- Blind mode tutorial
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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/lTkF5vKB"] [Date "2024.10.04"] [White "cFlour"] [Black "cameron1729"] [Result "0-1"] [GameId "lTkF5vKB"] [UTCDate "2024.10.04"] [UTCTime "14:41:59"] [WhiteElo "2286"] [BlackElo "1752"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... e6 { [%eval 0.54] } 3. Bxd7 { [%eval 0.33] } 3... Qxd7?? { (0.33 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. Nh3 Nh6 5. Ng5 Qxg5 6. Rf1 Qxg2 7. Qh5 Qxh2 8. Qxf7) 4. b4 { [%eval #17] } 4... Qxd2 { [%eval #17] } 5. Kxd2 { [%eval #17] } 5... Bxb4 { [%eval #16] } 6. Qg4 { [%eval #16] } 6... Bxd2 { [%eval #15] } 7. Qxg7 { [%eval #15] } 7... Bxc1 { [%eval #11] } 8. Qxh8 { [%eval #11] } 8... Bxe3 { [%eval #10] } 9. Qxh7?? { (Mate in 10 → 3.12) Lost forced checkmate sequence. Qxg8 was best. } { [%eval 3.12] } (9. Qxg8 Bxf2 10. Qxe8 Bxg1 11. Qxc8 Bxh2 12. Qxb8 Rxb8 13. Rxh2 Rxb1 14. Rxh7 Rxa1) 9... Bxf2 { [%eval 2.75] } 10. Qxg8 { [%eval 2.21] } 10... Bxg1 { [%eval 2.3] } 11. Rxg1?? { (2.30 → -3.83) Blunder. Qxe8 was best. } { [%eval -3.83] } (11. Qxe8) 11... Kd8?? { (-3.83 → 1.45) Blunder. e5 was best. } { [%eval 1.45] } (11... e5) 12. Qxf7?? { (1.45 → -2.64) Blunder. Qxd8 was best. } { [%eval -2.64] } (12. Qxd8 c5) 12... e5 { [%eval -2.15] } 13. Qxc7 { [%eval -2.99] } 13... Kxc7 { [%eval -2.31] } 14. g3 { [%eval -2.53] } 14... Kd7 { [%eval -2.88] } 15. h3 { [%eval -2.36] } 15... Nc6 { [%eval -2.38] } 16. Rf1?! { (-2.38 → -3.32) Inaccuracy. Nc3 was best. } { [%eval -3.32] } (16. Nc3 Bb7) 16... Na5?? { (-3.32 → 0.00) Blunder. Bb7 was best. } { [%eval 0.0] } (16... Bb7 17. Rh1) 17. c4 { [%eval 0.0] } 17... Nxc4 { [%eval 0.0] } 18. Na3?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-7] } (18. Nd2 Nxd2 19. Rae1 Nxf1 20. Rxe5 Nxg3 21. Re8 Kxe8 22. a4 Bxh3 23. a5 Rb8) 18... Nxa3 { [%eval #-7] } 19. Rf4 { [%eval #-6] } 19... exf4 { [%eval #-6] } 20. gxf4 { [%eval #-5] } 20... Nb1 { [%eval #-5] } 21. Rxb1 { [%eval #-4] } 21... Bb7 { [%eval #-4] } 22. Rxb7 { [%eval #-3] } 22... Rg8 { [%eval #-3] } 23. Rxa7 { [%eval #-2] } 23... Rb8 { [%eval #-2] } 24. Rxd7 { [%eval #-1] } 24... Rb7 { [%eval #-1] } 25. Rxb7# { Game ends by variant rule. } 0-1