FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/lfNsTH3x"]
[Date "2026.02.25"]
[Round "-"]
[White "nplesa"]
[Black "luanaarcangeli"]
[Result "0-1"]
[GameId "lfNsTH3x"]
[UTCDate "2026.02.25"]
[UTCTime "20:08:13"]
[WhiteElo "1429"]
[BlackElo "1503"]
[WhiteRatingDiff "-27"]
[BlackRatingDiff "+5"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7?? { (Mate in 18 → 6.93) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 6.93] } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Qxd7?? { (6.93 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (3... Kxd7 4. b4 Nxb4 5. Qh5 Nxc2 6. Qxf7 Nxa1 7. Qxg8 Rxg8 8. Nc3) 4. Qh5?? { (Mate in 14 → 3.40) Lost forced checkmate sequence. g4 was best. } { [%eval 3.4] } (4. g4 Qxg4 5. Qxg4 Bxg4 6. Nf3 Bxf3 7. Na3 Bxh1 8. f3 Bxf3) 4... Qxd2 { [%eval 3.11] } 5. Qxh7?? { (3.11 → -7.30) Blunder. Nxd2 was best. } { [%eval -7.3] } (5. Nxd2) 5... Rxh7?? { (-7.30 → 3.46) Blunder. Qxe1 was best. } { [%eval 3.46] } (5... Qxe1 6. Qxg7 Rxh2 7. Rxh2 Qxf2 8. Qxf7 Kxf7 9. Rh7 Qxg1 10. Rxf7 Qxc1 11. Rxf8) 6. Bxd2?? { (3.46 → Mate in 11) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-11] } (6. Nxd2 Rxh2 7. Rxh2 Bh3 8. Rxh3 c5 9. b4 cxb4 10. Ne2 b3 11. cxb3 Nb4) 6... Rxh2 { [%eval #-11] } 7. Rxh2 { [%eval #-10] } 7... Nb4 { [%eval #-10] } 8. Bxb4 { [%eval #-9] } 8... Bh3 { [%eval #-10] } 9. Rxh3 { [%eval #-8] } 9... Nh6?? { (Mate in 8 → 8.37) Lost forced checkmate sequence. Rb8 was best. } { [%eval 8.37] } (9... Rb8 10. Bxe7 Rxb2 11. Bxf8 Rxc2 12. Bxg7 Rxa2 13. Rxa2 a6 14. Rxa6 c6 15. Rxc6) 10. Rxh6 { [%eval 8.42] } 10... gxh6 { [%eval 8.29] } 11. Bxe7 { [%eval 7.87] } 11... Kxe7 { [%eval 8.37] } 12. Nc3 { [%eval 6.79] } 12... f6 { [%eval 9.42] } 13. Nf3 { [%eval 8.58] } 13... h5? { (8.58 → Mate in 9) Checkmate is now unavoidable. Rc8 was best. } { [%eval #9] } (13... Rc8) 14. Ng5? { (Mate in 9 → 7.33) Lost forced checkmate sequence. g4 was best. } { [%eval 7.33] } (14. g4 hxg4 15. Nb5 gxf3 16. Nxa7 Rxa7 17. Rd1 Rxa2 18. Rd5 Rxb2 19. Ra5 Rxc2) 14... fxg5 { [%eval 6.33] } 15. g4 { [%eval 7.3] } 15... hxg4 { [%eval 6.31] } 16. f3?! { (6.31 → 4.07) Inaccuracy. e4 was best. } { [%eval 4.07] } (16. e4) 16... gxf3 { [%eval 3.0] } 17. Kd2? { (3.00 → 1.50) Mistake. e4 was best. } { [%eval 1.5] } (17. e4) 17... f2 { [%eval 1.65] } 18. Rg1?? { (1.65 → -0.94) Blunder. Re1 was best. } { [%eval -0.94] } (18. Re1 fxe1=R) 18... fxg1=K { [%eval -0.43] } 19. b3?! { (-0.43 → -1.23) Inaccuracy. Ke2 was best. } { [%eval -1.23] } (19. Ke2) 19... g4 { [%eval -1.23] } 20. a4 { [%eval -1.76] } 20... Kh2?! { (-1.76 → -0.69) Inaccuracy. c5 was best. } { [%eval -0.69] } (20... c5 21. Kd3 g3 22. a5 Kh2 23. Ke2 Kh3 24. b4 cxb4 25. Na4 g2 26. a6) 21. Ke2?! { (-0.69 → -1.71) Inaccuracy. e4 was best. } { [%eval -1.71] } (21. e4 Kh3 22. e5 Kf6 23. exf6 Bg7 24. fxg7 g3 25. Nd1 Kg4 26. c4 Kg5) 21... g3? { (-1.71 → -0.23) Mistake. c5 was best. } { [%eval -0.23] } (21... c5 22. Kd3 g3 23. a5 Kh3 24. Nd1 g2 25. c4 Kg4 26. e4 Re8 27. Ke2) 22. e4 { [%eval -0.34] } 22... Kh3 { [%eval 0.0] } 23. Kf2?? { (0.00 → -5.48) Blunder. Ke3 was best. } { [%eval -5.48] } (23. Ke3 Kh4 24. e5 Kf6 25. exf6 Bg7 26. fxg7 Kg4 27. Kd4 c6 28. Nd1 Kf5) 23... gxf2 { [%eval -4.85] } 24. b4 { [%eval -4.93] } 24... c5?! { (-4.93 → -3.92) Inaccuracy. Bh6 was best. } { [%eval -3.92] } (24... Bh6 25. e5) 25. bxc5 { [%eval -4.23] } 25... Bh6 { [%eval -3.71] } 26. Nb1?? { (-3.71 → Mate in 7) Checkmate is now unavoidable. e5 was best. } { [%eval #-7] } (26. e5) 26... Bd2 { [%eval #-7] } 27. Nxd2 { [%eval #-6] } 27... f1=Q { [%eval #-6] } 28. Nxf1 { [%eval #-5] } 28... Kg3 { [%eval #-5] } 29. Nxg3 { [%eval #-4] } 29... Kd6 { [%eval #-4] } 30. cxd6 { [%eval #-3] } 30... Rb8 { [%eval #-3] } 31. c4 { [%eval #-2] } 31... a5 { [%eval #-6] } 32. c5 { [%eval #-1] } 32... Rb6 { [%eval #-1] } 33. cxb6# { Game ends by variant rule. } 0-1