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[Event "Minitorneo 23OCT25 Antichess Arena"] [Site "https://lichess.org/l6t81TPy"] [Date "2025.10.23"] [Round "-"] [White "RM-ABICOLLANTES"] [Black "CAMISKI06"] [Result "0-1"] [GameId "l6t81TPy"] [UTCDate "2025.10.23"] [UTCTime "19:50:19"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "-242"] [BlackRatingDiff "+246"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Qh5?? { (0.60 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxh5?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #14] } (3... Qxg2 4. Qxh7 Rxh7 5. Bxg2 Rxh2 6. Bxb7 Bxb7 7. Rxh2 Bf3 8. Nxf3) 4. Bb5?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-15] } (4. Ba6 bxa6 5. g4 Bxg4 6. Nh3 Qxh3 7. f3 Qxf3 8. a4 Qxh1) 4... Qxb5?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. Qxh2 was best. } { [%eval #13] } (4... Qxh2 5. Bxe8 Qxg2 6. Bxf7 Qxf2 7. Bxg8 Qxe1 8. Bxh7 Rxh7 9. Rxh7) 5. Nc3?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. g4 was best. } { [%eval #-14] } (5. g4 Bxg4 6. b4 Qxb4 7. Kd1 Bxd1 8. d3 Bxc2 9. Nd2 Qxd2 10. Bxd2 Bxd3) 5... Qxb2 { [%eval #-13] } 6. Bxb2 { [%eval #-13] } 6... Bh3 { [%eval #-13] } 7. gxh3 { [%eval #-12] } 7... Nf6?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. b5 was best. } { [%eval #10] } (7... b5 8. Nxb5 g6 9. Nxa7 Rxa7 10. Bxh8 Rxa2 11. Rxa2 Bg7 12. Bxg7 e5 13. Bxe5) 8. Nf3?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Nd5 was best. } { [%eval #-11] } (8. Nd5 Nxd5 9. Bxg7 Bxg7 10. Kd1 Bxa1 11. d4 Bxd4 12. Nf3 Bxf2 13. Nh4 Bxh4) 8... Ng4 { [%eval #-12] } 9. hxg4 { [%eval #-11] } 9... e5 { [%eval #-11] } 10. Nxe5 { [%eval #-10] } 10... Bb4?? { (Mate in 10 → -2.89) Lost forced checkmate sequence. Kd8 was best. } { [%eval -2.89] } (10... Kd8 11. Nxf7 Rg8 12. Nxd8 Be7 13. Nxb7 Ba3 14. Bxa3 Rf8 15. Bxf8 c6 16. Bxg7) 11. Nxf7 { [%eval -2.43] } 11... Kxf7?? { (-2.43 → 0.37) Blunder. Bxc3 was best. } { [%eval 0.37] } (11... Bxc3) 12. Rf1?? { (0.37 → Mate in 11) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-11] } (12. Ne2 Bxd2) 12... Bxc3 { [%eval #-11] } 13. Bxc3 { [%eval #-8] } 13... Re8?? { (Mate in 8 → -3.84) Lost forced checkmate sequence. Ke6 was best. } { [%eval -3.84] } (13... Ke6 14. Bxg7 a6 15. Bxh8 h5 16. gxh5 Ke5 17. Bxe5 Nd7 18. Bxc7 Rd8 19. Bxd8) 14. Bxg7 { [%eval -3.27] } 14... Kxg7?? { (-3.27 → Mate in 8) Checkmate is now unavoidable. Rxe1 was best. } { [%eval #8] } (14... Rxe1 15. Rfxe1) 15. f4?? { (Mate in 8 → -6.03) Lost forced checkmate sequence. Ke2 was best. } { [%eval -6.03] } (15. Ke2 Rxe2 16. Rg1 Rxd2 17. g5 Rxc2 18. a4 Rxf2 19. Rge1 Rxh2 20. Ra2 Rxa2) 15... Rxe1 { [%eval -4.38] } 16. Rfxe1 { [%eval -4.92] } 16... Nd7 { [%eval -4.09] } 17. Re7?? { (-4.09 → Mate in 6) Checkmate is now unavoidable. Re5 was best. } { [%eval #-6] } (17. Re5 Nxe5) 17... Nf6?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. a5 was best. } { [%eval #7] } (17... a5 18. Rxd7 Re8 19. Rxc7 a4 20. Rxg7 a3 21. Rxb7 Re6 22. Rxh7 Re1 23. Rxe1#) 18. Rxg7?? { (Mate in 7 → 5.30) Lost forced checkmate sequence. Rxc7 was best. } { [%eval 5.3] } (18. Rxc7 Nxg4 19. Rxb7 Nxh2 20. Rxa7 Rxa7 21. Rb1 Rxa2 22. Rb6 Rxc2 23. f5 Rxd2) 18... Nxg4 { [%eval 6.23] } 19. Rxh7 { [%eval 6.22] } 19... Nxh2 { [%eval 6.65] } 20. Rxc7?? { (6.65 → Mate in 4) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-4] } (20. Rxh2) 20... Nf3?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Rf8 was best. } { [%eval #6] } (20... Rf8 21. Rxb7 Rxf4 22. Rxa7 Ra4 23. Rxa4 Ng4 24. Rxg4#) 21. Rxb7 { [%eval #6] } 21... Nxd2 { [%eval #5] } 22. Rxa7 { [%eval #5] } 22... Rxa7 { [%eval #4] } 23. Rd1?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-2] } (23. Rg1 Rxa2 24. Rg5 Rxc2 25. Rc5 Rxc5 26. f5 Rxf5#) 23... Rxa2 { [%eval #-2] } 24. Rxd2 { [%eval #-1] } 24... Rxc2 { [%eval #-1] } 25. Rxc2# { Game ends by variant rule. } 0-1