- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Santa Claus time Arena"] [Site "https://lichess.org/lNRXSPAT"] [Date "2022.03.12"] [Round "-"] [White "chessebas10"] [Black "EmilioGE"] [Result "0-1"] [GameId "lNRXSPAT"] [UTCDate "2022.03.12"] [UTCTime "21:45:53"] [WhiteElo "1448"] [BlackElo "1397"] [WhiteRatingDiff "-26"] [BlackRatingDiff "+33"] [Variant "Antichess"] [TimeControl "240+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e5?? { (0.00 → 25.47) Blunder. Nh6 was best. } { [%eval 25.47] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3?? { (25.47 → Mate in 15) Checkmate is now unavoidable. b4 was best. } { [%eval #-15] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4) 2... Qh4 { [%eval #-14] } 3. gxh4 { [%eval #-13] } 3... g5 { [%eval #-13] } 4. hxg5 { [%eval #-12] } 4... Nf6 { [%eval #-15] } 5. gxf6 { [%eval -24.87] } 5... Bg7 { [%eval #-16] } 6. fxg7 { [%eval #-18] } 6... Ke7? { (Mate in 18 → -7.48) Lost forced checkmate sequence. e4 was best. } { [%eval -7.48] } (6... e4 7. gxh8=Q Kf8 8. Qxh7 Kg7 9. Qxg7 a5 10. Qxf7 Na6 11. Qxd7 Bxd7 12. b4 Nxb4 13. a4) 7. gxh8=K? { (-7.48 → Mate in 10) Checkmate is now unavoidable. gxh8=Q was best. } { [%eval #-10] } (7. gxh8=Q e4) 7... Kf6 { [%eval #-10] } 8. Kxh7 { [%eval #-9] } 8... Kg7 { [%eval #-9] } 9. Kxg7 { [%eval #-8] } 9... e4?? { (Mate in 8 → 2.45) Lost forced checkmate sequence. d5 was best. } { [%eval 2.45] } (9... d5 10. Kxf7 Be6 11. Kxe6 a5 12. Kxd5 Ra6 13. Kxe5 Rf6 14. Kxf6 a4 15. bxa4 b5 16. axb5) 10. Kxf7 { [%eval 2.19] } 10... e3 { [%eval 2.27] } 11. fxe3 { [%eval 2.0] } 11... d5?! { (2.00 → 3.19) Inaccuracy. Na6 was best. } { [%eval 3.19] } (11... Na6 12. Bb2 b6 13. c3 c5 14. d4 cxd4 15. cxd4 Nb4 16. Nc3 Nxa2 17. Nxa2 Ba6 18. Nc1) 12. e4 { [%eval 3.31] } 12... dxe4 { [%eval 3.29] } 13. Nf3?? { (3.29 → Mate in 7) Checkmate is now unavoidable. h3 was best. } { [%eval #-7] } (13. h3 Bxh3) 13... exf3 { [%eval #-7] } 14. exf3 { [%eval #-6] } 14... Be6 { [%eval #-6] } 15. Kxe6 { [%eval #-5] } 15... Nd7 { [%eval #-5] } 16. Kxd7 { [%eval #-4] } 16... Rh8 { [%eval #-4] } 17. Kxc7 { [%eval #-3] } 17... Rxh2 { [%eval #-3] } 18. Kxb7 { [%eval #-2] } 18... Rxd2 { [%eval #-2] } 19. Kxa7 { [%eval #-1] } 19... Rxd1 { [%eval #-1] } 20. Kxd1# { Game ends by variant rule. } 0-1