lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/lIKciqKo"] [Date "2021.06.28"] [White "coKain"] [Black "amiraqmal"] [Result "0-1"] [UTCDate "2021.06.28"] [UTCTime "01:06:57"] [WhiteElo "1384"] [BlackElo "977"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+21"] [Variant "Antichess"] [TimeControl "120+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Na6?? { (1.76 → Mate in 18) Checkmate is now unavoidable. Ba6 was best. } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7? { (Mate in 18 → 7.86) Lost forced checkmate sequence. Bxa6 was best. } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Qxd7? { (7.86 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } (3... Kxd7 4. b4 Nxb4 5. Qf3 Nxc2 6. Qxf7 Nxa1 7. Qxg7 Bxg7 8. Bb2) 4. Qg4 Qxd2 5. Qxg7?? { (Mate in 12 → -4.83) Lost forced checkmate sequence. Nxd2 was best. } (5. Nxd2 Bxg4 6. Kd1 Bxd1 7. Ne4 Bxc2 8. f4 Bxe4 9. a4 Bxg2 10. a5 Bxh1 11. b4 Nxb4) 5... Qxe3?? { (-4.83 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } (5... Qxe1 6. Qxf8 Qxf2 7. Qxe8 Qxc2 8. Qxf7 Qxb2 9. Bxb2 Be6 10. Qxh7) 6. Bxe3 Bxg7 7. Bxa7 Bxb2 8. Nc3 Rxa7 9. f4 Bxc3 10. f5?? { (Mate in 8 → -3.15) Lost forced checkmate sequence. Kd1 was best. } (10. Kd1 Bxa1 11. c3 Bxc3 12. Kd2 Bxd2 13. f5 Bxf5 14. g4 Bxg4 15. Nh3 Bxh3 16. Rc1 Bxc1) 10... Bxf5?? { (-3.15 → Mate in 7) Checkmate is now unavoidable. Bxe1 was best. } (10... Bxe1 11. Rxe1) 11. Ke2 Bxc2 12. a4?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. g4 was best. } (12. g4 Bxa1 13. a4 Bxa4 14. Kd1 Bxd1 15. Nh3 Bxg4 16. Rxa1 Bxh3 17. Rxa6 Rxa6#) 12... Bxa4 13. Rxa4 Rb7 14. Rxa6 Ba5 15. Rxa5 Rb5 16. Rxb5 c5 17. Rxc5 e5 18. Rxe5 f5 19. Rxf5 Nf6 20. Rxf6 Kf7 21. Rxf7 Rf8?? { (Mate in 2 → Mate in 8) Lost forced checkmate sequence. Re8 was best. } (21... Re8 22. Rxh7 Rxe2 23. Nxe2#) 22. Rxf8 h6 23. h4 h5 24. g4 hxg4 25. Rh2 g3 26. h5?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Nh3 was best. } (26. Nh3 gxh2 27. Kf3 h1=R 28. Rc8 Rxh3 29. Ke4 Rxh4 30. Rc7 Rxe4 31. Re7 Rxe7#) 26... gxh2 27. h6?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kd1 was best. } (27. Kd1 hxg1=B 28. Rh8 Bf2 29. Kc1 Bd4 30. h6 Bxh8 31. Kb2 Bxb2 32. h7 Ba3 33. h8=K Bb4) 27... hxg1=K 28. Kf1 Kxf1 29. Rxf1# { Game ends by variant rule. } 0-1