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[Event "rated variant:antichess game"] [Site "https://lichess.org/kg6kyin1"] [Date "2020.11.12"] [Round "-"] [White "Agentstark"] [Black "rk470"] [Result "1-0"] [GameId "kg6kyin1"] [UTCDate "2020.11.12"] [UTCTime "12:53:13"] [WhiteElo "1500"] [BlackElo "1332"] [WhiteRatingDiff "+150"] [BlackRatingDiff "-2"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3) 1... e6?? { (Mate in 15 → 23.54) Lost forced checkmate sequence. e5 was best. } { [%eval 23.54] } (1... e5 2. dxe5 Qg5 3. Bxg5 Ba3 4. bxa3 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. e3?? { (23.54 → Mate in 16) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-16] } (2. Bh6 gxh6 3. b4 Bxb4 4. Qd3 Bxe1 5. Qxh7 Bxf2 6. Qxf7 Bxg1) 2... Qh4?? { (Mate in 16 → 1.50) Lost forced checkmate sequence. e5 was best. } { [%eval 1.5] } (2... e5 3. dxe5 b5 4. Bxb5 Qg5 5. Bxd7 Qxe5 6. Bxe8 Qxe3 7. fxe3 Ne7 8. Bxf7 Nd5 9. Qxd5) 3. Nf3?? { (1.50 → Mate in 16) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-16] } (3. Ba6 Nxa6) 3... Qxh2 { [%eval #-16] } 4. Nxh2 { [%eval #-15] } 4... e5 { [%eval #-15] } 5. dxe5 { [%eval #-14] } 5... Nf6?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (5... b5 6. Bxb5 d5 7. Qxd5 f5 8. Bxe8 Nh6 9. Qxa8 g5 10. Qxb8 Ba6 11. Qxa7 Rg8 12. Qxc7) 6. Qxd7 { [%eval #14] } 6... Kxd7 { [%eval #11] } 7. exf6 { [%eval #11] } 7... gxf6 { [%eval #10] } 8. Ba6?? { (Mate in 10 → -0.34) Lost forced checkmate sequence. b4 was best. } { [%eval -0.34] } (8. b4 Bxb4 9. e4 Bxe1 10. Rg1 Bxf2 11. a4 Bxg1 12. g4 Bxh2 13. Ba6 Nxa6 14. Bg5 fxg5) 8... bxa6?? { (-0.34 → Mate in 11) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #11] } (8... Nxa6 9. b4 Nxb4 10. a3 Nxc2 11. Ng4 Nxe1 12. Rxh7 Rxh7 13. Nxf6 Nxg2 14. Nxd7 Bxa3 15. Rxa3) 9. e4?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (9. b4 Bxb4 10. Nc3 Bxc3 11. Ke2 Bxa1 12. Bb2 Bxb2 13. Ra1 Bxa1 14. c3 Bxc3 15. Kd2 Bxd2) 9... Bh6 { [%eval #-11] } 10. Bxh6 { [%eval #-10] } 10... f5?? { (Mate in 10 → 3.00) Lost forced checkmate sequence. Rf8 was best. } { [%eval 3.0] } (10... Rf8 11. Bxf8 Ke7 12. Bxe7 Nc6 13. Bxf6 Ne5 14. Bxe5 a5 15. Bxc7 Bg4 16. Nxg4 a6 17. Rxh7) 11. exf5 { [%eval 0.96] } 11... Rf8 { [%eval 2.06] } 12. Bxf8 { [%eval 0.66] } 12... Ke7?? { (0.66 → Mate in 11) Checkmate is now unavoidable. c5 was best. } { [%eval #11] } (12... c5) 13. Bxe7 { [%eval #11] } 13... Bxf5 { [%eval #10] } 14. Bd6 { [%eval #16] } 14... Bxc2 { [%eval #15] } 15. Bxc7 { [%eval #15] } 15... Bxb1 { [%eval #14] } 16. Bxb8 { [%eval #14] } 16... Rxb8 { [%eval #13] } 17. Rxb1 { [%eval #13] } 17... Rxb2 { [%eval #12] } 18. Rxb2 { [%eval #12] } 18... h5 { [%eval #9] } 19. Ng4 { [%eval #9] } 19... hxg4 { [%eval #8] } 20. Rh3 { [%eval #12] } 20... gxh3 { [%eval #11] } 21. gxh3 { [%eval #11] } 21... f5 { [%eval #9] } 22. Rb5 { [%eval #15] } 22... axb5 { [%eval #14] } 23. a4 { [%eval #14] } 23... bxa4 { [%eval #13] } 24. Ke2?! { (Mate in 13 → 49.39) Lost forced checkmate sequence. h4 was best. } { [%eval 49.39] } (24. h4 a3 25. h5 a2 26. h6 a1=B 27. h7 Bh8 28. Ke2 a6 29. Kd3 Bd4 30. Kxd4 f4) 24... a3 { [%eval 1.56] } 25. Kd2?! { (1.56 → 0.70) Inaccuracy. h4 was best. } { [%eval 0.7] } (25. h4 f4 26. h5 a2 27. h6 f3 28. Kxf3 a5 29. Ke4 a1=K 30. f4 Kb2 31. f5 a4) 25... a2 { [%eval 1.08] } 26. Ke3?! { (1.08 → 0.20) Inaccuracy. h4 was best. } { [%eval 0.2] } (26. h4 f4 27. Ke2 a5 28. h5 a4 29. h6 a3 30. h7 f3 31. Kxf3 a1=R 32. Kg4 Rb1) 26... a1=R { [%eval 0.67] } 27. Ke4?? { (0.67 → Mate in 30) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-30] } (27. Ke2 Rf1) 27... fxe4 { [%eval #-30] } 28. f3 { [%eval #-29] } 28... exf3 { [%eval #-29] } 29. h4 { [%eval #-29] } 29... Rg1?! { (Mate in 29 → -48.87) Lost forced checkmate sequence. Rd1 was best. } { [%eval -48.87] } (29... Rd1) 30. h5 { [%eval -1.44] } 30... Rg6?? { (-1.44 → Mate in 7) Checkmate is now unavoidable. f2 was best. } { [%eval #7] } (30... f2) 31. hxg6 { [%eval #7] } 31... f2 { [%eval #6] } 32. g7 { [%eval #6] } 32... f1=R { [%eval #4] } 33. g8=Q { [%eval #4] } 33... Rf7 { [%eval #3] } 34. Qxf7 { [%eval #3] } 34... a6 { [%eval #2] } 35. Qc4 { [%eval #2] } 35... a5 { [%eval #1] } 36. Qb4 { [%eval #1] } 36... axb4# { Game ends by variant rule. } 1-0