FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/lAAZDS84"]
[Date "2026.05.25"]
[Round "-"]
[White "Eminorak"]
[Black "gokmenkamyonet"]
[Result "1-0"]
[GameId "lAAZDS84"]
[UTCDate "2026.05.25"]
[UTCTime "22:25:07"]
[WhiteElo "1092"]
[BlackElo "1067"]
[WhiteRatingDiff "+90"]
[BlackRatingDiff "-23"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h4?? { (0.15 → -2.66) Blunder. e3 was best. } { [%eval -2.66] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5?? { (-2.66 → 0.23) Blunder. g5 was best. } { [%eval 0.23] } (1... g5 2. hxg5 Nh6 3. Rxh6 Bxh6 4. gxh6 Kf8 5. c4 c5 6. b4) 2. b4 { [%eval 0.28] } 2... cxb4 { [%eval 0.83] } 3. Na3?? { (0.83 → -1.74) Blunder. d3 was best. } { [%eval -1.74] } (3. d3 b3) 3... bxa3 { [%eval -1.86] } 4. Bxa3 { [%eval -2.23] } 4... d6?? { (-2.23 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (4... e6 5. Bxf8 Qxh4 6. Rxh4 Kxf8 7. Rxh7 Rxh7 8. Nh3 Rxh3 9. gxh3 b6 10. c4) 5. Bxd6 { [%eval #15] } 5... Qxd6 { [%eval #13] } 6. Rh2?? { (Mate in 13 → -1.21) Lost forced checkmate sequence. g4 was best. } { [%eval -1.21] } (6. g4 Bxg4 7. Qb1 Bxe2 8. Qxb7 Bxf1 9. Qxa8 Qxd2 10. Qxb8 Qxc2 11. Qxe8 Qxf2) 6... Qxd2 { [%eval -1.08] } 7. Qxd2?! { (-1.08 → -2.00) Inaccuracy. Kxd2 was best. } { [%eval -2.0] } (7. Kxd2 Kd7) 7... g5?? { (-2.00 → Mate in 18) Checkmate is now unavoidable. Bd7 was best. } { [%eval #18] } (7... Bd7 8. Qxd7 Nxd7 9. Nh3 g5 10. hxg5 e6 11. g3 Ne7 12. Rd1 Ng6 13. Rxd7) 8. hxg5?? { (Mate in 18 → -2.45) Lost forced checkmate sequence. Qxg5 was best. } { [%eval -2.45] } (8. Qxg5 Bh3 9. Nxh3 Nf6 10. Qxf6 exf6 11. h5 Be7 12. Rc1 Bd8 13. Ng5 fxg5) 8... Bh3?! { (-2.45 → -1.44) Inaccuracy. Bd7 was best. } { [%eval -1.44] } (8... Bd7 9. Rxh7) 9. gxh3 { [%eval -1.92] } 9... Kd8?? { (-1.92 → 1.29) Blunder. h5 was best. } { [%eval 1.29] } (9... h5 10. gxh6) 10. Qxd8 { [%eval 0.07] } 10... f6?? { (0.07 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (10... Nd7 11. Qxd7) 11. gxf6 { [%eval #12] } 11... exf6 { [%eval #11] } 12. Qxf6 { [%eval #11] } 12... Nxf6 { [%eval #10] } 13. h4?? { (Mate in 10 → 3.52) Lost forced checkmate sequence. e4 was best. } { [%eval 3.52] } (13. e4 Nxe4 14. Bg2 Nxf2 15. Bxb7 Nxh3 16. Bxa8 Nxg1 17. Rxh7 Rxh7 18. Ke2 Nxe2) 13... Nc6?? { (3.52 → Mate in 10) Checkmate is now unavoidable. Ng8 was best. } { [%eval #10] } (13... Ng8 14. f4) 14. e4 { [%eval #10] } 14... Nxe4 { [%eval #9] } 15. c3?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Bd3 was best. } { [%eval #-7] } (15. Bd3 Nxf2 16. Bxh7 Rxh7 17. Rxf2 Rxh4 18. Rxf8 Rxf8 19. Kf2 Rxf2 20. Rb1 Rxc2) 15... Nxf2 { [%eval #-7] } 16. Kxf2 { [%eval #-6] } 16... Nb4?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. b5 was best. } { [%eval #9] } (16... b5 17. Bxb5 h5 18. Bxc6 Rh6 19. Bxa8 Rc6 20. Bxc6 Bb4 21. cxb4 a5 22. bxa5#) 17. cxb4 { [%eval #9] } 17... Bxb4 { [%eval #8] } 18. Re1 { [%eval #9] } 18... Bxe1 { [%eval #8] } 19. Kxe1 { [%eval #8] } 19... Rhc8 { [%eval #5] } 20. Bc4 { [%eval #6] } 20... Rxc4 { [%eval #5] } 21. Rd2 { [%eval #5] } 21... Rxh4 { [%eval #4] } 22. Rd8 { [%eval #4] } 22... Rxd8 { [%eval #3] } 23. Nh3 { [%eval #3] } 23... Rxh3 { [%eval #2] } 24. Kd1 { [%eval #2] } 24... Rxd1 { [%eval #1] } 25. a3 { [%eval #1] } 25... Rxa3# { Game ends by variant rule. } 1-0
