- Blind mode tutorial
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[Event "rated Three-check game"] [Site "https://lichess.org/m6dlkSUG"] [Date "2020.09.20"] [White "Timchess2007"] [Black "Reproof_02"] [Result "1-0"] [GameId "m6dlkSUG"] [UTCDate "2020.09.20"] [UTCTime "10:05:49"] [WhiteElo "1917"] [BlackElo "1750"] [WhiteRatingDiff "+22"] [BlackRatingDiff "-3"] [WhiteTitle "CM"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval -0.29] } { A00 Van't Kruijs Opening } 1... e6? { (-0.29 → 0.90) Mistake. Nc6 was best. } { [%eval 0.9] } (1... Nc6 2. Nc3 Nf6 3. d4 e5 4. d5 Bb4 5. Bd2 O-O 6. a3) 2. c3?! { (0.90 → -0.13) Inaccuracy. Nf3 was best. } { [%eval -0.13] } (2. Nf3 Nc6 3. Nc3 d5 4. d4 Bb4 5. Bd2 Nf6 6. Bd3 O-O) 2... c5? { (-0.13 → 1.16) Mistake. Nc6 was best. } { [%eval 1.16] } (2... Nc6 3. d4 d5 4. Bd3 Nf6 5. f4 Ne4 6. Nf3 Be7 7. O-O) 3. d4 { [%eval 0.86] } 3... cxd4? { (0.86 → 2.31) Mistake. Nc6 was best. } { [%eval 2.31] } (3... Nc6) 4. exd4 { [%eval 1.96] } 4... Nc6 { [%eval 2.23] } 5. Bd2?! { (2.23 → 1.13) Inaccuracy. Nf3 was best. } { [%eval 1.13] } (5. Nf3) 5... Nf6 { [%eval 1.0] } 6. Nf3 { [%eval 0.95] } 6... d5?! { (0.95 → 2.03) Inaccuracy. Qb6 was best. } { [%eval 2.03] } (6... Qb6) 7. Bb5? { (2.03 → 0.65) Mistake. Bd3 was best. } { [%eval 0.65] } (7. Bd3) 7... Bd7 { [%eval 0.53] } 8. O-O?! { (0.53 → -0.31) Inaccuracy. Bf4 was best. } { [%eval -0.31] } (8. Bf4 Nh5) 8... Bd6 { [%eval 0.27] } 9. g3?! { (0.27 → -0.66) Inaccuracy. Kh1 was best. } { [%eval -0.66] } (9. Kh1 Ne4) 9... O-O { [%eval 0.13] } 10. Bg5?! { (0.13 → -0.50) Inaccuracy. Bd3 was best. } { [%eval -0.5] } (10. Bd3 e5) 10... h6 { [%eval -0.6] } 11. Bxf6 { [%eval -0.86] } 11... Qxf6 { [%eval -1.16] } 12. Bd3 { [%eval -1.06] } 12... g6 { [%eval -1.14] } 13. Qd2?? { (-1.14 → -5.95) Blunder. Bb5 was best. } { [%eval -5.95] } (13. Bb5 e5) 13... Kg7?? { (-5.95 → -2.39) Blunder. Qxf3 was best. } { [%eval -2.39] } (13... Qxf3 14. Qe3 Qh5 15. Be2 Qf5 16. Qf3 Qh3 17. Qg4 e5 18. Qxh3 Bxh3 19. Nd2 exd4 20. Bf3) 14. Qe3 { [%eval -2.86] } 14... Rh8?? { (-2.86 → 0.82) Blunder. Rae8 was best. } { [%eval 0.82] } (14... Rae8 15. Ne5 Bxe5 16. dxe5 Nxe5 17. Be2 d4 18. Qf4 Qxf4 19. gxf4 Nc6 20. Bg4 f5 21. Bf3) 15. Nbd2?? { (0.82 → -1.76) Blunder. Re1 was best. } { [%eval -1.76] } (15. Re1 Rae8) 15... h5?? { (-1.76 → 0.89) Blunder. e5 was best. } { [%eval 0.89] } (15... e5 16. dxe5 Bxe5 17. Rae1 Rhe8 18. Nxe5 Nxe5 19. Qd4 Bh3 20. Bb5 Re7 21. Rxe5 Qxe5 22. Qxe5+) 16. Ng5?? { (0.89 → -3.24) Blunder. Rae1 was best. } { [%eval -3.24] } (16. Rae1 h4) 16... h4 { [%eval -1.46] } 17. Nxe6+?? { (-1.46 → -11.72) Blunder. Rae1 was best. } { [%eval -11.72] } (17. Rae1 Rae8) 17... Bxe6 { [%eval -9.59] } 18. Nf3? { (-9.59 → Mate in 8) Checkmate is now unavoidable. Be4 was best. } { [%eval #-8] } (18. Be4 Rh5) 18... Bg4?? { (Mate in 8 → 3.07) Lost forced checkmate sequence. hxg3 was best. } { [%eval 3.07] } (18... hxg3 19. fxg3 Bxg3 20. h4 Rh5 21. Qh6+ Rxh6 22. Rae1 Rxh4 23. Nxh4 Bf2+ 24. Rxf2 Qg5+ 25. Kf1) 19. Ng5 { [%eval 3.04] } 19... Rae8?? { (3.04 → Mate in 6) Checkmate is now unavoidable. Kg8 was best. } { [%eval #6] } (19... Kg8 20. Bc4) 20. Ne6+ { [%eval #5] } 20... Rxe6 { [%eval #1] } 21. Qh6+ { Game ends by variant rule. } 1-0