- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Three-check Arena"] [Site "https://lichess.org/mDs2Bv2z"] [Date "2023.07.14"] [White "GBenedetto"] [Black "SwedishPython"] [Result "0-1"] [GameId "mDs2Bv2z"] [UTCDate "2023.07.14"] [UTCTime "18:51:15"] [WhiteElo "1720"] [BlackElo "1310"] [WhiteRatingDiff "-23"] [BlackRatingDiff "+55"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "A00"] [Opening "Saragossa Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?! { (0.15 → -0.59) Inaccuracy. Nc3 was best. } { [%eval -0.59] } { A00 Saragossa Opening } (1. Nc3 e6 2. Nf3 Nc6 3. e4 Bb4 4. a3 Bxc3 5. dxc3 h6) 1... Nc6?? { (-0.59 → 1.30) Blunder. e5 was best. } { [%eval 1.3] } (1... e5 2. d4 e4 3. Bf4 Nf6 4. e3 Be7 5. Ne2 O-O 6. Ng3) 2. d4 { [%eval 0.96] } 2... d5 { [%eval 0.59] } 3. Nd2 { [%eval 0.97] } 3... e5 { [%eval 0.89] } 4. dxe5?? { (0.89 → -3.50) Blunder. e4 was best. } { [%eval -3.5] } (4. e4) 4... Nxe5?? { (-3.50 → 0.78) Blunder. Bc5 was best. } { [%eval 0.78] } (4... Bc5 5. e3 Bxe3 6. Qe2 Bxd2+ 7. Bxd2 Qe7 8. Nf3 Nf6 9. exf6 Qxe2+ 10. Bxe2 gxf6 11. Bb5) 5. e3?? { (0.78 → -4.30) Blunder. Qa4+ was best. } { [%eval -4.3] } (5. Qa4+) 5... Nf3+?? { (-4.30 → 1.84) Blunder. c6 was best. } { [%eval 1.84] } (5... c6 6. Nc4) 6. Ngxf3 { [%eval 2.26] } 6... Bd7?? { (2.26 → 5.23) Blunder. c6 was best. } { [%eval 5.23] } (6... c6 7. Ne4) 7. Qb3?? { (5.23 → 1.66) Blunder. Ne4 was best. } { [%eval 1.66] } (7. Ne4 c6 8. Nfg5 dxe4 9. Nxf7 Qh4 10. Bc4 Be7 11. g3 Qg4 12. Nd6+ Kf8 13. Qxg4 Bxg4) 7... Nf6 { [%eval 1.45] } 8. Bb5?? { (1.45 → -2.00) Blunder. Nc4 was best. } { [%eval -2.0] } (8. Nc4 c6) 8... c6 { [%eval -2.19] } 9. Bd3 { [%eval -2.22] } 9... Be7?? { (-2.22 → 0.45) Blunder. Bd6 was best. } { [%eval 0.45] } (9... Bd6) 10. O-O?? { (0.45 → -2.67) Blunder. Qxb7 was best. } { [%eval -2.67] } (10. Qxb7 Bd6) 10... Bd6?? { (-2.67 → 0.70) Blunder. Qc7 was best. } { [%eval 0.7] } (10... Qc7) 11. g3 { [%eval 0.32] } 11... O-O?! { (0.32 → 1.34) Inaccuracy. Qe7 was best. } { [%eval 1.34] } (11... Qe7 12. c4) 12. Ng5?? { (1.34 → -2.92) Blunder. c4 was best. } { [%eval -2.92] } (12. c4) 12... Be6?? { (-2.92 → 7.53) Blunder. g6 was best. } { [%eval 7.53] } (12... g6 13. Qd1 Ng4 14. Ngf3 Qf6 15. Qe2 Rae8 16. c4 Nxe3 17. cxd5 Nxf1 18. Ne4 Rxe4 19. Bxe4) 13. Nxe6?? { (7.53 → 0.00) Blunder. Bxh7+ was best. } { [%eval 0.0] } (13. Bxh7+ Nxh7 14. Nxh7 Bf5 15. Nf6+ Qxf6 16. Qxb7 Be7 17. b3 Rab8 18. Qxa7 Ra8 19. Qc7 Bh3) 13... fxe6 { [%eval -0.92] } 14. Nf3?? { (-0.92 → -4.54) Blunder. Qd1 was best. } { [%eval -4.54] } (14. Qd1 Qd7 15. f4 Kh8 16. Kh1 e5 17. f5 e4 18. Be2 g6 19. Rb1 gxf5 20. a3 Ng4) 14... e5?? { (-4.54 → -0.80) Blunder. Kh8 was best. } { [%eval -0.8] } (14... Kh8) 15. Ng5?? { (-0.80 → -4.22) Blunder. Bf5 was best. } { [%eval -4.22] } (15. Bf5 Kh8) 15... Kh8?? { (-4.22 → 0.73) Blunder. e4 was best. } { [%eval 0.73] } (15... e4) 16. e4?? { (0.73 → -10.08) Blunder. Qxb7 was best. } { [%eval -10.08] } (16. Qxb7 Be7) 16... h6?! { (-10.08 → -6.46) Inaccuracy. Ng4 was best. } { [%eval -6.46] } (16... Ng4) 17. Ne6?! { (-6.46 → -9.18) Inaccuracy. exd5 was best. } { [%eval -9.18] } (17. exd5 Ng4) 17... Qe7 { [%eval -11.8] } 18. Nxf8 { [%eval -14.84] } 18... Rxf8 { [%eval -15.42] } 19. Be3 { [%eval -15.24] } 19... Nxe4?? { (-15.24 → 5.88) Blunder. Ng4 was best. } { [%eval 5.88] } (19... Ng4) 20. Bxe4 { [%eval 6.99] } 20... dxe4 { [%eval 6.07] } 21. Rad1?? { (6.07 → -12.92) Blunder. Qc4 was best. } { [%eval -12.92] } (21. Qc4 Rf3) 21... Bc5?? { (-12.92 → 11.13) Blunder. Qd7 was best. } { [%eval 11.13] } (21... Qd7) 22. Bxc5 { [%eval 12.77] } 22... Qxc5 { [%eval 11.7] } 23. Rd7?? { (11.70 → Mate in 5) Checkmate is now unavoidable. Qb4 was best. } { [%eval #-5] } (23. Qb4) 23... e3 { [%eval #-5] } 24. Rf7 { [%eval #-2] } 24... exf2+ { [%eval #-1] } 25. Kg2 { [%eval #-1] } 25... Qd5# { Game ends by variant rule. } 0-1