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[Event "rated variant:racingKings game"] [Site "https://lichess.org/lMnfy6Ja"] [Date "2023.06.27"] [Round "-"] [White "Aebroadus"] [Black "Vibranium18"] [Result "0-1"] [GameId "lMnfy6Ja"] [UTCDate "2023.06.27"] [UTCTime "21:11:19"] [WhiteElo "1991"] [BlackElo "2017"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+5"] [Variant "Racing Kings"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Bd4 { [%eval 0.16] } 1... Be4 { [%eval 0.81] } 2. Kg3 { [%eval 0.36] } 2... Kb3 { [%eval 0.95] } 3. Kf4 { [%eval 0.53] } 3... Kc4 { [%eval 1.3] } 4. Qh6 { [%eval 0.0] } 4... Qa8 { [%eval 0.0] } 5. Rg8 { [%eval 0.0] } 5... Rb8 { [%eval 0.0] } 6. Rxb8 { [%eval 0.0] } 6... Rxb8 { [%eval 0.0] } 7. Rg7 { [%eval -0.48] } 7... Qc6 { [%eval 0.0] } 8. Kg5 { [%eval 0.0] } 8... Bb2 { [%eval 0.0] } 9. Bxb2 { [%eval 0.0] } 9... Nxb2 { [%eval 0.0] } 10. Qf6? { (0.00 → -1.37) Mistake. Bg2 was best. } { [%eval -1.37] } (10. Bg2 Bxg2 11. Nd4 Kxd4 12. Qxc6 Bxc6 13. Rg8 Rb7 14. Rg7) 10... Kb5 { [%eval -2.1] } 11. Bg2 { [%eval -1.37] } 11... Bxg2 { [%eval -1.05] } 12. Nxg2? { (-1.05 → -2.34) Mistake. Ng3 was best. } { [%eval -2.34] } (12. Ng3) 12... Kb6?? { (-2.34 → 0.00) Blunder. Nd3 was best. } { [%eval 0.0] } (12... Nd3) 13. Kg6?? { (0.00 → -5.37) Blunder. Nd4 was best. } { [%eval -5.37] } (13. Nd4 Qd6 14. Nb5 Qc6 15. Nf4 Kxb5 16. Kh6 Kb6 17. Re7 Ne4 18. Qg6 Nc5 19. Kh7 Nb7) 13... Ne4 { [%eval -7.16] } 14. Nd4 { [%eval -6.1] } 14... Qd6 { [%eval -5.98] } 15. Nf5?? { (-5.98 → Mate in 9) Checkmate is now unavoidable. Qe6 was best. } { [%eval #-9] } (15. Qe6 Nc5) 15... Qe6?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Nxf6 was best. } { [%eval 0.0] } (15... Nxf6 16. Nxd6 Nc4 17. Nb5 Na3 18. Rf7 Nxb5 19. Kg7 Nd7 20. Rxd7 Nc7 21. Rd8 Rxd8 22. Ne1) 16. Nf4?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Kh7 was best. } { [%eval #-6] } (16. Kh7 Qxf6 17. Nh6 Qf7 18. Rxf7 Nd6 19. Rg7 Nb7 20. Rg8 Ka7 21. Kh8 Ka8) 16... Nxf6 { [%eval #-5] } 17. Nxe6 { [%eval #-5] } 17... Rb7 { [%eval #-4] } 18. Rg8 { [%eval #-3] } 18... Nxg8 { [%eval #-2] } 19. Neg7 { [%eval #-2] } 19... Ka7 { [%eval #-1] } 20. Kh7 { [%eval #-1] } 20... Ka8# { Game ends by variant rule. } 0-1