FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/kwIjp7sZ"]
[Date "2024.04.22"]
[White "supernovaX_1250"]
[Black "Nic4780lolas"]
[Result "1-0"]
[GameId "kwIjp7sZ"]
[UTCDate "2024.04.22"]
[UTCTime "23:26:31"]
[WhiteElo "1347"]
[BlackElo "908"]
[WhiteRatingDiff "+12"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.27] } 1... e6 { [%eval 0.04] } 2. Ba6 { [%eval 0.02] } 2... bxa6? { (0.02 → 1.15) Mistake. Nxa6 was best. } { [%eval 1.15] } (2... Nxa6 3. b4 Bxb4 4. Ne2 Bxd2 5. Kxd2 Qg5 6. c4 Qxe3 7. fxe3) 3. Qg4?! { (1.15 → 0.07) Inaccuracy. a4 was best. } { [%eval 0.07] } (3. a4) 3... Qh4?? { (0.07 → 10.27) Blunder. Ba3 was best. } { [%eval 10.27] } (3... Ba3 4. Nxa3) 4. Qxg7 { [%eval #17] } 4... Qxf2 { [%eval #13] } 5. Kxf2 { [%eval #13] } 5... Bxg7 { [%eval #12] } 6. b3 { [%eval #13] } 6... Bxa1 { [%eval #12] } 7. Bb2 { [%eval #12] } 7... Bxb2 { [%eval #11] } 8. Na3 { [%eval #11] } 8... Bxa3 { [%eval #10] } 9. b4 { [%eval #10] } 9... Bxb4 { [%eval #9] } 10. e4?? { (Mate in 9 → -1.70) Lost forced checkmate sequence. h4 was best. } { [%eval -1.7] } (10. h4 Bxd2 11. Ke1 Bxe1 12. g3 Bxg3 13. Nh3 Bxh4 14. Re1 Bxe1 15. Nf2 Bxf2 16. c4 Bxe3) 10... Bxd2 { [%eval -1.87] } 11. c3 { [%eval -1.8] } 11... Bxc3 { [%eval -1.38] } 12. e5 { [%eval -1.97] } 12... Bxe5 { [%eval -1.08] } 13. Nh3? { (-1.08 → -2.53) Mistake. g3 was best. } { [%eval -2.53] } (13. g3 Bxg3) 13... Bxh2 { [%eval -1.92] } 14. Rxh2 { [%eval -2.04] } 14... Nc6 { [%eval -1.79] } 15. Ng5?? { (-1.79 → -6.77) Blunder. Rh1 was best. } { [%eval -6.77] } (15. Rh1 a5) 15... Nh6? { (-6.77 → -4.16) Mistake. e5 was best. } { [%eval -4.16] } (15... e5) 16. Rxh6 { [%eval -4.1] } 16... Ne5?? { (-4.10 → Mate in 5) Checkmate is now unavoidable. Ke7 was best. } { [%eval #5] } (16... Ke7) 17. Rxe6 { [%eval #5] } 17... fxe6 { [%eval #4] } 18. Nxe6 { [%eval #4] } 18... dxe6 { [%eval #3] } 19. g4 { [%eval #3] } 19... Nxg4 { [%eval #2] } 20. a4 { [%eval #2] } 20... Nxf2 { [%eval #1] } 21. a5 { [%eval #1] } 21... c5# { Game ends by variant rule. } 1-0