- Blind mode tutorial
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[Event "rated King of the Hill game"] [Site "https://lichess.org/lmZM5ux5"] [Date "2020.11.17"] [White "Computer_AI_Level_8"] [Black "ozan_tiryaki"] [Result "0-1"] [GameId "lmZM5ux5"] [UTCDate "2020.11.17"] [UTCTime "11:24:57"] [WhiteElo "1624"] [BlackElo "1500"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+340"] [Variant "King of the Hill"] [TimeControl "10800+180"] [ECO "C50"] [Opening "Italian Game: Giuoco Pianissimo"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.59] } 1... e5 { [%eval 0.91] } 2. Bc4 { [%eval 0.66] } 2... Bc5 { [%eval 1.14] } 3. Nf3 { [%eval 0.94] } 3... Nc6 { [%eval 0.74] } 4. d3 { [%eval 0.64] } { C50 Italian Game: Giuoco Pianissimo } 4... Ke7?? { (0.64 → 2.56) Blunder. Nf6 was best. } { [%eval 2.56] } (4... Nf6 5. c3 O-O 6. O-O d5 7. exd5 Nxd5 8. Bg5 Be7 9. Bxe7) 5. Qe2?! { (2.56 → 1.45) Inaccuracy. Nc3 was best. } { [%eval 1.45] } (5. Nc3 Nf6) 5... Na5? { (1.45 → 3.44) Mistake. Nf6 was best. } { [%eval 3.44] } (5... Nf6 6. Bg5) 6. Be3?? { (3.44 → 1.40) Blunder. Nxe5 was best. } { [%eval 1.4] } (6. Nxe5 Nxc4 7. dxc4 d6 8. Nd3 Bd4 9. Nc3 c6 10. Bg5+ f6 11. Be3 Bxc3+ 12. bxc3 b6) 6... Bb4+?? { (1.40 → 4.66) Blunder. Bxe3 was best. } { [%eval 4.66] } (6... Bxe3 7. Qxe3) 7. c3 { [%eval 4.47] } 7... Nxc4 { [%eval 3.92] } 8. cxb4? { (3.92 → 2.16) Mistake. dxc4 was best. } { [%eval 2.16] } (8. dxc4 Ba5) 8... h6?? { (2.16 → 7.81) Blunder. Nxe3 was best. } { [%eval 7.81] } (8... Nxe3 9. Qxe3) 9. dxc4 { [%eval 7.56] } 9... Ke6 { [%eval 9.87] } 10. Nc3 { [%eval 9.26] } 10... c6 { [%eval 13.33] } 11. O-O-O { [%eval 12.83] } 11... Nf6 { [%eval 16.99] } 12. c5 { [%eval 13.37] } 12... b6 { [%eval 30.88] } 13. Rd6+ { [%eval 30.24] } 13... Ke7 { [%eval 28.27] } 14. Nxe5 { [%eval 24.69] } 14... Qc7 { [%eval 27.5] } 15. Rhd1 { [%eval 26.13] } 15... Ne8 { [%eval 25.45] } 16. Nxd7 { [%eval 23.99] } 16... Bxd7 { [%eval 27.26] } 17. Rxd7+ { [%eval 26.67] } 17... Ke6?! { (26.67 → Mate in 8) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #8] } (17... Qxd7 18. Rxd7+) 18. f4 { [%eval #7] } 18... Qxd7 { [%eval #7] } 19. Rxd7?! { (Mate in 7 → 21.63) Lost forced checkmate sequence. Qg4+ was best. } { [%eval 21.63] } (19. Qg4+ Ke7 20. Qxd7+ Kf8 21. Kd2 Nc7 22. Kd3 Ne6 23. e5 f5 24. exf6 gxf6 25. Ke4#) 19... g5?! { (21.63 → Mate in 3) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #3] } (19... Kxd7 20. cxb6) 20. Rd6+?! { (Mate in 3 → 37.69) Lost forced checkmate sequence. Qg4+ was best. } { [%eval 37.69] } (20. Qg4+ Kf6 21. Qf5+ Kg7 22. Qxf7#) 20... Ke7 { [%eval 35.9] } 21. Qd3 { [%eval 33.97] } 21... Nf6?! { (33.97 → Mate in 7) Checkmate is now unavoidable. Kf8 was best. } { [%eval #7] } (21... Kf8 22. Kd2) 22. e5 { [%eval #7] } 22... Nh5 { [%eval #5] } 23. Rd7+ { [%eval #5] } 23... Ke6 { [%eval #2] } 24. Qd6+ { [%eval #4] } 24... Kf5 { [%eval #4] } 25. g3 { [%eval #5] } 25... Rhe8 { [%eval #3] } 26. Rxf7+ { [%eval #4] } 26... Kg4 { [%eval #4] } 27. Qxc6 { [%eval #6] } 27... Rac8 { [%eval #5] } 28. Qe4 { [%eval #6] } 28... Rcd8 { [%eval #5] } 29. Rxa7?! { (Mate in 5 → 36.75) Lost forced checkmate sequence. fxg5+ was best. } { [%eval 36.75] } (29. fxg5+ Kh3 30. Qh4+ Kg2 31. Rf2+ Kg1 32. Ne2+ Kh1 33. Qe4#) 29... Nf6 { [%eval 36.56] } 30. Qc6 { [%eval 26.58] } 30... Rd3 { [%eval 40.75] } 31. Qxf6 { [%eval 38.3] } 31... Rxc3+?! { (38.30 → Mate in 7) Checkmate is now unavoidable. bxc5 was best. } { [%eval #7] } (31... bxc5 32. fxg5) 32. bxc3 { [%eval #7] } 32... Kf3 { [%eval #7] } 33. Qc6+ { [%eval #6] } 33... Kxe3 { [%eval 43.41] } 34. Qxe8?? { (43.41 → Mate in 1) Checkmate is now unavoidable. cxb6 was best. } { [%eval #-1] } (34. cxb6 Rc8 35. Rc7 Rd8 36. fxg5 Rf8 37. gxh6 Rf3 38. Rd7 Rf4 39. Kc2 Rf2+ 40. Kb3 Rf4) 34... Ke4# { Game ends by variant rule. } 0-1