FEN
[Event "rated Three-check game"]
[Site "https://lichess.org/kl7QrjxR"]
[Date "2024.03.24"]
[White "Mirakel05"]
[Black "DIM4IK2302"]
[Result "0-1"]
[GameId "kl7QrjxR"]
[UTCDate "2024.03.24"]
[UTCTime "13:21:33"]
[WhiteElo "2495"]
[BlackElo "2142"]
[WhiteRatingDiff "-12"]
[BlackRatingDiff "+12"]
[WhiteTitle "IM"]
[Variant "Three-check"]
[TimeControl "30+0"]
[ECO "C00"]
[Opening "French Defense: Queen's Knight"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nc3 { [%eval 1.43] } 1... e6 { [%eval 1.56] } 2. e4 { [%eval 1.87] } { C00 French Defense: Queen's Knight } 2... Bb4 { [%eval 1.75] } 3. Nf3 { [%eval 1.79] } 3... Ne7 { [%eval 1.95] } 4. a3 { [%eval 2.49] } 4... Bxc3 { [%eval 2.38] } 5. dxc3 { [%eval 3.49] } 5... O-O?! { (3.49 → 4.91) Inaccuracy. Nbc6 was best. } { [%eval 4.91] } (5... Nbc6 6. Ng5 Ng6 7. Nxf7 Qh4 8. Qf3 Rf8 9. Bg5 Rxf7 10. Qxf7+) 6. Bd3?! { (4.91 → 3.14) Inaccuracy. e5 was best. } { [%eval 3.14] } (6. e5) 6... f5? { (3.14 → 6.14) Mistake. f6 was best. } { [%eval 6.14] } (6... f6) 7. exf5 { [%eval 5.15] } 7... Nxf5 { [%eval 5.85] } 8. O-O { [%eval 5.57] } 8... Qf6 { [%eval 6.98] } 9. Bg5 { [%eval 6.06] } 9... Qg6 { [%eval 7.87] } 10. Re1? { (7.87 → 4.26) Mistake. Be7 was best. } { [%eval 4.26] } (10. Be7) 10... Nc6 { [%eval 4.33] } 11. Be4?? { (4.33 → 0.92) Blunder. g4 was best. } { [%eval 0.92] } (11. g4 Kh8) 11... d5?! { (0.92 → 1.85) Inaccuracy. Ne5 was best. } { [%eval 1.85] } (11... Ne5 12. Nxe5) 12. Bxd5?! { (1.85 → 0.76) Inaccuracy. Bd3 was best. } { [%eval 0.76] } (12. Bd3 e5) 12... exd5?? { (0.76 → 14.90) Blunder. h6 was best. } { [%eval 14.9] } (12... h6 13. h4 hxg5 14. Nxg5 Nd8 15. Re4 Kh8 16. Bc4 b5 17. Bd3 Nf7 18. Nxf7+ Qxf7 19. Qf3) 13. Qxd5+ { [%eval 12.64] } 13... Kh8 { [%eval 14.26] } 14. Re4 { [%eval 9.24] } 14... Nce7? { (9.24 → Mate in 6) Checkmate is now unavoidable. Qd6 was best. } { [%eval #6] } (14... Qd6 15. Qf7) 15. Bxe7?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Ne5 was best. } { [%eval #-5] } (15. Ne5 Qe6 16. Ng6+ Nxg6 17. Rxe6 Nf4 18. Qd8 Ne2+ 19. Rxe2 Rxd8 20. Re8#) 15... Qxg2+ { [%eval #-4] } 16. Kxg2 { [%eval #-4] } 16... Nh4+ { [%eval #-3] } 17. Kh1 { [%eval #-3] } 17... Bh3 { [%eval #-2] } 18. Qg8+ { [%eval #-2] } 18... Rxg8 { [%eval #-1] } 19. Nxh4 { [%eval #-1] } 19... Bg2# { Game ends by variant rule. } 0-1

