FEN
[Event "rated rapid game"]
[Site "https://lichess.org/lWHZzfV8"]
[Date "2026.06.07"]
[Round "-"]
[White "Asteroidnether"]
[Black "poppycan"]
[Result "1-0"]
[GameId "lWHZzfV8"]
[UTCDate "2026.06.07"]
[UTCTime "06:45:48"]
[WhiteElo "859"]
[BlackElo "771"]
[WhiteRatingDiff "+6"]
[BlackRatingDiff "-4"]
[Variant "Standard"]
[TimeControl "600+5"]
[ECO "C47"]
[Opening "Four Knights Game: Glek System"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.22] } 3. g3 { [%eval -0.15] } 3... Nf6 { [%eval -0.01] } 4. Nc3 { [%eval -0.07] } { C47 Four Knights Game: Glek System } 4... d6 { [%eval 0.26] } 5. Bg2 { [%eval 0.24] } 5... Be7 { [%eval 0.35] } 6. d3 { [%eval 0.25] } 6... O-O { [%eval 0.25] } 7. O-O { [%eval 0.21] } 7... a5 { [%eval 0.26] } 8. Nb5 { [%eval 0.17] } 8... Nb4 { [%eval 0.41] } 9. Bg5 { [%eval -0.11] } 9... c6 { [%eval -0.19] } 10. Bxf6 { [%eval -0.43] } 10... Bxf6 { [%eval -0.41] } 11. Nc3 { [%eval -0.7] } 11... b5 { [%eval -0.39] } 12. d4? { (-0.39 → -1.93) Mistake. a4 was best. } { [%eval -1.93] } (12. a4 Rb8 13. Qe2 g6 14. Nd1 Na6 15. axb5 cxb5 16. Ne3 Nc5 17. Rfd1 a4) 12... exd4 { [%eval -1.77] } 13. Nxd4? { (-1.77 → -3.56) Mistake. Ne2 was best. } { [%eval -3.56] } (13. Ne2 c5 14. Qd2 Rb8 15. Rfd1 Bg4 16. c3 Bxf3 17. Bxf3 Bg5 18. Nf4 Nc6) 13... c5?? { (-3.56 → 1.44) Blunder. Bxd4 was best. } { [%eval 1.44] } (13... Bxd4 14. Qxd4 Nxc2 15. Qd2 Nxa1 16. Ne2 a4 17. Rxa1 Be6 18. Nd4 Bd7 19. Rd1) 14. Nf5? { (1.44 → 0.21) Mistake. Ndxb5 was best. } { [%eval 0.21] } (14. Ndxb5 Rb8 15. a4 g6 16. Rb1 Be6 17. Qd2 Qb6 18. Rbd1 Rbd8 19. Rfe1) 14... g6? { (0.21 → 1.36) Mistake. Rb8 was best. } { [%eval 1.36] } (14... Rb8 15. Nxd6 Be6 16. Ndxb5 Bc4 17. Na3 Bxf1 18. Qxf1 Bxc3 19. bxc3 Nc6 20. Qe2) 15. Nxd6?! { (1.36 → 0.62) Inaccuracy. Nh6+ was best. } { [%eval 0.62] } (15. Nh6+ Kg7 16. e5 Bxe5 17. Bxa8 Kxh6 18. Re1 Kg7 19. a3 Bd7 20. Bg2 Na6) 15... Be6 { [%eval 0.63] } 16. Ncxb5 { [%eval 0.57] } 16... Be7?? { (0.57 → 3.05) Blunder. Bxb2 was best. } { [%eval 3.05] } (16... Bxb2 17. Qe2 Bxa1 18. Rxa1 Nc6 19. e5 Qb6 20. c4 Rad8 21. Rc1 Nd4 22. Nxd4) 17. Nb7?? { (3.05 → 0.61) Blunder. e5 was best. } { [%eval 0.61] } (17. e5 Rb8 18. a3 Na6 19. b3 Nc7 20. Na7 Qd7 21. Nc6 Rb6 22. Nxe7+ Qxe7) 17... Qb6 { [%eval 0.53] } 18. N7d6 { [%eval 0.56] } 18... Rad8 { [%eval 0.66] } 19. e5 { [%eval 0.61] } 19... Nd5?? { (0.61 → 3.45) Blunder. Nc6 was best. } { [%eval 3.45] } (19... Nc6 20. Qe2 Bxd6 21. Nxd6 Nd4 22. Qd2 Qxb2 23. Rfd1 a4 24. Be4 f5 25. Bg2) 20. Bxd5 { [%eval 3.28] } 20... Bd7?! { (3.28 → 4.97) Inaccuracy. Bxd5 was best. } { [%eval 4.97] } (20... Bxd5 21. Qxd5 Qxb5 22. Qxf7+ Rxf7 23. Nxb5 Rd2 24. c4 Rf5 25. Nc3 Rxe5 26. Rae1) 21. Bxf7+ { [%eval 4.17] } 21... Kh8 { [%eval 4.54] } 22. Bc4 { [%eval 4.06] } 22... Bf5 { [%eval 4.94] } 23. g4 { [%eval 4.57] } 23... Bxd6 { [%eval 5.52] } 24. Nxd6 { [%eval 5.5] } 24... Bxg4?! { (5.50 → 7.19) Inaccuracy. Be4 was best. } { [%eval 7.19] } (24... Be4 25. Nxe4 Rxd1 26. Raxd1 Qxb2 27. c3 Qb8 28. e6 Qf4 29. f3 Re8 30. Rf2) 25. Qxg4 { [%eval 7.17] } 25... Qxb2 { [%eval 7.38] } 26. Nf7+ { [%eval 7.15] } 26... Rxf7 { [%eval 7.16] } 27. Bxf7 { [%eval 7.01] } 27... Qxe5 { [%eval 7.39] } 28. Qh4 { [%eval 6.28] } 28... Rd7 { [%eval 7.66] } 29. Rfe1 { [%eval 7.46] } 29... Qd6? { (7.46 → Mate in 9) Checkmate is now unavoidable. Rd4 was best. } { [%eval #9] } (29... Rd4 30. Rxe5 Rxh4 31. Re7 Kg7 32. Bd5+ Kf6 33. Rae1 Rd4 34. Rf7+ Kg5 35. Bg2) 30. Be8? { (Mate in 9 → 7.70) Lost forced checkmate sequence. Rad1 was best. } { [%eval 7.7] } (30. Rad1 Kg7 31. Rxd6 Rxd6 32. Qe7 Rd4 33. Be6+ Kh6 34. Qf8+ Kh5 35. Re5+ g5) 30... Rd8 { [%eval 10.28] } 31. Rad1 { [%eval 10.94] } 31... Qf8?! { (10.94 → Mate in 5) Checkmate is now unavoidable. Ra8 was best. } { [%eval #5] } (31... Ra8 32. Rxd6 Ra7 33. Kg2 Rg7 34. Rd8 h5 35. Qf6 Kh7 36. Re7 Rxe7 37. Qxe7+) 32. Rxd8 { [%eval #4] } 32... h5 { [%eval #4] } 33. Qe7 { [%eval #3] } 33... Qf5 { [%eval #2] } 34. Bxg6+ { [%eval #1] } 34... Qf8 { [%eval #1] } 35. Rxf8# { White wins by checkmate. } 1-0