- Blind mode tutorial
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[Event "Antichess Revolution #2"] [Site "https://lichess.org/l5mvp819"] [Date "2023.01.14"] [White "firebatprime"] [Black "nni1240"] [Result "0-1"] [GameId "l5mvp819"] [UTCDate "2023.01.14"] [UTCTime "21:50:11"] [WhiteElo "2242"] [BlackElo "1911"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... g5?? { (1.23 → 4.75) Blunder. e6 was best. } { [%eval 4.75] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxd7 { [%eval 4.6] } 3... Kxd7 { [%eval 6.54] } 4. Qh5 { [%eval 5.76] } 4... Nh6 { [%eval 9.1] } 5. Qxf7 { [%eval 9.24] } 5... Nxf7 { [%eval 8.05] } 6. Ne2?? { (8.05 → 0.86) Blunder. g4 was best. } { [%eval 0.86] } (6. g4 h5 7. gxh5 Rxh5 8. h4 Rxh4 9. Rxh4 gxh4 10. e4 Nh8) 6... c6?? { (0.86 → 3.90) Blunder. Ba6 was best. } { [%eval 3.9] } (6... Ba6) 7. g4?! { (3.90 → 2.56) Inaccuracy. e4 was best. } { [%eval 2.56] } (7. e4 Ne5) 7... Ba6? { (2.56 → 4.56) Mistake. Qb6 was best. } { [%eval 4.56] } (7... Qb6 8. b3) 8. Nbc3?? { (4.56 → 1.53) Blunder. e4 was best. } { [%eval 1.53] } (8. e4 Bxe2) 8... Bxe2 { [%eval 0.91] } 9. Nxe2 { [%eval 1.41] } 9... Qa5?? { (1.41 → 4.41) Blunder. Qb6 was best. } { [%eval 4.41] } (9... Qb6 10. b4) 10. b3?? { (4.41 → 1.07) Blunder. e4 was best. } { [%eval 1.07] } (10. e4) 10... Qxa2 { [%eval 1.06] } 11. Rxa2 { [%eval 1.45] } 11... Na6 { [%eval 1.22] } 12. Rxa6 { [%eval 1.54] } 12... Rb8 { [%eval 1.68] } 13. Rxc6 { [%eval 1.3] } 13... Rxb3 { [%eval 1.99] } 14. cxb3 { [%eval 1.46] } 14... Kxc6 { [%eval 1.97] } 15. e4?? { (1.97 → Mate in 7) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-7] } (15. Rf1) 15... Kd5 { [%eval #-7] } 16. exd5 { [%eval #-6] } 16... e6 { [%eval #-6] } 17. dxe6 { [%eval #-5] } 17... Rg8 { [%eval #-6] } 18. exf7 { [%eval #-5] } 18... a5 { [%eval #-5] } 19. fxg8=R { [%eval #-4] } 19... Bc5 { [%eval #-4] } 20. Rxg5 { [%eval #-3] } 20... Bxf2 { [%eval #-3] } 21. Kxf2 { [%eval #-2] } 21... a4 { [%eval #-2] } 22. bxa4 { [%eval #-1] } 22... h5 { [%eval #-1] } 23. Rxh5# { Game ends by variant rule. } 0-1