- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/kyyqx6dq"] [Date "2023.09.04"] [Round "-"] [White "CSSDavid"] [Black "va_nsh"] [Result "0-1"] [GameId "kyyqx6dq"] [UTCDate "2023.09.04"] [UTCTime "10:22:51"] [WhiteElo "1226"] [BlackElo "1091"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+59"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... e5?? { (1.78 → 6.63) Blunder. e6 was best. } { [%eval 6.63] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval 6.11] } 2... bxa6 { [%eval 5.53] } 3. b4?? { (5.53 → 2.58) Blunder. Qh5 was best. } { [%eval 2.58] } (3. Qh5 Qh4 4. Qxe5 Qxf2 5. Kxf2 Nf6 6. Qxf6 gxf6 7. Nf3 Ba3) 3... Bxb4 { [%eval 3.0] } 4. Nc3?? { (3.00 → -5.07) Blunder. Ne2 was best. } { [%eval -5.07] } (4. Ne2 Bxd2 5. Kxd2 a5 6. Kc3 Qh4 7. Qxd7 Nxd7 8. h3 Qxh3) 4... Bxc3 { [%eval -5.39] } 5. dxc3 { [%eval -3.95] } 5... f5?? { (-3.95 → Mate in 13) Checkmate is now unavoidable. Nc6 was best. } { [%eval #13] } (5... Nc6 6. Qxd7) 6. Qxd7 { [%eval #13] } 6... Qxd7 { [%eval #10] } 7. Kd1?? { (Mate in 10 → -4.77) Lost forced checkmate sequence. g4 was best. } { [%eval -4.77] } (7. g4 fxg4 8. Nf3 gxf3 9. h3 Qxh3 10. Rxh3 Bxh3 11. Kf1 Bxf1 12. c4 Bxc4 13. Rb1 Bxa2) 7... Qxd1 { [%eval -5.15] } 8. Nf3?? { (-5.15 → Mate in 12) Checkmate is now unavoidable. g4 was best. } { [%eval #-12] } (8. g4 Qxc2 9. gxf5 Bxf5 10. Rb1 Qxc1 11. Rxc1 Bh3 12. Nxh3 Nc6 13. Rcg1 h5 14. Rxg7 Nh6) 8... Qxc1 { [%eval #-12] } 9. Nxe5 { [%eval #-11] } 9... Qxe3 { [%eval #-11] } 10. fxe3 { [%eval #-10] } 10... g6?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. f4 was best. } { [%eval #8] } (10... f4 11. exf4 g5 12. fxg5 Nh6 13. gxh6 Kf7 14. Nxf7 Rd8 15. Nxd8 Be6 16. Nxe6 Nc6 17. Nxc7) 11. Nxg6 { [%eval #8] } 11... hxg6 { [%eval #7] } 12. Rhd1 { [%eval #7] } 12... Rxh2 { [%eval #6] } 13. Rh1?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. a4 was best. } { [%eval #-10] } (13. a4 Rxg2 14. a5 Rxc2 15. Ra4 Rxc3 16. Rb4 Rxe3 17. Rxb8 Rxb8 18. Rd3 Rxd3#) 13... Rxh1 { [%eval #-10] } 14. Rxh1 { [%eval #-9] } 14... f4 { [%eval #-9] } 15. exf4 { [%eval #-8] } 15... Bh3?! { (Mate in 8 → -11.90) Lost forced checkmate sequence. Nh6 was best. } { [%eval -11.9] } (15... Nh6 16. Rxh6 Kf8 17. Rxg6 Be6 18. Rxe6 Nd7 19. Rxa6 Rc8 20. Rxa7 c5 21. Rxd7 Rd8 22. Rxd8) 16. gxh3 { [%eval -12.02] } 16... g5 { [%eval -8.55] } 17. fxg5 { [%eval -7.22] } 17... Nf6 { [%eval -6.12] } 18. gxf6 { [%eval -6.21] } 18... Ke7?? { (-6.21 → -1.41) Blunder. Nc6 was best. } { [%eval -1.41] } (18... Nc6) 19. fxe7 { [%eval -2.69] } 19... c5?? { (-2.69 → Mate in 16) Checkmate is now unavoidable. Nd7 was best. } { [%eval #16] } (19... Nd7 20. c4 c5 21. h4 Nf6 22. Rh3 a5 23. Rb3 Ne8 24. Rb1 Nc7 25. Rd1 Re8 26. Rd2) 20. Rb1?? { (Mate in 16 → Mate in 8) Lost forced checkmate sequence. e8=N was best. } { [%eval #-8] } (20. e8=N c4 21. h4 Nd7 22. Rh3 Rxe8 23. Re3 Rxe3 24. h5 Rxc3 25. h6 Rxc2 26. h7 Rxa2) 20... a5 { [%eval #-8] } 21. Rxb8 { [%eval #-7] } 21... Rxb8 { [%eval #-7] } 22. e8=Q { [%eval #-6] } 22... Rxe8 { [%eval #-6] } 23. h4 { [%eval #-5] } 23... Rg8 { [%eval #-6] } 24. h5 { [%eval #-5] } 24... Rg6?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Rb8 was best. } { [%eval #7] } (24... Rb8 25. h6 Rb3 26. axb3 a4 27. bxa4 a5 28. h7 c4 29. h8=K#) 25. hxg6 { [%eval #7] } 25... a4 { [%eval #6] } 26. g7 { [%eval #6] } 26... c4 { [%eval #5] } 27. g8=R { [%eval #5] } 27... a6 { [%eval #4] } 28. Rb8 { [%eval #4] } 28... a5 { [%eval #3] } 29. Rb4?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Rb6 was best. } { [%eval #-3] } (29. Rb6 a3 30. Rb2 axb2 31. a4 b1=K#) 29... axb4 { [%eval #-3] } 30. cxb4 { [%eval #-2] } 30... c3 { [%eval #-2] } 31. a3# { Game ends by variant rule. } 0-1