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[Event "rated variant:atomic game"] [Site "https://lichess.org/l4kCV391"] [Date "2021.04.11"] [Round "-"] [White "Rnbastos"] [Black "HaIcHeN"] [Result "1-0"] [GameId "l4kCV391"] [UTCDate "2021.04.11"] [UTCTime "17:27:39"] [WhiteElo "1166"] [BlackElo "1202"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-61"] [Variant "Atomic"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3 { [%eval 0.4] } 1... e5?! { (0.40 → 1.13) Inaccuracy. e6 was best. } { [%eval 1.13] } (1... e6 2. e3 Qh4 3. g3 Qh5 4. f3 Na6 5. Qe2 Nb4 6. Qb5) 2. Nd5?? { (1.13 → Mate in 3) Checkmate is now unavoidable. e3 was best. } { [%eval #-3] } (2. e3 d5 3. Qh5 g6 4. Nb5 Qh4 5. Qxh4 Bh3 6. gxh3 a6) 2... Nf6?? { (Mate in 3 → 0.86) Lost forced checkmate sequence. Qh4 was best. } { [%eval 0.86] } (2... Qh4 3. g3 Qd4 4. Nxc7 Qxf2#) 3. Nxf6?? { (0.86 → Mate in 3) Checkmate is now unavoidable. e4 was best. } { [%eval #-3] } (3. e4 Nxe4 4. Nf3 f5 5. d4 Bb4+ 6. c3 f4 7. d5 Bc5) 3... Qf6?? { (Mate in 3 → -3.19) Lost forced checkmate sequence. Qh4 was best. } { [%eval -3.19] } (3... Qh4 4. g3 Qd4 5. Nf3 Qxf2#) 4. f3?? { (-3.19 → Mate in 4) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-4] } (4. Nf3 e4) 4... Bb4 { [%eval #-4] } 5. c3 { [%eval #-4] } 5... Bc5?? { (Mate in 4 → 1.31) Lost forced checkmate sequence. Qh4+ was best. } { [%eval 1.31] } (5... Qh4+ 6. g3 Qd4 7. d3 Qf2+ 8. Kd2 Qxe2#) 6. e3 { [%eval 1.01] } 6... Nc6?? { (1.01 → 3.97) Blunder. d5 was best. } { [%eval 3.97] } (6... d5 7. d4 Qh6 8. Nh3 Bxh3 9. Qa4+ c6 10. dxc5 Na6 11. Qh4 Qxh4 12. b4 d4 13. b5) 7. Qb3?? { (3.97 → -0.86) Blunder. Bc4 was best. } { [%eval -0.86] } (7. Bc4 d5) 7... d5 { [%eval -0.32] } 8. e4?? { (-0.32 → Mate in 2) Checkmate is now unavoidable. d4 was best. } { [%eval #-2] } (8. d4) 8... Na5?? { (Mate in 2 → -0.34) Lost forced checkmate sequence. Qf4 was best. } { [%eval -0.34] } (8... Qf4 9. exd5 Qxd2#) 9. exd5?? { (-0.34 → -10.06) Blunder. Qa4+ was best. } { [%eval -10.06] } (9. Qa4+ b5) 9... Nxb3?? { (-10.06 → 1.28) Blunder. Nc4 was best. } { [%eval 1.28] } (9... Nc4) 10. Bc4 { [%eval 1.21] } 10... Kd7?? { (1.21 → 6.73) Blunder. Qe6 was best. } { [%eval 6.73] } (10... Qe6 11. b3 O-O 12. Nh3 Rd8 13. O-O h6 14. Bxe6 g5 15. d4 exd4 16. Kh1 f5 17. Nf2) 11. Be6+ { [%eval 7.03] } 11... Kd6 { [%eval 9.1] } 12. d4 { [%eval 9.67] } 12... Kc6? { (9.67 → Mate in 4) Checkmate is now unavoidable. e4 was best. } { [%eval #4] } (12... e4 13. Bg5 Kc6 14. Bd5+ Kd7 15. Bc6+ Kd6 16. c4 Qxg5 17. c5+ Ke7 18. Bxb7 e3 19. d5) 13. d5+? { (Mate in 4 → 8.88) Lost forced checkmate sequence. Bd7+ was best. } { [%eval 8.88] } (13. Bd7+ Kb6 14. Bc6 Ka5 15. b4+ Ka6 16. Bxb7#) 13... Kc5 { [%eval 37.51] } 14. b4+ { [%eval 9.5] } 14... Kb5? { (9.50 → Mate in 9) Checkmate is now unavoidable. Kc4 was best. } { [%eval #9] } (14... Kc4 15. Bxf7) 15. c4+ { [%eval #8] } 15... Ka4 { [%eval #8] } 16. Ba3?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-4] } (16. Ne2 Qh4+ 17. g3 Qd4 18. Bd7+ Bxd7 19. Nxd4 e4 20. Rb1 exf3 21. Rb3 Rae8+ 22. Be3 f6) 16... Qxf3?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Qf4 was best. } { [%eval #2] } (16... Qf4 17. Bd7+ Bxd7 18. Kf1 Qd2 19. d6 Qxg2#) 17. Rb1 { [%eval #3] } 17... fxe6 { [%eval #2] } 18. b5 { [%eval #3] } 18... c5 { [%eval #3] } 19. Rb4+ { [%eval #2] } 19... Ka5 { [%eval #2] } 20. Ra4+ { [%eval #1] } 20... Kb6 { [%eval #1] } 21. Rxa7# { Game ends by variant rule. } 1-0