FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/mFt6QawK"]
[Date "2025.05.09"]
[Round "-"]
[White "santiagodelatorre"]
[Black "lichess AI level 4"]
[Result "1-0"]
[GameId "mFt6QawK"]
[UTCDate "2025.05.09"]
[UTCTime "12:21:38"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6? { (-2.16 → -0.53) Mistake. e6 was best. } { [%eval -0.53] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. Nh3?? { (-0.53 → -2.66) Blunder. f4 was best. } { [%eval -2.66] } (2. f4 Bh3 3. Nxh3 g5 4. fxg5 h5 5. gxh6 Bxh6 6. Nf4 Bxf4) 2... Bxh3 { [%eval -2.43] } 3. gxh3 { [%eval -2.52] } 3... Nf6 { [%eval -2.15] } 4. e4?? { (-2.15 → Mate in 14) Checkmate is now unavoidable. h4 was best. } { [%eval #-14] } (4. h4 g6 5. h5 gxh5 6. f4 Nfd7 7. Kf2 Rg8 8. Bg2 Rxg2 9. Kxg2 h6) 4... Nxe4 { [%eval #-14] } 5. fxe4 { [%eval #-13] } 5... b5 { [%eval #-13] } 6. Bxb5 { [%eval #-12] } 6... e5?? { (Mate in 12 → 4.94) Lost forced checkmate sequence. Qc8 was best. } { [%eval 4.94] } (6... Qc8 7. Bxe8 Qxh3 8. Bxf7 Qxh2 9. Rxh2 e6 10. Rxh7 Rxh7 11. Bxe6 d5 12. Bxd5) 7. Bxe8 { [%eval 4.45] } 7... Qxe8 { [%eval 5.45] } 8. Na3?? { (5.45 → Mate in 12) Checkmate is now unavoidable. d4 was best. } { [%eval #-12] } (8. d4 exd4) 8... Na6?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Qb5 was best. } { [%eval #13] } (8... Qb5 9. Nxb5 d5 10. Nxa7 Rxa7 11. exd5 Rxa2 12. Rxa2 Na6 13. Rxa6 Ba3 14. Rxa3) 9. b4 { [%eval #13] } 9... Nxb4 { [%eval #12] } 10. Rb1?? { (Mate in 12 → 2.54) Lost forced checkmate sequence. Qh5 was best. } { [%eval 2.54] } (10. Qh5 Nxc2 11. Qxh7 Nxa1 12. Qxg7 Rxh3 13. Qxe5 Qxe5 14. Nc2 Rxh2 15. Nxa1 Qxa1) 10... Nxa2?? { (2.54 → Mate in 10) Checkmate is now unavoidable. Nxc2 was best. } { [%eval #10] } (10... Nxc2 11. Qxc2) 11. Rb8 { [%eval #10] } 11... Rxb8 { [%eval #9] } 12. Nb1?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Qf3 was best. } { [%eval #-11] } (12. Qf3 Nxc1 13. Qxf7 Qxf7 14. d4 exd4 15. c3 dxc3 16. Ke2 Nxe2 17. Rc1 Nxc1) 12... Rxb1?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Nxc1 was best. } { [%eval #8] } (12... Nxc1 13. Qxc1 Rxb1 14. Qxb1 f5 15. exf5 Qb5 16. Qxb5 d5 17. Qxd5 e4 18. Qxe4) 13. Ba3?? { (Mate in 8 → -2.65) Lost forced checkmate sequence. Rf1 was best. } { [%eval -2.65] } (13. Rf1 Rxc1 14. Qxc1 Nxc1 15. Rxf7 Qxf7 16. Kf1 Qxf1 17. c3 Qxh3 18. c4 Qxh2) 13... Rxd1 { [%eval -2.59] } 14. Bxd6? { (-2.59 → -5.06) Mistake. Kxd1 was best. } { [%eval -5.06] } (14. Kxd1 Nc3) 14... Bxd6 { [%eval -3.64] } 15. Kxd1 { [%eval -3.99] } 15... Nc3 { [%eval -5.03] } 16. dxc3 { [%eval -5.04] } 16... f6?? { (-5.04 → -0.45) Blunder. Bc5 was best. } { [%eval -0.45] } (16... Bc5 17. Rg1) 17. c4?! { (-0.45 → -1.53) Inaccuracy. Ke2 was best. } { [%eval -1.53] } (17. Ke2 Be7) 17... Qb5 { [%eval -1.68] } 18. cxb5 { [%eval -1.8] } 18... Be7?! { (-1.80 → -0.75) Inaccuracy. Bc5 was best. } { [%eval -0.75] } (18... Bc5 19. Rg1) 19. b6?! { (-0.75 → -1.45) Inaccuracy. h4 was best. } { [%eval -1.45] } (19. h4) 19... axb6?! { (-1.45 → -0.53) Inaccuracy. cxb6 was best. } { [%eval -0.53] } (19... cxb6 20. Kd2) 20. Kd2 { [%eval -0.79] } 20... f5?? { (-0.79 → 1.82) Blunder. Bc5 was best. } { [%eval 1.82] } (20... Bc5 21. Rg1) 21. exf5 { [%eval 1.12] } 21... Bh4?? { (1.12 → 3.63) Blunder. Bf8 was best. } { [%eval 3.63] } (21... Bf8) 22. Re1?? { (3.63 → -0.30) Blunder. Ke3 was best. } { [%eval -0.3] } (22. Ke3 Bf2) 22... Bxe1 { [%eval -0.6] } 23. Kxe1 { [%eval -0.82] } 23... c5 { [%eval -0.4] } 24. h4 { [%eval -0.42] } 24... Re8 { [%eval 0.0] } 25. f6?? { (0.00 → -1.79) Blunder. h5 was best. } { [%eval -1.79] } (25. h5 h6) 25... gxf6 { [%eval -2.78] } 26. h5 { [%eval -2.77] } 26... e4 { [%eval -2.36] } 27. c4 { [%eval -2.69] } 27... h6?? { (-2.69 → -0.06) Blunder. f5 was best. } { [%eval -0.06] } (27... f5 28. h4) 28. Kd2 { [%eval -2.1] } 28... f5 { [%eval -0.02] } 29. Kd3?? { (-0.02 → -6.56) Blunder. h4 was best. } { [%eval -6.56] } (29. h4) 29... exd3 { [%eval -5.84] } 30. h4 { [%eval -4.48] } 30... b5 { [%eval -4.56] } 31. cxb5 { [%eval -4.82] } 31... c4? { (-4.82 → -2.89) Mistake. Ra8 was best. } { [%eval -2.89] } (31... Ra8 32. b6) 32. b6 { [%eval -3.05] } 32... c3?! { (-3.05 → -1.95) Inaccuracy. Rc8 was best. } { [%eval -1.95] } (32... Rc8 33. b7) 33. b7 { [%eval -1.93] } 33... Re1?? { (-1.93 → Mate in 4) Checkmate is now unavoidable. Re6 was best. } { [%eval #4] } (33... Re6 34. b8=R Rb6 35. Rxb6 f4 36. Rxh6 d2 37. Rb6 f3 38. h6 c2 39. Rb7) 34. b8=B?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. b8=R was best. } { [%eval #-4] } (34. b8=R Re4 35. Rb1 Rxh4 36. Rb2 Rxh5 37. Re2 dxe2#) 34... Re5?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. f4 was best. } { [%eval 0.0] } (34... f4 35. Bxf4 c2 36. Bxh6 d2 37. Bxd2 Rc1 38. Bxc1#) 35. Bxe5 { [%eval 0.0] } 35... c2?? { (0.00 → Mate in 10) Checkmate is now unavoidable. f4 was best. } { [%eval #10] } (35... f4 36. Bxc3 f3 37. Bd4 d2 38. Bb2 d1=B 39. Bc3 Bb3 40. Ba5 Bc4 41. Bb4) 36. Bf6?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Bd4 was best. } { [%eval 0.0] } (36. Bd4 d2 37. Bb2 d1=B 38. Ba1 Bxh5 39. Bd4 c1=N 40. Bc5 Nb3 41. Bf2 Nc5) 36... f4 { [%eval -0.29] } 37. Bg5? { (-0.29 → -1.80) Mistake. Bd4 was best. } { [%eval -1.8] } (37. Bd4 f3 38. Bf2 c1=K 39. Bg3 Kb2 40. Bd6 Kc2 41. Bg3 Kc3 42. Bf2 Kb3) 37... hxg5 { [%eval -1.8] } 38. hxg5 { [%eval -1.85] } 38... d2 { [%eval -1.86] } 39. g6 { [%eval -1.33] } 39... f3 { [%eval -1.42] } 40. g7 { [%eval -1.82] } 40... f2 { [%eval -2.15] } 41. g8=Q?? { (-2.15 → Mate in 8) Checkmate is now unavoidable. h6 was best. } { [%eval #-8] } (41. h6 f1=K 42. h7 Kg2 43. g8=B c1=R 44. Bc4 Rxc4 45. h8=K Kf2 46. Kg7 Ra4) 41... f1=Q?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. c1=R was best. } { [%eval #2] } (41... c1=R 42. Qc8 Rxc8 43. h6 Rc6 44. h7 f1=Q 45. h8=N Qf7 46. Nxf7 Rd6 47. Nxd6) 42. Qf8 { [%eval #2] } 42... Qxf8 { [%eval #1] } 43. h6 { [%eval #1] } 43... Qxh6# { Game ends by variant rule. } 1-0