { [%eval 0.2] } 2. Nf3 { [%eval 0.15] } 2... Nc6 { [%eval 0.19] } 3. Bc4 { [%eval 0.05] } 3... Nf6 { [%eval 0.25] } 4. Ng5 { [%eval 0.34] } 4... d5 { [%eval 0.39] } 5. exd5 { [%eval 0.25] } 5... Na5 { [%eval 0.39] } 6. Bb5+ { [%eval 0.29] } { C58 Italian Game: Two Knights Defense, Polerio Defense, Bishop Check Line } 6... c6 { [%eval 0.26] } 7. dxc6 { [%eval 0.25] } 7... bxc6 { [%eval 0.35] } 8. Bd3 { [%eval 0.22] } 8... Be7 { [%eval 0.51] } 9. Nc3 { [%eval 0.35] } 9... O-O { [%eval 0.58] } 10. O-O { [%eval 0.63] } 10... c5 { [%eval 0.93] } 11. Re1 { [%eval 0.43] } 11... c4 { [%eval 0.6] } 12. Bf1 { [%eval 0.53] } 12... Ng4 { [%eval 0.32] } 13. Nf3 { [%eval 0.29] } 13... Bc5?! { (0.29 → 0.94) Inaccuracy. f5 was best. } { [%eval 0.94] } (13... f5 14. d3) 14. Ne4 { [%eval 0.87] } 14... Qb6 { [%eval 1.35] } 15. Nxc5 { [%eval 1.0] } 15... Qxc5 { [%eval 1.06] } 16. Qe2 { [%eval 0.95] } 16... e4 { [%eval 0.9] } 17. h3 { [%eval 0.7] } 17... exf3?! { (0.70 → 1.29) Inaccuracy. Nf6 was best. } { [%eval 1.29] } (17... Nf6 18. Nh4) 18. Qxf3 { [%eval 1.22] } 18... Nf6 { [%eval 1.28] } 19. Qxa8 { [%eval 1.25] } 19... Bb7 { [%eval 1.16] } 20. Qxf8+?? { (1.16 → -0.71) Blunder. b4 was best. } { [%eval -0.71] } (20. b4 cxb3 21. Ba3 Qxa3 22. axb3 Rxa8 23. Rxa3 Nc6 24. c3 a5 25. Bb5 Kf8 26. Ra4 g6) 20... Kxf8 { [%eval -0.72] } 21. d3 { [%eval -0.76] } 21... h6 { [%eval -0.36] } 22. Be3 { [%eval -0.43] } 22... Qc6 { [%eval -0.31] } 23. Bd2 { [%eval -0.27] } 23... Qb6 { [%eval 0.0] } 24. dxc4 { [%eval 0.0] } 24... Ne4 { [%eval 0.16] } 25. Bxa5?? { (0.16 → -2.34) Blunder. Be3 was best. } { [%eval -2.34] } (25. Be3 Qxb2 26. Rad1 f5 27. f3 Nf6 28. Bxa7 Kf7 29. Bf2 Bc6 30. Bd4 Qxc2 31. Bd3 Qxa2) 25... Qxf2+ { [%eval 0.0] } 26. Kh1?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Kh2 was best. } { [%eval #-3] } (26. Kh2 Qf4+ 27. Kg1 Qf2+ 28. Kh2 Qf4+ 29. Kg1 Qf2+) 26... Ng3+ { [%eval #-2] } 27. Kh2 { [%eval #-2] } 27... Nxf1+ { [%eval #-1] } 28. Rxf1 { [%eval #-1] } 28... Qxg2# { Black wins by checkmate. } 0-1
