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[Event "rated variant:antichess game"] [Site "https://lichess.org/lbucT8jK"] [Date "2025.10.14"] [Round "-"] [White "Timofey154"] [Black "ParsaMN2019"] [Result "0-1"] [GameId "lbucT8jK"] [UTCDate "2025.10.14"] [UTCTime "16:23:39"] [WhiteElo "1368"] [BlackElo "1341"] [WhiteRatingDiff "-174"] [BlackRatingDiff "+60"] [Variant "Antichess"] [TimeControl "60+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... e6?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. d4?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxc1 7. Qxh7 Rxh7 8. Na3 Rxh2) 4... Qxd4 { [%eval #-14] } 5. Qxd4 { [%eval #-13] } 5... g5 { [%eval -7.79] } 6. Bxg5 { [%eval -7.61] } 6... Nc6?? { (-7.61 → Mate in 14) Checkmate is now unavoidable. a5 was best. } { [%eval #14] } (6... a5 7. Qxh8 Kd7 8. Qxg8 e5 9. Qxf8 b5 10. Bxb5 Ke8 11. Qxe8 e4 12. Qxc8) 7. Qxa7 { [%eval #14] } 7... Rxa7 { [%eval #13] } 8. Bb5?? { (Mate in 13 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (8. b4 Bxb4 9. h3 Bxe1 10. a4 Bxf2 11. Rh2 Bxg1 12. Nd2 Bxh2 13. Nf3 Rxa4) 8... Rxa2 { [%eval #-10] } 9. Rxa2 { [%eval #-9] } 9... Kd8?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. b6 was best. } { [%eval #10] } (9... b6 10. Bxc6 e5 11. Bxe8 b5 12. Bxb5 Bd7 13. Bxd7 Ba3 14. Rxa3 Nh6 15. Bxh6) 10. Bxc6?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Bxd8 was best. } { [%eval #-8] } (10. Bxd8 Nxd8 11. Ba6 bxa6 12. Rxa6 Bxa6 13. b4 Bxb4 14. f4 Bxe1 15. f5 exf5) 10... bxc6 { [%eval #-8] } 11. Bxd8 { [%eval #-7] } 11... Ba6 { [%eval #-8] } 12. Rxa6 { [%eval #-7] } 12... Ba3 { [%eval #-7] } 13. Rxa3 { [%eval #-6] } 13... Ne7?? { (Mate in 6 → 7.45) Lost forced checkmate sequence. e5 was best. } { [%eval 7.45] } (13... e5 14. Bxc7 Nf6 15. Bxe5 Ng4 16. Bxh8 Nxh2 17. Rxh2 h5 18. Rxh5 c5 19. Rxc5#) 14. Bxe7 { [%eval 4.72] } 14... Rd8?! { (4.72 → 6.32) Inaccuracy. c5 was best. } { [%eval 6.32] } (14... c5) 15. Bxd8 { [%eval 6.0] } 15... e5?! { (6.00 → 8.98) Inaccuracy. c5 was best. } { [%eval 8.98] } (15... c5 16. Bxc7 c4 17. Bb6 c3 18. Nxc3 e5) 16. Bxc7 { [%eval 6.94] } 16... h5?? { (6.94 → Mate in 14) Checkmate is now unavoidable. c5 was best. } { [%eval #14] } (16... c5 17. Bxe5) 17. Bxe5 { [%eval #14] } 17... h4 { [%eval #13] } 18. g3 { [%eval #13] } 18... hxg3 { [%eval #12] } 19. fxg3 { [%eval #12] } 19... c5 { [%eval #11] } 20. b3?? { (Mate in 11 → Mate in 1) Lost forced checkmate sequence. b4 was best. } { [%eval #-1] } (20. b4 cxb4 21. Nd2 bxa3 22. Bb2 axb2 23. Nc4 b1=Q 24. Kf1 Qxc2 25. h3 Qxc4) 20... c4 { [%eval #-1] } 21. bxc4# { Game ends by variant rule. } 0-1