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[Event "rated variant:antichess game"] [Site "https://lichess.org/lom3Iraq"] [Date "2020.10.22"] [Round "-"] [White "HumildeSergio"] [Black "ecakmak"] [Result "0-1"] [GameId "lom3Iraq"] [UTCDate "2020.10.22"] [UTCTime "16:10:10"] [WhiteElo "1500"] [BlackElo "993"] [WhiteRatingDiff "-700"] [BlackRatingDiff "+75"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... f5?? { (Mate in 15 → -4.01) Lost forced checkmate sequence. b5 was best. } { [%eval -4.01] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exf5 { [%eval -3.78] } 2... g6?? { (-3.78 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Nf3?? { (Mate in 16 → Mate in 13) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-13] } (4. Ba6 bxa6 5. Na3 Rxh2 6. Rxh2 g5 7. f4 gxf4 8. Nb5 axb5) 4... Rxh2 { [%eval #-13] } 5. Nxh2 { [%eval #-12] } 5... Kf7?? { (Mate in 12 → 8.87) Lost forced checkmate sequence. b5 was best. } { [%eval 8.87] } (5... b5 6. Bxb5 Bb7 7. Bxd7 Bxg2 8. Bxe8 Qxd2 9. Bxg6 Bxh1 10. Nxd2 Be4 11. Bxe4 Nd7 12. Bxa8) 6. Ng4?? { (8.87 → Mate in 12) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-12] } (6. Ba6) 6... Nf6?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Bh6 was best. } { [%eval #13] } (6... Bh6 7. Nxh6 Nxh6 8. Rxh6 Kf8 9. Rxg6 b5 10. Bxb5 Kf7 11. Bxd7 Kxg6 12. Bxc8 Qxd2 13. Nxd2) 7. Nxf6 { [%eval #13] } 7... Kxf6 { [%eval #12] } 8. Rh7?? { (Mate in 12 → 0.33) Lost forced checkmate sequence. Ba6 was best. } { [%eval 0.33] } (8. Ba6 bxa6 9. Rh6 Bxh6 10. Qf3 Bxd2 11. Qxa8 Bxc1 12. Qxa7 Bxb2 13. Qxb8 Bxa1 14. Qxc7 Qxc7) 8... Bg7?? { (0.33 → 5.36) Blunder. b5 was best. } { [%eval 5.36] } (8... b5 9. Bxb5) 9. Rxg7 { [%eval 4.71] } 9... Kxg7 { [%eval 5.68] } 10. Qg4?? { (5.68 → 0.30) Blunder. Ba6 was best. } { [%eval 0.3] } (10. Ba6 bxa6 11. a4 e6 12. a5 Qf6 13. b4 Qxf2 14. Kxf2 c5 15. bxc5 g5 16. Ke2 d6) 10... g5?? { (0.30 → 2.94) Blunder. Qg8 was best. } { [%eval 2.94] } (10... Qg8 11. Qxg6) 11. Qxg5?? { (2.94 → Mate in 12) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #-12] } (11. Qxd7 Nxd7) 11... e6?? { (Mate in 12 → 0.86) Lost forced checkmate sequence. Qf8 was best. } { [%eval 0.86] } (11... Qf8 12. Qxe7 Qxf2 13. Kxf2 b5 14. Bxb5 Bb7 15. Qxd7 Bxg2 16. Kxg2 Nxd7 17. Bxd7 c6 18. Bxc6) 12. Qxd8 { [%eval 1.02] } 12... Kf7?? { (1.02 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (12... b5 13. Bxb5) 13. Qxc7 { [%eval #15] } 13... Ke7 { [%eval #11] } 14. Qxc8?? { (Mate in 11 → -1.93) Lost forced checkmate sequence. Qxb7 was best. } { [%eval -1.93] } (14. Qxb7 Bxb7 15. Bd3 Bxg2 16. Ba6 Nxa6 17. f3 Bxf3 18. b4 Nxb4 19. a4 Nxc2 20. Ra2 Nxe1) 14... Nc6?? { (-1.93 → Mate in 11) Checkmate is now unavoidable. b6 was best. } { [%eval #11] } (14... b6 15. Qxd7) 15. Qxa8?? { (Mate in 11 → Mate in 6) Lost forced checkmate sequence. Qxd7 was best. } { [%eval #-6] } (15. Qxd7 Kxd7 16. Ba6 bxa6 17. d4 Nxd4 18. a4 Nxc2 19. Bf4 Nxa1 20. Bb8 Rxb8 21. Nc3 Rxb2) 15... Kd6?? { (Mate in 6 → Mate in 12) Lost forced checkmate sequence. Ne5 was best. } { [%eval #12] } (15... Ne5 16. Qxb7 d6 17. Qxe7 d5 18. Qxe6 d4 19. Qxe5 d3 20. Bxd3 a5 21. Qxa5#) 16. Qxb7?? { (Mate in 12 → Mate in 6) Lost forced checkmate sequence. Qxa7 was best. } { [%eval #-6] } (16. Qxa7 Nxa7 17. Bb5 Nxb5 18. d4 Nxd4 19. Nc3 Nxc2 20. b3 Nxa1 21. a3 Nxb3 22. Ke2 Nxc1) 16... a5?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. a6 was best. } { [%eval #10] } (16... a6 17. Qxc6 Kxc6 18. Bxa6 Kb5 19. Bxb5 e5 20. Bxd7 e4 21. d3 exd3 22. cxd3#) 17. Qxc6?? { (Mate in 10 → 1.90) Lost forced checkmate sequence. Qxd7 was best. } { [%eval 1.9] } (17. Qxd7 Kxd7 18. d4 Nxd4 19. Nd2 Nxc2 20. Bd3 Nxa1 21. Bc2 Nxc2 22. Nb1 Nxe1 23. Na3 Nxg2) 17... Kxc6?? { (1.90 → Mate in 10) Checkmate is now unavoidable. dxc6 was best. } { [%eval #10] } (17... dxc6 18. d4 a4 19. b3 axb3 20. axb3 Kd7 21. Bb5 cxb5 22. d5 exd5 23. b4 d4 24. Nc3) 18. Nc3?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. Bb5 was best. } { [%eval #-4] } (18. Bb5 Kxb5 19. c4 Kxc4 20. d3 Kxd3 21. Ke2 Kxe2 22. Bf4 Kxf2 23. Bb8 Kxg2 24. Bh2 Kxh2) 18... a4 { [%eval #-4] } 19. Nxa4 { [%eval #-3] } 19... Kb6 { [%eval #-4] } 20. Nxb6 { [%eval #-3] } 20... e5 { [%eval #-3] } 21. Nxd7 { [%eval #-2] } 21... e4 { [%eval #-2] } 22. Ne5 { [%eval #-1] } 22... e3 { [%eval #-1] } 23. fxe3# { Game ends by variant rule. } 0-1