FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/mBzelDd1"]
[Date "2026.01.25"]
[Round "-"]
[White "Pueblo420x"]
[Black "potterhead_taurus"]
[Result "0-1"]
[GameId "mBzelDd1"]
[UTCDate "2026.01.25"]
[UTCTime "13:51:21"]
[WhiteElo "1125"]
[BlackElo "1308"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+41"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Qg4?? { (0.00 → -4.00) Blunder. Ba6 was best. } { [%eval -4.0] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxa2?? { (-4.00 → Mate in 12) Checkmate is now unavoidable. Bxg4 was best. } { [%eval #12] } (3... Bxg4 4. Bc4 Qxc4 5. f4 Qxa2 6. Rxa2 g5 7. fxg5 Bf3 8. Nxf3 e5 9. Nxe5) 4. Rxa2 { [%eval #12] } 4... Bxg4 { [%eval #11] } 5. Rxa7 { [%eval #11] } 5... Rxa7 { [%eval #10] } 6. Na3?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Kd1 was best. } { [%eval #-11] } (6. Kd1 Bxd1 7. b3 Bxc2 8. Nc3 Bxb3 9. Bc4 Bxc4 10. d3 Bxd3 11. Ne4 Bxe4) 6... Rxa3 { [%eval #-11] } 7. bxa3 { [%eval #-10] } 7... Nc6?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. b5 was best. } { [%eval #9] } (7... b5 8. Bxb5 h5 9. Bxe8 Rh7 10. Bxf7 h4 11. Bxg8 g6 12. Bxh7 e5 13. Bxg6) 8. f3?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-10] } (8. Ba6 bxa6 9. d4 Nxd4 10. a4 Nxc2 11. a5 Nxe1 12. Bd2 Nxg2 13. Nh3 Bxh3) 8... Bxf3 { [%eval #-11] } 9. gxf3 { [%eval #-9] } 9... Nb4 { [%eval #-10] } 10. axb4 { [%eval #-9] } 10... c5?? { (Mate in 9 → -5.19) Lost forced checkmate sequence. b5 was best. } { [%eval -5.19] } (10... b5 11. Bxb5 g5 12. Bxe8 Nf6 13. Bxf7 Ng4 14. fxg4 Rg8 15. Bxg8 Bg7 16. Bxh7) 11. bxc5 { [%eval #-12] } 11... b6 { [%eval #-13] } 12. cxb6 { [%eval -2.45] } 12... e5?? { (-2.45 → 2.28) Blunder. Nf6 was best. } { [%eval 2.28] } (12... Nf6 13. Ba3) 13. f4?? { (2.28 → -0.68) Blunder. d4 was best. } { [%eval -0.68] } (13. d4 exd4) 13... exf4 { [%eval -1.04] } 14. c3?? { (-1.04 → Mate in 7) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-7] } (14. Ba3 Bxa3) 14... Ba3 { [%eval #-7] } 15. Bxa3 { [%eval #-6] } 15... f3 { [%eval #-6] } 16. Nxf3 { [%eval #-5] } 16... g5?? { (Mate in 5 → 1.71) Lost forced checkmate sequence. Kf8 was best. } { [%eval 1.71] } (16... Kf8 17. Bxf8 Nf6 18. Bxg7 Rg8 19. Bxf6 Rg3 20. hxg3 h5 21. Rxh5#) 17. Nxg5 { [%eval 1.07] } 17... Ne7?? { (1.07 → Mate in 9) Checkmate is now unavoidable. h5 was best. } { [%eval #9] } (17... h5 18. Nxf7) 18. Bxe7 { [%eval #9] } 18... Kxe7 { [%eval #8] } 19. Nxf7?? { (Mate in 8 → 1.45) Lost forced checkmate sequence. Nxh7 was best. } { [%eval 1.45] } (19. Nxh7 Rxh7 20. Rg1 Rxh2 21. Kf2 Rxf2 22. Bb5 Rxd2 23. Bd3 Rxd3 24. Rb1 Rxc3) 19... Kxf7 { [%eval 2.01] } 20. b7 { [%eval 2.2] } 20... Rc8 { [%eval 1.94] } 21. bxc8=Q?? { (1.94 → Mate in 2) Checkmate is now unavoidable. bxc8=R was best. } { [%eval #-2] } (21. bxc8=R h5 22. Rg8 Kxg8 23. Kf2 Kf7 24. Bg2 Ke7 25. Ke3 Kd7 26. Bf1 h4) 21... Ke8 { [%eval #-2] } 22. Qxe8 { [%eval #-1] } 22... h5 { [%eval #-1] } 23. Qxh5# { Game ends by variant rule. } 0-1