- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/lQlxAfCT"] [Date "2024.11.01"] [Round "-"] [White "Alekvar"] [Black "python-enjoyer"] [Result "1/2-1/2"] [GameId "lQlxAfCT"] [UTCDate "2024.11.01"] [UTCTime "13:29:38"] [WhiteElo "1684"] [BlackElo "1579"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+2"] [Variant "Standard"] [TimeControl "120+1"] [ECO "B08"] [Opening "Pirc Defense: Classical Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... d6 { [%eval 0.34] } 2. Nf3 { [%eval 0.21] } 2... Nf6 { [%eval 0.32] } 3. Nc3 { [%eval 0.25] } 3... g6 { [%eval 0.42] } 4. d4 { [%eval 0.43] } 4... Bg7 { [%eval 0.44] } { B08 Pirc Defense: Classical Variation } 5. e5?! { (0.44 → -0.14) Inaccuracy. Be3 was best. } { [%eval -0.14] } (5. Be3 O-O 6. Qd2 c6 7. a4 Nbd7 8. h3 e5 9. dxe5 Nxe5) 5... dxe5 { [%eval -0.1] } 6. dxe5 { [%eval -0.54] } 6... Qxd1+ { [%eval -0.58] } 7. Nxd1 { [%eval -0.6] } 7... Nfd7?! { (-0.60 → 0.00) Inaccuracy. Ng4 was best. } { [%eval 0.0] } (7... Ng4 8. Bf4 Nc6 9. Nc3 Bd7 10. Nb5 O-O-O 11. h3 Ngxe5 12. Nxa7+) 8. Bf4 { [%eval -0.2] } 8... e6 { [%eval -0.19] } 9. Bd3 { [%eval -0.36] } 9... Nc6 { [%eval -0.36] } 10. O-O? { (-0.36 → -1.74) Mistake. Bb5 was best. } { [%eval -1.74] } (10. Bb5) 10... O-O? { (-1.74 → -0.14) Mistake. Ndxe5 was best. } { [%eval -0.14] } (10... Ndxe5 11. Nxe5 Nxe5 12. Be2 Bd7 13. Nc3 O-O-O 14. Bg5 f6 15. Be3 a6 16. Ne4) 11. Re1 { [%eval -0.2] } 11... a6 { [%eval 0.01] } 12. Nc3 { [%eval 0.0] } 12... Nb4 { [%eval 0.21] } 13. Ne4 { [%eval -0.2] } 13... Nxd3 { [%eval 0.05] } 14. cxd3 { [%eval 0.09] } 14... Nb6?! { (0.09 → 0.65) Inaccuracy. b6 was best. } { [%eval 0.65] } (14... b6 15. Rac1 c5 16. Nd6 Ra7 17. d4 Bb7 18. Nxb7 Rxb7 19. Be3 Rd8 20. dxc5) 15. Nf6+ { [%eval 0.74] } 15... Kh8 { [%eval 1.19] } 16. d4? { (1.19 → 0.06) Mistake. Rac1 was best. } { [%eval 0.06] } (16. Rac1 c6 17. Ng4 a5 18. Bg5 Kg8 19. Nh6+ Kh8 20. Re4 Nd5 21. Ng4 h5) 16... Nd5 { [%eval 0.27] } 17. Bd2?! { (0.27 → -0.43) Inaccuracy. Nxd5 was best. } { [%eval -0.43] } (17. Nxd5 exd5 18. a4 a5 19. Rec1 c6 20. Bd2 Bg4 21. Rc5 Bxf3 22. gxf3 f6) 17... Nxf6 { [%eval -0.42] } 18. exf6 { [%eval -0.45] } 18... Bxf6 { [%eval -0.44] } 19. Rac1 { [%eval -0.43] } 19... c6 { [%eval -0.44] } 20. Bb4 { [%eval -0.62] } 20... Re8 { [%eval -0.36] } 21. Ne5 { [%eval -0.37] } 21... Bxe5?! { (-0.37 → 0.20) Inaccuracy. Kg7 was best. } { [%eval 0.2] } (21... Kg7) 22. dxe5 { [%eval 0.14] } 22... Kg7 { [%eval 0.38] } 23. Bd2 { [%eval -0.12] } 23... Bd7 { [%eval 0.28] } 24. Bg5 { [%eval 0.32] } 24... c5 { [%eval 0.34] } 25. Rxc5 { [%eval 0.27] } 25... Bc6 { [%eval 0.27] } 26. Bf6+ { [%eval 0.1] } 26... Kg8 { [%eval 0.23] } 27. f3 { [%eval 0.21] } 27... Rac8 { [%eval 0.2] } 28. Rec1 { [%eval 0.22] } 28... Bd7 { [%eval 0.27] } 29. a3 { [%eval 0.14] } 29... Rxc5 { [%eval 0.12] } 30. Rxc5 { [%eval 0.14] } 30... Rc8 { [%eval 0.17] } 31. Rxc8+ { [%eval 0.17] } 31... Bxc8 { [%eval 0.15] } 32. Kf2 { [%eval 0.09] } 32... Bd7 { [%eval 0.17] } 33. b4 { [%eval 0.11] } 33... Bb5 { [%eval 0.13] } 34. g3 { [%eval 0.0] } 34... Kf8 { [%eval 0.0] } 35. Ke3 { [%eval 0.0] } 35... Ke8 { [%eval 0.02] } 36. Kd4 { [%eval 0.03] } 36... Kd7 { [%eval 0.02] } 37. f4 { [%eval 0.0] } 37... Kc6 { [%eval 0.0] } 38. Kc3 { [%eval -0.07] } 38... Bf1 { [%eval 0.0] } 39. a4 { [%eval 0.0] } 39... Bg2 { [%eval 0.0] } 40. a5 { [%eval 0.0] } 40... Kb5 { [%eval 0.0] } 41. h4 { [%eval 0.0] } 41... Bd5 { [%eval 0.0] } 42. Be7 { [%eval 0.0] } 42... Be4 { [%eval 0.0] } 43. Bc5 { [%eval 0.0] } 43... Bf5 { [%eval 0.0] } 44. Kd2 { [%eval 0.0] } 44... Be4 { [%eval 0.0] } 45. Ke3 { [%eval 0.0] } 45... Bd5 { [%eval 0.0] } 46. g4 { [%eval 0.0] } 46... Bb3 { [%eval 0.0] } 47. h5 { [%eval 0.0] } 47... Bc2 { [%eval 0.0] } 48. h6 { [%eval 0.0] } 48... Bb1 { [%eval 0.0] } 49. g5 { [%eval 0.0] } 49... Bf5 { [%eval 0.0] } 50. Kd4 { [%eval 0.0] } 50... Bg4 { [%eval 0.0] } 51. Ke3 { [%eval 0.0] } 51... Bf5 { [%eval 0.0] } 52. Kf2 { [%eval 0.0] } 52... Be4 { [%eval 0.0] } 53. Kg3 { [%eval 0.0] } 53... Bf5 { [%eval 0.0] } 54. Kf3 { [%eval 0.0] } 54... Kc4 { [%eval 0.0] } 55. Ke3 { [%eval 0.0] } 55... Kb5 { [%eval 0.0] } { The game is a draw. } 1/2-1/2