FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/m1KqlRew"]
[Date "2018.01.28"]
[Round "-"]
[White "servet91"]
[Black "xephy"]
[Result "1-0"]
[GameId "m1KqlRew"]
[UTCDate "2018.01.28"]
[UTCTime "12:55:18"]
[WhiteElo "1853"]
[BlackElo "1904"]
[WhiteRatingDiff "+13"]
[BlackRatingDiff "-46"]
[Variant "Antichess"]
[TimeControl "120+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.2] } 1... g6 { [%eval -0.67] } 2. b4? { (-0.67 → -2.00) Mistake. b3 was best. } { [%eval -2.0] } (2. b3 c5) 2... d6?? { (-2.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (2... Nh6 3. b5 e6 4. g4 Nxg4 5. b6 cxb6 6. h3 Nxf2 7. Kxf2 Qg5 8. Ba3 Bxa3 9. Nxa3) 3. g4 { [%eval #15] } 3... Bxg4 { [%eval #15] } 4. b5?? { (Mate in 15 → -3.45) Lost forced checkmate sequence. Bg2 was best. } { [%eval -3.45] } (4. Bg2 Bxe2 5. Bxb7 Bxd1 6. Bxa8 Bxc2 7. Bc6 Nxc6 8. Nc3 Nxb4 9. Rb1 Nxa2 10. Nxa2 Bxb1) 4... Bxe2 { [%eval -2.65] } 5. Kxe2?? { (-2.65 → -6.35) Blunder. Bxe2 was best. } { [%eval -6.35] } (5. Bxe2 b6) 5... b6 { [%eval -5.74] } 6. c4 { [%eval -5.16] } 6... Na6?? { (-5.16 → -1.57) Blunder. Nf6 was best. } { [%eval -1.57] } (6... Nf6) 7. bxa6 { [%eval -1.38] } 7... b5? { (-1.38 → -0.07) Mistake. Qb8 was best. } { [%eval -0.07] } (7... Qb8 8. c5) 8. cxb5 { [%eval -0.34] } 8... c6 { [%eval 0.0] } 9. bxc6 { [%eval 0.0] } 9... Qd7 { [%eval -0.07] } 10. cxd7 { [%eval -0.7] } 10... Kxd7 { [%eval -0.15] } 11. Ke3 { [%eval -2.44] } 11... g5?? { (-2.44 → 1.17) Blunder. Kc7 was best. } { [%eval 1.17] } (11... Kc7 12. Qh5) 12. Kf4?? { (1.17 → -0.50) Blunder. Qh5 was best. } { [%eval -0.5] } (12. Qh5 f6 13. Qxh7 Rxh7 14. Bb2 Rxh2 15. Rxh2 e5 16. Bxe5 fxe5 17. Ke2 Kc7 18. Rh4 gxh4) 12... gxf4 { [%eval -1.75] } 13. f3?? { (-1.75 → -16.92) Blunder. Qg4 was best. } { [%eval -16.92] } (13. Qg4) 13... Nh6?? { (-16.92 → -2.98) Blunder. Kc7 was best. } { [%eval -2.98] } (13... Kc7 14. Qb3) 14. Qb3?? { (-2.98 → Mate in 13) Checkmate is now unavoidable. Qa4 was best. } { [%eval #-13] } (14. Qa4) 14... Ng4?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. e6 was best. } { [%eval #12] } (14... e6 15. Qxe6 Kxe6 16. a3 Kd5 17. Bc4 Kxc4 18. h3 Ng4 19. fxg4 Kc3 20. dxc3 Re8 21. Bxf4) 15. Qxf7 { [%eval #11] } 15... Nxh2 { [%eval #11] } 16. Qxf4 { [%eval #10] } 16... Nxf3 { [%eval #10] } 17. Qxf8 { [%eval #9] } 17... Rhxf8 { [%eval #9] } 18. Rxh7 { [%eval #8] } 18... Nxd2 { [%eval #8] } 19. Rxe7?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Bxd2 was best. } { [%eval #-6] } (19. Bxd2 Rxf1 20. Rxe7 Rxb1 21. Rxd7 Rxa1 22. Rxd6 Rxa2 23. Ba5 Rxa5 24. Rd2 Rxa6 25. Ra2 Rxa2) 19... Rxf1?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Nxf1 was best. } { [%eval #7] } (19... Nxf1 20. Rxd7 Rae8 21. Rxa7 Rf4 22. Bxf4 Rb8 23. Bxd6 Rxb1 24. Rxb1 Nh2 25. Bxh2#) 20. Nxd2?? { (Mate in 7 → 2.73) Lost forced checkmate sequence. Bxd2 was best. } { [%eval 2.73] } (20. Bxd2 Kxe7 21. Bg5 Rxb1 22. Bxe7 Rxa1 23. Bxd6 Rxa2 24. Ne2 Rxa6 25. Ba3 Rxa3 26. Ng3 Rxg3#) 20... Rxc1?? { (2.73 → Mate in 6) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #6] } (20... Kxe7 21. Nxf1 Kd7 22. Bd2 Kc6 23. Ng3 d5 24. Bh6 Rf8 25. Bxf8 Kc5 26. Bxc5 d4 27. Bxa7) 21. Rxc1 { [%eval #5] } 21... Kxe7 { [%eval #5] } 22. Rc8 { [%eval #4] } 22... Rxc8 { [%eval #4] } 23. Nc4 { [%eval #3] } 23... Rxc4 { [%eval #3] } 24. a4 { [%eval #2] } 24... Rxa4 { [%eval #2] } 25. Nf3 { [%eval #1] } 25... Rxa6 { [%eval #1] } 26. Ne5 dxe5# { Game ends by variant rule. } 1-0