- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/l6OkVMpQ"] [Date "2025.02.23"] [White "TarakPasam"] [Black "Vovka2215"] [Result "0-1"] [GameId "l6OkVMpQ"] [UTCDate "2025.02.23"] [UTCTime "13:37:22"] [WhiteElo "1796"] [BlackElo "1441"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+114"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. Qf3?? { (4.07 → 0.00) Blunder. a4 was best. } { [%eval 0.0] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Ba3?! { (0.00 → 0.62) Inaccuracy. f6 was best. } { [%eval 0.62] } (3... f6 4. Qxf6 Qxf6 5. b3 Qxf2 6. Kxf2 Ba3 7. Nxa3 a5 8. Ne2) 4. Qxa8 { [%eval 0.63] } 4... Bxb2 { [%eval 1.61] } 5. Qxa7?? { (1.61 → -0.42) Blunder. Qxb8 was best. } { [%eval -0.42] } (5. Qxb8 Bxa1) 5... Bxc1?? { (-0.42 → 1.76) Blunder. Bxa1 was best. } { [%eval 1.76] } (5... Bxa1 6. Qxa6) 6. Qxb8 { [%eval 1.85] } 6... Bxd2 { [%eval 1.61] } 7. Qxc8 { [%eval 1.53] } 7... Bxe1?? { (1.53 → Mate in 11) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #11] } (7... Bxe3 8. fxe3) 8. Qxc7 { [%eval #11] } 8... Bxf2 { [%eval #10] } 9. Qxd7 { [%eval #10] } 9... Bxe3 { [%eval #9] } 10. Qxf7 { [%eval #9] } 10... Bxg1 { [%eval #8] } 11. Qxg8?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-8] } (11. Qxg7 Bxh2 12. Qxh7 Rxh7 13. Rxh2 Rxh2 14. a4 Rxg2 15. Nc3 Rxc2 16. Rb1 Rxc3) 11... Bxh2?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #7] } (11... Rxg8 12. Rxg1 Qd1 13. Rxd1 Kd7 14. Rxd7 g6 15. Rxh7 Rg7 16. Rxg7 a5 17. Rxg6) 12. Rxh2?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Qxh7 was best. } { [%eval #-7] } (12. Qxh7 Rxh7 13. Rxh2 Rxh2 14. Nd2 Rxg2 15. Ne4 Rxc2 16. Rd1 Qxd1 17. Ng3 Rxa2) 12... Rxg8 { [%eval #-7] } 13. Rxh7 { [%eval #-6] } 13... Rh8 { [%eval #-6] } 14. Rxh8 { [%eval #-5] } 14... Qd2 { [%eval #-5] } 15. Rxe8 { [%eval #-4] } 15... Qxg2 { [%eval #-4] } 16. Rxe6 { [%eval #-3] } 16... Qxc2 { [%eval #-3] } 17. Rxa6 { [%eval #-2] } 17... Qxa2?? { (Mate in 2 → Mate in 6) Lost forced checkmate sequence. Qxb1 was best. } { [%eval #6] } (17... Qxb1 18. Rxb1 g6 19. Rxg6#) 18. R6xa2 { [%eval #6] } 18... g5 { [%eval #4] } 19. Rf2 { [%eval #6] } 19... g4 { [%eval #5] } 20. Rf3 { [%eval #5] } 20... gxf3 { [%eval #4] } 21. Nc3 { [%eval #4] } 21... f2 { [%eval #3] } 22. Re1?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Ra2 was best. } { [%eval #-2] } (22. Ra2 f1=B 23. Rg2 Bxg2 24. Nd5 Bxd5#) 22... fxe1=B { [%eval #-2] } 23. Ne2 { [%eval #-1] } 23... Bc3 { [%eval #-1] } 24. Nxc3# { Game ends by variant rule. } 0-1