- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated King of the Hill game"] [Site "https://lichess.org/lxNU0WPY"] [Date "2021.04.18"] [White "Uchija123"] [Black "vivekchaubey"] [Result "1-0"] [GameId "lxNU0WPY"] [UTCDate "2021.04.18"] [UTCTime "20:06:34"] [WhiteElo "1306"] [BlackElo "1411"] [WhiteRatingDiff "+63"] [BlackRatingDiff "-253"] [Variant "King of the Hill"] [TimeControl "180+0"] [ECO "C44"] [Opening "Scotch Game: Lolli Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.59] } 1... e5 { [%eval 0.81] } 2. Nf3 { [%eval 0.91] } 2... Nc6 { [%eval 0.71] } 3. d4 { [%eval 0.58] } 3... exd4 { [%eval 0.56] } 4. Nxd4 { [%eval 0.67] } 4... Nxd4? { (0.67 → 2.05) Mistake. Nf6 was best. } { [%eval 2.05] } (4... Nf6 5. Nc3 Bb4 6. Bg5 h6 7. Bh4 Qe7 8. f3 Bxc3+ 9. bxc3) 5. Qxd4 { [%eval 1.8] } { C44 Scotch Game: Lolli Variation } 5... Nf6 { [%eval 2.25] } 6. Bg5 { [%eval 1.86] } 6... h6? { (1.86 → 3.25) Mistake. c5 was best. } { [%eval 3.25] } (6... c5 7. Qe5+ Qe7 8. Bxf6 gxf6 9. Qd5 f5 10. Nc3 fxe4 11. O-O-O Qe6 12. f4 Bh6 13. g3) 7. Bxf6 { [%eval 3.25] } 7... Qxf6 { [%eval 3.52] } 8. Qxf6 { [%eval 3.04] } 8... gxf6 { [%eval 3.2] } 9. Kd2 { [%eval 3.48] } 9... Ke7?? { (3.48 → 7.86) Blunder. Bc5 was best. } { [%eval 7.86] } (9... Bc5 10. f4) 10. Kd3?! { (7.86 → 5.50) Inaccuracy. Ke3 was best. } { [%eval 5.5] } (10. Ke3 c5 11. Nc3 Bg7 12. f4 d6 13. Nd5+ Kf8 14. Rd1 b6 15. Bc4 h5 16. Nc7 Rb8) 10... c5 { [%eval 5.37] } 11. f4 { [%eval 4.44] } 11... Kd6?? { (4.44 → 14.26) Blunder. d6 was best. } { [%eval 14.26] } (11... d6 12. Nc3) 12. b4 { [%eval 7.1] } 12... b6 { [%eval 8.36] } 13. Kc4?? { (8.36 → 2.00) Blunder. Nc3 was best. } { [%eval 2.0] } (13. Nc3 Bb7 14. Ke3 Kc7 15. Rd1 a5 16. Bb5 axb4 17. Rxd7+ Kb8 18. Na4 Ra5 19. Rhd1 Be7) 13... f5?? { (2.00 → 6.75) Blunder. Ba6+ was best. } { [%eval 6.75] } (13... Ba6+) 14. Bd3?? { (6.75 → -4.59) Blunder. Nc3 was best. } { [%eval -4.59] } (14. Nc3 Ba6+ 15. b5 Bb7 16. Rd1+ Kc7 17. e5 a6 18. a4 axb5+ 19. axb5 d6 20. Bd3 Ra3) 14... fxe4?? { (-4.59 → 3.74) Blunder. Ba6+ was best. } { [%eval 3.74] } (14... Ba6+ 15. b5 Bxb5+ 16. Kxb5 a6+ 17. Ka4 b5+ 18. Kb3 c4+ 19. Bxc4 Kc5 20. Rd1 bxc4+ 21. Ka4) 15. Bxe4 { [%eval 4.01] } 15... Bg7?? { (4.01 → Mate in 4) Checkmate is now unavoidable. Ba6+ was best. } { [%eval #4] } (15... Ba6+ 16. b5 Bxb5+ 17. Kxb5 a6+ 18. Kc4 b5+ 19. Kd3 Re8 20. Nd2 Bg7 21. Rad1 Re7 22. Nc4+) 16. Rd1+ { [%eval #3] } 16... Ke6 { [%eval #2] } 17. bxc5?? { (Mate in 2 → -8.03) Lost forced checkmate sequence. Bf5+ was best. } { [%eval -8.03] } (17. Bf5+ Kxf5 18. Kd5#) 17... bxc5?? { (-8.03 → Mate in 2) Checkmate is now unavoidable. Ba6+ was best. } { [%eval #2] } (17... Ba6+) 18. Kxc5 { [%eval #3] } 18... f5 { [%eval #2] } 19. Bd5+ { [%eval #4] } 19... Kf6 { [%eval #1] } 20. Rd4?? { (Mate in 1 → -0.04) Lost forced checkmate sequence. Kd4# was best. } { [%eval -0.04] } (20. Kd4#) 20... d6+ { [%eval 0.0] } 21. Kxd6?? { (0.00 → -9.70) Blunder. Kb4 was best. } { [%eval -9.7] } (21. Kb4 Rb8+ 22. Kc3 Ba6 23. Na3 Rhc8+ 24. Nc4 Rb5 25. Kd3 Rxd5 26. Rxd5 Rxc4 27. Rxd6+ Ke7) 21... Rd8+ { [%eval -8.67] } 22. Kc5 { [%eval -9.91] } 22... Bb7?? { (-9.91 → 11.02) Blunder. Bf8+ was best. } { [%eval 11.02] } (22... Bf8+ 23. Kc4 Ba6+ 24. Kc3 Rac8+ 25. Rc4 Rxd5 26. Rxc8 Bxc8 27. Nd2 Bg7 28. Re1 Kf7+ 29. Kb4) 23. Bxb7 { [%eval 10.5] } 23... Rac8+?! { (10.50 → Mate in 4) Checkmate is now unavoidable. Ke6 was best. } { [%eval #4] } (23... Ke6 24. Rxd8) 24. Bxc8 { [%eval #3] } 24... Rxd4 { [%eval #1] } 25. Kxd4# { Game ends by variant rule. } 1-0