- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/ln6YNwVV"] [Date "2021.06.21"] [White "Capodicasa"] [Black "ExplodingCabbage"] [Result "0-1"] [GameId "ln6YNwVV"] [UTCDate "2021.06.21"] [UTCTime "21:08:08"] [WhiteElo "1288"] [BlackElo "1500"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+134"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... e6 { [%eval 2.29] } 2. b4?! { (2.29 → 1.45) Inaccuracy. Ba6 was best. } { [%eval 1.45] } (2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5) 2... Bxb4 { [%eval 0.68] } 3. Bb2?? { (0.68 → Mate in 16) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-16] } (3. Ba6 Nxa6 4. Qe2 Bxd2 5. Qxa6 bxa6 6. Kxd2 a5 7. Kc3 Rb8) 3... Bxd2 { [%eval -22.08] } 4. Bxg7 { [%eval #-15] } 4... Bxe1?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. Bxe3 was best. } { [%eval #13] } (4... Bxe3 5. Bxh8 Bxf2 6. Kxf2 b5 7. Bxb5 e5 8. Bxe5 Ne7 9. Bxc7 Qxc7 10. Bxd7 Qxh2 11. Rxh2) 5. Bxh8 { [%eval #13] } 5... Bxf2 { [%eval #12] } 6. Qxd7 { [%eval #12] } 6... Bxe3 { [%eval #11] } 7. Qxe8?? { (Mate in 11 → -2.69) Lost forced checkmate sequence. Qxf7 was best. } { [%eval -2.69] } (7. Qxf7 Kxf7 8. Bd4 Bxg1 9. Rxg1 Qxd4 10. Be2 Qxg1 11. Nd2 Qxg2 12. Bb5 Qxd2 13. a3 Qxc2) 7... Bxg1?? { (-2.69 → Mate in 10) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #10] } (7... Qxe8) 8. Qxg8?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Qxf7 was best. } { [%eval #-10] } (8. Qxf7 Bxh2 9. Qxe6 Bxe6 10. Rxh2 Bxa2 11. Rxh7 Bxb1 12. Rxa7 Rxa7 13. Rxc7 Qxc7 14. Bb5 Qxc2) 8... Bxh2?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Qxg8 was best. } { [%eval #9] } (8... Qxg8 9. Rxg1 Qxg2 10. Bxg2 Bd7 11. Bxb7 h5 12. Bxa8 e5 13. Bxe5 Bb5 14. Bxc7 Be2 15. Bxb8) 9. Rxh2?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Qxf7 was best. } { [%eval #-10] } (9. Qxf7 Qxh8 10. Rxh2 Qxa1 11. Qxh7 Qxa2 12. Qxc7 Qxb1 13. Qxb8 Rxb8 14. Be2 Qxc2 15. Rh4 Qxe2) 9... Qxg8 { [%eval #-10] } 10. Rxh7 { [%eval #-9] } 10... Qxg2 { [%eval #-9] } 11. Rxf7 { [%eval #-8] } 11... Qxf1 { [%eval #-8] } 12. Rxc7 { [%eval #-7] } 12... Qxb1 { [%eval #-7] } 13. Rxb7 { [%eval #-6] } 13... Bxb7 { [%eval #-6] } 14. Rxb1 { [%eval #-5] } 14... a5 { [%eval #-5] } 15. Rxb7 { [%eval #-4] } 15... Ra7 { [%eval #-4] } 16. Rxb8 { [%eval #-3] } 16... Ra8 { [%eval #-3] } 17. Rxa8 { [%eval #-2] } 17... a4 { [%eval #-2] } 18. Rxa4 { [%eval #-1] } 18... e5 { [%eval #-1] } 19. Bxe5# { Game ends by variant rule. } 0-1