FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/lCFpqc49"]
[Date "2021.12.11"]
[White "Wolfgadol"]
[Black "Arkelon"]
[Result "1-0"]
[GameId "lCFpqc49"]
[UTCDate "2021.12.11"]
[UTCTime "17:51:26"]
[WhiteElo "1572"]
[BlackElo "2044"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "120+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g4?! { (0.15 → -0.70) Inaccuracy. e3 was best. } { [%eval -0.7] } (1. e3 c5) 1... h5? { (-0.70 → 0.60) Mistake. g6 was best. } { [%eval 0.6] } (1... g6 2. b3 b6 3. d3 g5 4. Bxg5 Ba6 5. Bxe7 Bxd3 6. cxd3) 2. gxh5 { [%eval 0.44] } 2... Rxh5 { [%eval 0.95] } 3. Nh3?? { (0.95 → -1.07) Blunder. e3 was best. } { [%eval -1.07] } (3. e3 Rxh2 4. Rxh2 b5 5. Bxb5 Nh6 6. Bxd7 Kxd7 7. Rxh6 gxh6) 3... Rxh3 { [%eval -1.18] } 4. Bxh3 { [%eval -0.83] } 4... f5 { [%eval -1.08] } 5. Bxf5 { [%eval -0.67] } 5... c6 { [%eval -0.22] } 6. Bxd7 { [%eval 0.0] } 6... Qxd7?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #13] } (6... Kxd7 7. e4) 7. Rg1 { [%eval #13] } 7... Qxd2 { [%eval #12] } 8. Rxg7 { [%eval #12] } 8... Bxg7 { [%eval #10] } 9. Kxd2?? { (Mate in 10 → 0.23) Lost forced checkmate sequence. Bxd2 was best. } { [%eval 0.23] } (9. Bxd2 Bxb2 10. e4 Bxa1 11. Qg4 Bxg4 12. Bh6 Nxh6 13. Ke2 Bxe2 14. c4 Bxc4 15. h4 Bxa2) 9... Bxb2 { [%eval 0.49] } 10. Bxb2 { [%eval -0.08] } 10... e5?! { (-0.08 → 0.69) Inaccuracy. Bg4 was best. } { [%eval 0.69] } (10... Bg4) 11. Bxe5 { [%eval 1.17] } 11... Be6 { [%eval 1.69] } 12. Bxb8 { [%eval 1.85] } 12... Bxa2?? { (1.85 → Mate in 9) Checkmate is now unavoidable. Rxb8 was best. } { [%eval #9] } (12... Rxb8 13. c4) 13. Bxa7 { [%eval #9] } 13... Bxb1 { [%eval #7] } 14. Rxb1 { [%eval #7] } 14... Rxa7 { [%eval #6] } 15. Rxb7 { [%eval #6] } 15... Rxb7 { [%eval #5] } 16. Qb1 { [%eval #5] } 16... Rxb1 { [%eval #4] } 17. Ke1 { [%eval #4] } 17... Rxe1 { [%eval #3] } 18. e4 { [%eval #4] } 18... Rxe4 { [%eval #3] } 19. f4 { [%eval #3] } 19... Rxf4 { [%eval #2] } 20. h4 { [%eval #2] } 20... Rxh4 { [%eval #1] } 21. c4 { [%eval #1] } 21... Rxc4# { Game ends by variant rule. } 1-0