FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/kfEFEOdG"]
[Date "2021.01.25"]
[White "Lopdatynko"]
[Black "pUrpLegReeNniNga"]
[Result "0-1"]
[GameId "kfEFEOdG"]
[UTCDate "2021.01.25"]
[UTCTime "15:10:01"]
[WhiteElo "2110"]
[BlackElo "1423"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3?! { (0.15 → -0.64) Inaccuracy. e3 was best. } { [%eval -0.64] } (1. e3 b5) 1... e6 { [%eval -0.57] } 2. g3?? { (-0.57 → Mate in 16) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-16] } (2. Ba3 Bxa3 3. Nxa3 Qh4 4. Nb5 Qxh2 5. Nxc7 Qxc7 6. Rxh7 Qxc2) 2... Ba3 { [%eval #-16] } 3. Nxa3 { [%eval #-15] } 3... b5?? { (Mate in 15 → -2.90) Lost forced checkmate sequence. Qh4 was best. } { [%eval -2.9] } (3... Qh4 4. gxh4 g5 5. hxg5 Nf6 6. gxf6 Ke7 7. fxe7 b5 8. Nxb5 a5 9. Nxc7 e5 10. Nxa8) 4. Nxb5 { [%eval -10.97] } 4... Qh4 { [%eval -3.04] } 5. Nxa7?? { (-3.04 → Mate in 16) Checkmate is now unavoidable. Nxc7 was best. } { [%eval #-16] } (5. Nxc7) 5... Rxa7 { [%eval -6.12] } 6. gxh4 { [%eval -5.34] } 6... Rxa2 { [%eval -6.12] } 7. Rxa2 { [%eval -5.42] } 7... Na6?? { (-5.42 → -2.63) Blunder. g5 was best. } { [%eval -2.63] } (7... g5 8. hxg5) 8. Rxa6 { [%eval -2.63] } 8... Bxa6 { [%eval -3.23] } 9. e3?? { (-3.23 → Mate in 10) Checkmate is now unavoidable. h5 was best. } { [%eval #-10] } (9. h5 Bxe2 10. Bxe2 g6 11. hxg6 hxg6 12. Nh3 Rxh3 13. Rg1 Rxb3 14. Rxg6 fxg6 15. cxb3 g5) 9... Bxf1 { [%eval #-10] } 10. Kxf1 { [%eval #-9] } 10... g5 { [%eval #-9] } 11. hxg5 { [%eval #-8] } 11... Nf6 { [%eval #-8] } 12. gxf6 { [%eval #-7] } 12... Ke7 { [%eval #-7] } 13. fxe7 { [%eval #-6] } 13... Rf8 { [%eval #-6] } 14. exf8=N { [%eval #-5] } 14... d5?? { (Mate in 5 → 5.80) Lost forced checkmate sequence. e5 was best. } { [%eval 5.8] } (14... e5 15. Nxd7 h6 16. Nxe5 c5 17. Nxf7 h5 18. Qxh5 c4 19. bxc4#) 15. Nxe6 { [%eval #22] } 15... fxe6 { [%eval #19] } 16. e4 { [%eval 9.57] } 16... dxe4 { [%eval 7.82] } 17. Ne2 { [%eval 10.52] } 17... e3 { [%eval #20] } 18. fxe3 { [%eval #16] } 18... e5 { [%eval #15] } 19. d4?? { (Mate in 15 → Mate in 3) Lost forced checkmate sequence. e4 was best. } { [%eval #-3] } (19. e4 h6 20. Ke1 c6 21. h3 c5 22. b4 cxb4 23. Ba3 bxa3 24. Kf1 h5 25. h4 a2) 19... exd4 { [%eval #-3] } 20. exd4 { [%eval #-2] } 20... c5 { [%eval #-2] } 21. dxc5 { [%eval #-1] } 21... h6 { [%eval #-1] } 22. Bxh6# { Game ends by variant rule. } 0-1
