FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/m4A02gtr"]
[Date "2023.02.24"]
[White "hukukcu667"]
[Black "Lopatik"]
[Result "0-1"]
[GameId "m4A02gtr"]
[UTCDate "2023.02.24"]
[UTCTime "03:34:14"]
[WhiteElo "800"]
[BlackElo "1160"]
[WhiteRatingDiff "-75"]
[BlackRatingDiff "+8"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6?! { (0.00 → 0.83) Inaccuracy. Nh6 was best. } { [%eval 0.83] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Nf3?? { (0.83 → -7.35) Blunder. b3 was best. } { [%eval -7.35] } (2. b3 Na6 3. e3 d6 4. Bxa6 Bxa6 5. Ne2 Bxe2 6. Kxe2 Kd7) 2... e5 { [%eval -2.91] } 3. Nxe5 { [%eval -3.43] } 3... Nc6?? { (-3.43 → Mate in 16) Checkmate is now unavoidable. Ba3 was best. } { [%eval #16] } (3... Ba3 4. bxa3) 4. Nxd7?? { (Mate in 16 → -0.41) Lost forced checkmate sequence. Nxc6 was best. } { [%eval -0.41] } (4. Nxc6 dxc6 5. g4 Bxg4 6. Rg1 Bxe2 7. Kxe2 Qxd2 8. Rxg7 Qxc2 9. Qxc2 Bxg7 10. Qxh7 Rxh7) 4... Qxd7?? { (-0.41 → 8.75) Blunder. Kxd7 was best. } { [%eval 8.75] } (4... Kxd7 5. d4) 5. Bh3 { [%eval #28] } 5... Qxd2 { [%eval #12] } 6. Qxd2 { [%eval #12] } 6... Bxh3 { [%eval #12] } 7. Qd8 { [%eval #12] } 7... Rxd8 { [%eval #11] } 8. Bh6 { [%eval #11] } 8... gxh6 { [%eval #10] } 9. Kf1?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (9. b4 Bxb4 10. Nd2 Bxd2 11. Kxd2 Rxd2 12. Rhg1 Rxe2 13. f3 Rxh2 14. Rad1 Rxc2 15. Rd5 Rxa2) 9... Bxf1 { [%eval #-12] } 10. Rxf1 { [%eval #-11] } 10... Rd1 { [%eval #-11] } 11. Rxd1 { [%eval #-10] } 11... Kd8?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Ba3 was best. } { [%eval #11] } (11... Ba3 12. bxa3 Nb4 13. axb4 Kd8 14. Rxd8 Ne7 15. Rxh8 Ng6 16. Rxh7 b5 17. Rxf7 h5 18. Rxc7) 12. Rxd8 { [%eval #11] } 12... Nxd8 { [%eval #10] } 13. Nc3?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. b4 was best. } { [%eval #-8] } (13. b4 Bxb4 14. Nd2 Bxd2 15. c3 Bxc3 16. Re1 Bxe1 17. a4 Bxf2 18. h4 Bxg3 19. e4 Bxh4) 13... b5 { [%eval #-8] } 14. Nxb5 { [%eval #-7] } 14... Ba3?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. c6 was best. } { [%eval #9] } (14... c6 15. Nxa7 Ne6 16. Nxc6 Ba3 17. bxa3 Ne7 18. Nxe7 Nf4 19. gxf4 Rg8 20. Nxg8 f5 21. Nxh6#) 15. Nxc7 { [%eval #9] } 15... Bxb2 { [%eval #8] } 16. Ne6?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. a4 was best. } { [%eval #-8] } (16. a4 Bxa1 17. c3 Bxc3 18. a5 Bxa5 19. g4 Bxc7 20. f4 Bxf4 21. e4 Bxh2 22. g5 hxg5) 16... fxe6?? { (Mate in 8 → -1.46) Lost forced checkmate sequence. Bxa1 was best. } { [%eval -1.46] } (16... Bxa1 17. Nxd8 Ne7 18. Nxf7 Rb8 19. Nxh6 Nf5 20. Nxf5 Bd4 21. Nxd4 Rb5 22. Nxb5 h5 23. Nxa7) 17. f3?? { (-1.46 → -7.27) Blunder. f4 was best. } { [%eval -7.27] } (17. f4 Bxa1 18. f5 exf5 19. g4 fxg4 20. e4 h5 21. h3 gxh3 22. a4 Be5 23. c3 Bxc3) 17... Bxa1 { [%eval -6.94] } 18. e4 { [%eval -9.62] } 18... e5 { [%eval -9.08] } 19. g4 { [%eval -12.61] } 19... h5 { [%eval -8.66] } 20. gxh5 { [%eval -8.37] } 20... Ne7 { [%eval -11.6] } 21. f4?! { (-11.60 → Mate in 17) Checkmate is now unavoidable. h4 was best. } { [%eval #-17] } (21. h4 a5) 21... exf4 { [%eval -13.56] } 22. a4 { [%eval #-12] } 22... Nf5 { [%eval #-14] } 23. exf5 { [%eval #-14] } 23... Re8?? { (Mate in 14 → -3.18) Lost forced checkmate sequence. Ne6 was best. } { [%eval -3.18] } (23... Ne6 24. fxe6 a5 25. c4 Bb2 26. c5 f3 27. c6 f2 28. e7 f1=R 29. e8=K Rxe8 30. c7) 24. h6 { [%eval -3.53] } 24... Re6?? { (-3.53 → 0.96) Blunder. Bg7 was best. } { [%eval 0.96] } (24... Bg7 25. hxg7) 25. fxe6 { [%eval 1.11] } 25... Nxe6 { [%eval 1.02] } 26. a5?? { (1.02 → Mate in 15) Checkmate is now unavoidable. c3 was best. } { [%eval #-15] } (26. c3 Bxc3) 26... Nd8?? { (Mate in 15 → Mate in 3) Lost forced checkmate sequence. Bg7 was best. } { [%eval #3] } (26... Bg7 27. hxg7 Nxg7 28. c4 f3 29. c5 Ne8 30. c6 Nd6 31. c7 f2 32. h3 f1=R 33. h4) 27. c3 { [%eval #3] } 27... Bxc3 { [%eval #2] } 28. h3 { [%eval #22] } 28... Bxa5 { [%eval #22] } 29. h4 { [%eval #21] } 29... Ne6 { [%eval #19] } 30. h5 { [%eval #20] } 30... Ng7 { [%eval #18] } 31. hxg7 { [%eval #18] } 31... Bb4 { [%eval #18] } 32. g8=R?? { (Mate in 18 → Mate in 4) Lost forced checkmate sequence. h6 was best. } { [%eval #-4] } (32. h6 Bc3 33. g8=N Bf6 34. Nxf6 a5 35. Nxh7 a4 36. Nf6 f3 37. h7 a3 38. h8=Q a2) 32... Bf8 { [%eval #-4] } 33. Rxf8 { [%eval #-3] } 33... a5 { [%eval #-3] } 34. Rxf4 { [%eval #-2] } 34... a4 { [%eval #-2] } 35. Rxa4 { [%eval #-1] } 35... h6 { [%eval #-1] } 36. Rg4# { Game ends by variant rule. } 0-1
