- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/lBn6xeNm"] [Date "2025.02.09"] [Round "-"] [White "yusuftu59"] [Black "UkkonensAlgorithm"] [Result "1/2-1/2"] [GameId "lBn6xeNm"] [UTCDate "2025.02.09"] [UTCTime "05:10:21"] [WhiteElo "1558"] [BlackElo "1544"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "300+3"] [ECO "B50"] [Opening "Sicilian Defense: Modern Variations"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.25] } 2. Nf3 { [%eval 0.2] } 2... d6 { [%eval 0.22] } { B50 Sicilian Defense: Modern Variations } 3. Bc4 { [%eval 0.0] } 3... Nf6 { [%eval 0.07] } 4. Nc3 { [%eval 0.06] } 4... a6 { [%eval 0.12] } 5. a3 { [%eval -0.17] } 5... b5 { [%eval -0.09] } 6. Ba2 { [%eval -0.17] } 6... Bb7 { [%eval 0.23] } 7. d3 { [%eval -0.11] } 7... g6 { [%eval -0.26] } 8. h3 { [%eval -0.23] } 8... Bg7 { [%eval -0.19] } 9. O-O { [%eval -0.14] } 9... O-O { [%eval -0.12] } 10. Bg5 { [%eval -0.45] } 10... Nc6 { [%eval 0.04] } 11. Rb1 { [%eval -0.23] } 11... Nd4?! { (-0.23 → 0.37) Inaccuracy. h6 was best. } { [%eval 0.37] } (11... h6 12. Be3) 12. Nxd4 { [%eval 0.45] } 12... cxd4 { [%eval 0.35] } 13. Bxf6? { (0.35 → -0.99) Mistake. Ne2 was best. } { [%eval -0.99] } (13. Ne2 h6) 13... Bxf6 { [%eval -0.96] } 14. Nd5 { [%eval -1.04] } 14... Bg7 { [%eval -0.97] } 15. Re1 { [%eval -1.36] } 15... Rc8 { [%eval -1.39] } 16. Qd2?? { (-1.39 → -4.03) Blunder. Nf4 was best. } { [%eval -4.03] } (16. Nf4 e6 17. Ne2 d5 18. exd5 Bxd5 19. Bxd5 Qxd5 20. Ng3 e5 21. Qd2 Rc6) 16... e5?? { (-4.03 → 0.26) Blunder. e6 was best. } { [%eval 0.26] } (16... e6 17. Nf4 Bh6 18. Rbd1 Kg7 19. Bxe6 Bxf4 20. Qxf4 fxe6 21. Qd2 e5 22. Rc1) 17. c4? { (0.26 → -1.11) Mistake. c3 was best. } { [%eval -1.11] } (17. c3) 17... Kh8?! { (-1.11 → -0.06) Inaccuracy. Bxd5 was best. } { [%eval -0.06] } (17... Bxd5 18. exd5 f5 19. Rbc1 h5 20. Bb3 Kh7 21. cxb5 Rxc1 22. Qxc1 axb5 23. Bd1) 18. Qe2?! { (-0.06 → -1.14) Inaccuracy. cxb5 was best. } { [%eval -1.14] } (18. cxb5) 18... f5?! { (-1.14 → -0.44) Inaccuracy. Bxd5 was best. } { [%eval -0.44] } (18... Bxd5 19. cxd5) 19. f3?? { (-0.44 → -3.01) Blunder. cxb5 was best. } { [%eval -3.01] } (19. cxb5 axb5) 19... fxe4?! { (-3.01 → -1.95) Inaccuracy. Bxd5 was best. } { [%eval -1.95] } (19... Bxd5 20. exd5 Bh6 21. Rf1 Bf4 22. Qe1 Qg5 23. Kh1 Bg3 24. Qb4 h5 25. f4) 20. fxe4 { [%eval -2.02] } 20... bxc4?? { (-2.02 → -0.03) Blunder. Bxd5 was best. } { [%eval -0.03] } (20... Bxd5) 21. Bxc4 { [%eval -0.02] } 21... Bxd5 { [%eval -0.03] } 22. Bxd5 { [%eval -0.16] } 22... a5?! { (-0.16 → 0.45) Inaccuracy. Qh4 was best. } { [%eval 0.45] } (22... Qh4) 23. a4?! { (0.45 → -0.10) Inaccuracy. b4 was best. } { [%eval -0.1] } (23. b4 Bh6) 23... Qb6 { [%eval 0.34] } 24. b3 { [%eval 0.06] } 24... Qb4 { [%eval 0.05] } 25. Bc4 { [%eval 0.11] } 25... h5 { [%eval 0.37] } 26. Rf1 { [%eval 0.03] } 26... Kh7 { [%eval 0.34] } 27. Rxf8 { [%eval 0.0] } 27... Rxf8 { [%eval 0.0] } 28. Rf1 { [%eval 0.0] } 28... Rxf1+ { [%eval 0.0] } 29. Qxf1 { [%eval 0.0] } 29... Bh6 { [%eval 0.0] } 30. Qf7+ { [%eval 0.0] } 30... Bg7 { [%eval 0.0] } 31. Qg8+ { [%eval 0.0] } 31... Kh6 { [%eval 0.0] } 32. Qf7 { [%eval 0.0] } 32... Qe1+ { [%eval 0.0] } 33. Qf1 { [%eval 0.0] } 33... Qe3+ { [%eval 0.0] } 34. Qf2 { [%eval 0.0] } 34... Qc1+ { [%eval 0.03] } 35. Kh2 { [%eval 0.06] } 35... Qg5? { (0.06 → 1.17) Mistake. Qe3 was best. } { [%eval 1.17] } (35... Qe3 36. Qxe3+ dxe3 37. Kg3 Bf6 38. Kf3 Bg5 39. b4 axb4 40. g3 Kg7 41. h4) 36. g3?! { (1.17 → 0.07) Inaccuracy. b4 was best. } { [%eval 0.07] } (36. b4 Qe3) 36... Qe3 { [%eval 0.06] } 37. Qxe3+ { [%eval 0.0] } 37... dxe3 { [%eval 0.02] } 38. Kg2 { [%eval 0.02] } 38... Bf6 { [%eval 0.05] } 39. Kf3 { [%eval 0.06] } 39... h4 { [%eval 0.1] } 40. gxh4 { [%eval 0.0] } 40... Bxh4 { [%eval 0.0] } 41. Kxe3 { [%eval 0.0] } 41... Bg5+ { [%eval 0.11] } 42. Kf3 { [%eval 0.0] } 42... Bf4?? { (0.00 → 1.95) Blunder. Bd2 was best. } { [%eval 1.95] } (42... Bd2) 43. Kg4?? { (1.95 → 0.00) Blunder. b4 was best. } { [%eval 0.0] } (43. b4) 43... g5 { [%eval 0.02] } 44. h4 { [%eval 0.0] } 44... gxh4 { [%eval 0.0] } 45. Kxh4 { [%eval 0.0] } 45... Kg6 { [%eval 0.0] } 46. Kg4 { [%eval 0.0] } 46... Kf6 { [%eval 0.0] } 47. Kh5 { [%eval 0.0] } 47... Ke7 { [%eval 0.0] } 48. Kg6 { [%eval 0.0] } 48... Kd8 { [%eval 0.0] } 49. Kf6 { [%eval 0.03] } 49... Bd2 { [%eval 0.0] } 50. Ke6 { [%eval 0.0] } 50... Kc7 { [%eval 0.0] } 51. Kd5 { [%eval 0.01] } 51... Bc3 { [%eval 0.03] } 52. Bb5 { [%eval 0.0] } 52... Bb4 { [%eval 0.0] } 53. d4 { [%eval 0.0] } 53... exd4 { [%eval 0.0] } 54. Kxd4 { [%eval 0.0] } 54... Kb6 { [%eval 0.0] } 55. Kd5 { [%eval 0.0] } 55... Kc7 { [%eval 0.0] } 56. e5 { [%eval 0.0] } 56... dxe5 { [%eval 0.0] } 57. Kxe5 { [%eval 0.0] } 57... Kb6 { [%eval 0.0] } 58. Kd5 { [%eval 0.0] } 58... Bc3 { [%eval 0.0] } 59. Bc4 { [%eval 0.0] } 59... Bb4 { [%eval 0.0] } 60. Bb5 { [%eval 0.0] } 60... Bc3 { [%eval 0.0] } 61. Ke6 { [%eval 0.0] } 61... Kc5 { [%eval 0.01] } 62. Kd7 { [%eval 0.0] } 62... Kb4 { [%eval 0.0] } 63. Bc4 { [%eval -0.02] } 63... Ka3 { [%eval 0.0] } 64. Kc6 { [%eval 0.0] } 64... Kb4 { [%eval 0.0] } 65. Kb6 { [%eval 0.0] } 65... Ka3 { [%eval 0.0] } 66. Kb5 { [%eval 0.0] } 66... Kb2 { [%eval 0.0] } 67. Bg8 { [%eval -0.03] } 67... Ka3 { [%eval -0.03] } 68. Kc4 { [%eval -0.02] } 68... Kb2 { [%eval -0.03] } 69. Bf7 { [%eval -0.02] } 69... Bb4 { [%eval 0.0] } 70. Bd5 { [%eval 0.0] } 70... Ka3 { [%eval 0.0] } 71. Kb5 { [%eval 0.0] } 71... Kb2 { [%eval 0.0] } 72. Bc4 { [%eval 0.0] } 72... Ka3 { [%eval 0.0] } 73. Kc6 { [%eval 0.0] } 73... Kb2 { [%eval 0.0] } 74. Kd5 { [%eval 0.0] } 74... Kc3 { [%eval -0.07] } 75. Ke4 { [%eval -0.07] } 75... Kb2 { [%eval -0.03] } 76. Kd3 { [%eval -0.01] } 76... Kc1 { [%eval -0.05] } 77. Be6 { [%eval 0.0] } 77... Kb2 { [%eval 0.0] } 78. Bd5 { [%eval 0.0] } 78... Kc1 { [%eval 0.0] } 79. Kc4 { [%eval 0.0] } 79... Kb2 { [%eval 0.0] } 80. Bf7 { [%eval 0.0] } 80... Kc1 { [%eval 0.0] } 81. Kb5 { [%eval 0.0] } 81... Kb2 { [%eval 0.0] } 82. Bc4 { [%eval 0.0] } 82... Kc3 { [%eval 0.0] } 83. Be6 { [%eval 0.0] } 83... Kb2 { [%eval 0.0] } 84. Bc4 { [%eval 0.0] } { The game is a draw. } 1/2-1/2