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[Event "rated blitz game"] [Site "https://lichess.org/lXQwhsJl"] [Date "2024.09.05"] [Round "-"] [White "alips123"] [Black "nasr1289"] [Result "0-1"] [GameId "lXQwhsJl"] [UTCDate "2024.09.05"] [UTCTime "17:35:27"] [WhiteElo "1359"] [BlackElo "1472"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+90"] [Variant "Standard"] [TimeControl "300+3"] [ECO "C47"] [Opening "Four Knights Game: Gunsberg Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... Nc6 { [%eval 0.38] } 2. Nf3 { [%eval 0.21] } 2... e5 { [%eval 0.17] } 3. a3 { [%eval -0.09] } 3... Nf6 { [%eval 0.0] } 4. Nc3 { [%eval 0.0] } { C47 Four Knights Game: Gunsberg Variation } 4... d5 { [%eval 0.0] } 5. exd5 { [%eval -0.03] } 5... Nxd5 { [%eval -0.03] } 6. Nxd5 { [%eval -0.57] } 6... Qxd5 { [%eval -0.56] } 7. b3?? { (-0.56 → -2.71) Blunder. d3 was best. } { [%eval -2.71] } (7. d3 Bf5 8. Be2 O-O-O 9. O-O e4 10. dxe4 Qxe4 11. Bd3 Qd5) 7... Bc5?? { (-2.71 → -0.56) Blunder. e4 was best. } { [%eval -0.56] } (7... e4 8. Ng1 Bc5 9. Bb2 O-O 10. b4 Bd4 11. Qc1 a5 12. Ne2 Bxb2 13. Qxb2) 8. Bc4 { [%eval -0.73] } 8... Qe4+ { [%eval -0.66] } 9. Qe2 { [%eval -0.54] } 9... Qxe2+ { [%eval -0.63] } 10. Kxe2 { [%eval -0.57] } 10... O-O { [%eval -0.22] } 11. Re1?? { (-0.22 → -2.49) Blunder. d3 was best. } { [%eval -2.49] } (11. d3) 11... Re8?? { (-2.49 → 0.03) Blunder. e4 was best. } { [%eval 0.03] } (11... e4 12. Ng1 Nd4+ 13. Kd1 Bg4+ 14. Ne2 b5 15. h3 Bh5 16. g4 bxc4 17. gxh5) 12. Kf1 { [%eval 0.0] } 12... a6?! { (0.00 → 0.80) Inaccuracy. Bf5 was best. } { [%eval 0.8] } (12... Bf5 13. b4 Be7 14. Bb2 e4 15. Nd4 Nxd4 16. Bxd4 Rad8 17. Be3 Bd6 18. c3) 13. b4?! { (0.80 → 0.00) Inaccuracy. Bb2 was best. } { [%eval 0.0] } (13. Bb2 Bf5) 13... Ba7?! { (0.00 → 1.10) Inaccuracy. Bd6 was best. } { [%eval 1.1] } (13... Bd6 14. Bb2 Be6 15. Bxe6 Rxe6 16. c4 Rae8 17. Ng5 Rg6 18. Nf3) 14. Ng5? { (1.10 → -0.12) Mistake. Bb2 was best. } { [%eval -0.12] } (14. Bb2 Kf8 15. Nxe5 Bd4 16. Bxd4 Nxd4 17. Ra2 f6 18. Nd3 Rxe1+ 19. Nxe1 a5) 14... Be6?? { (-0.12 → 1.80) Blunder. Re7 was best. } { [%eval 1.8] } (14... Re7) 15. Nxe6 { [%eval 2.08] } 15... fxe6 { [%eval 1.76] } 16. Bb2 { [%eval 1.69] } 16... Rad8 { [%eval 1.79] } 17. d3 { [%eval 1.28] } 17... Bd4?! { (1.28 → 2.25) Inaccuracy. Rd6 was best. } { [%eval 2.25] } (17... Rd6 18. Re4 Rf8 19. f3 Rf5 20. Rae1 b5 21. Ba2 Kf8 22. Ke2 Rg5 23. Rg4) 18. Bxd4? { (2.25 → 1.05) Mistake. c3 was best. } { [%eval 1.05] } (18. c3 Ba7 19. a4 Rf8 20. f3 Rf6 21. Re4 Kf7 22. Rae1 g5 23. Bc1 h6) 18... Rxd4 { [%eval 1.19] } 19. Re4? { (1.19 → 0.03) Mistake. c3 was best. } { [%eval 0.03] } (19. c3 Rh4 20. Kg1 Kf7 21. a4 Rf4 22. a5 Ra8 23. g3 Rf6 24. Ra2 Ke7) 19... Rxe4 { [%eval 0.09] } 20. dxe4 { [%eval 0.0] } 20... b5 { [%eval 0.47] } 21. Bb3 { [%eval 0.03] } 21... Kf7 { [%eval 0.38] } 22. Rd1 { [%eval 0.0] } 22... Ke7 { [%eval 0.0] } 23. Rd3 { [%eval -0.19] } 23... Nd4 { [%eval -0.21] } 24. Rg3 { [%eval -0.22] } 24... g6 { [%eval -0.13] } 25. Rh3 { [%eval -0.55] } 25... h5 { [%eval -0.17] } 26. Rg3 { [%eval -0.21] } 26... Kf6 { [%eval -0.21] } 27. Rc3 { [%eval -0.19] } 27... c6 { [%eval 0.0] } 28. f3?! { (0.00 → -0.84) Inaccuracy. Rc5 was best. } { [%eval -0.84] } (28. Rc5) 28... Kg5?! { (-0.84 → 0.13) Inaccuracy. a5 was best. } { [%eval 0.13] } (28... a5 29. bxa5) 29. a4?! { (0.13 → -0.49) Inaccuracy. Rc5 was best. } { [%eval -0.49] } (29. Rc5 a5 30. bxa5 Ra8 31. Kf2 Kf6 32. Ke3 Rxa5 33. a4 g5 34. h4 gxh4) 29... Rd8 { [%eval -0.13] } 30. Rd3 { [%eval -0.57] } 30... Re8 { [%eval -0.39] } 31. Kf2 { [%eval -0.47] } 31... Kf4?? { (-0.47 → 5.01) Blunder. h4 was best. } { [%eval 5.01] } (31... h4) 32. c4?? { (5.01 → -0.02) Blunder. h4 was best. } { [%eval -0.02] } (32. h4 Nxf3 33. Rxf3+ Kxe4 34. axb5 cxb5 35. c3 Re7 36. Bc2+ Kd5 37. Bxg6 e4) 32... Nxb3?? { (-0.02 → Mate in 2) Checkmate is now unavoidable. Kg5 was best. } { [%eval #2] } (32... Kg5 33. a5) 33. Rxb3?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. h4 was best. } { [%eval 0.0] } (33. h4 a5 34. g3#) 33... bxa4?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Rd8 was best. } { [%eval #2] } (33... Rd8 34. g3+ Kg5 35. h4+ Kf6 36. Rc3 Rd2+ 37. Kf1 bxa4 38. Ra3 Rd4 39. Rxa4) 34. Ra3?? { (Mate in 2 → 0.12) Lost forced checkmate sequence. h4 was best. } { [%eval 0.12] } (34. h4 axb3 35. g3#) 34... Rd8 { [%eval 0.09] } 35. Rxa4 { [%eval -0.23] } 35... Rd4 { [%eval 0.11] } 36. Rxa6 { [%eval -0.03] } 36... Rxc4 { [%eval 0.0] } 37. Rb6?? { (0.00 → -1.73) Blunder. g3+ was best. } { [%eval -1.73] } (37. g3+ Kg5 38. Rb6 Rc2+ 39. Ke3 Kf6 40. h4 Rc3+ 41. Ke2 g5 42. hxg5+ Kxg5) 37... Rc2+ { [%eval -1.3] } 38. Kf1?? { (-1.30 → -4.91) Blunder. Kg1 was best. } { [%eval -4.91] } (38. Kg1 h4) 38... Ke3 { [%eval -4.64] } 39. b5?? { (-4.64 → Mate in 1) Checkmate is now unavoidable. g3 was best. } { [%eval #-1] } (39. g3 Kxf3 40. Ke1 g5 41. Ra6 Re2+ 42. Kd1 Rxh2 43. Rxc6 Rb2 44. Rb6 Kxg3) 39... Rc1# { Black wins by checkmate. } 0-1