Your network blocks the Lichess assets!

lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/kbj7plMN"] [Date "2026.05.25"] [Round "-"] [White "kartal-berkut"] [Black "DootsGaLoots"] [Result "0-1"] [GameId "kbj7plMN"] [UTCDate "2026.05.25"] [UTCTime "04:43:41"] [WhiteElo "1288"] [BlackElo "1349"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+30"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6? { (-1.80 → -0.23) Mistake. e5 was best. } { [%eval -0.23] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. Qb3?! { (-0.23 → -1.07) Inaccuracy. g3 was best. } { [%eval -1.07] } (2. g3 Bh3 3. Nxh3 Kd7 4. a3 g5 5. Nxg5 h5 6. Nxf7 Nc6) 2... Bh3? { (-1.07 → 0.27) Mistake. b6 was best. } { [%eval 0.27] } (2... b6 3. Qxb6 cxb6 4. f4 Nd7 5. a3 Rb8 6. Ra2 f6 7. g4 Kf7) 3. Qxf7?? { (0.27 → -2.49) Blunder. Qxb7 was best. } { [%eval -2.49] } (3. Qxb7 Bxg2 4. Qxa8 Bxf1 5. Qxb8 Qxb8 6. Kxf1 Qxb2 7. Bxb2 g6) 3... Kxf7 { [%eval -2.37] } 4. gxh3 { [%eval -1.91] } 4... Nc6 { [%eval -1.54] } 5. c4?? { (-1.54 → Mate in 14) Checkmate is now unavoidable. d4 was best. } { [%eval #-14] } (5. d4 Nxd4) 5... b5 { [%eval #-14] } 6. cxb5 { [%eval #-13] } 6... e6?? { (Mate in 13 → -3.80) Lost forced checkmate sequence. Rb8 was best. } { [%eval -3.8] } (6... Rb8 7. bxc6 Rxb2 8. Bxb2 g5 9. Bxh8 Qd7 10. cxd7 Ke8 11. dxe8=R e5 12. Rxf8) 7. bxc6 { [%eval -4.41] } 7... Qd7?? { (-4.41 → 1.25) Blunder. Qc8 was best. } { [%eval 1.25] } (7... Qc8 8. Nc3 Qb7 9. cxb7 Ke8 10. bxa8=Q Nh6 11. Qxe8 Be7 12. Qxe7 d5 13. Qxg7) 8. cxd7 { [%eval 0.77] } 8... Rc8 { [%eval 0.96] } 9. dxc8=Q { [%eval 1.49] } 9... Ke8?? { (1.49 → 4.36) Blunder. g6 was best. } { [%eval 4.36] } (9... g6 10. Qxc7 Be7 11. Qxe7 Nxe7 12. Nc3 Rc8 13. Rb1 Rxc3 14. bxc3 Nc8 15. Rb3) 10. Qxc7?? { (4.36 → 1.92) Blunder. Qxe8 was best. } { [%eval 1.92] } (10. Qxe8) 10... d5?? { (1.92 → Mate in 13) Checkmate is now unavoidable. Be7 was best. } { [%eval #13] } (10... Be7 11. Qxd6 Bxd6 12. Nf3 Bxh2 13. Nxh2 e5 14. a4 g5 15. Ra3 g4 16. hxg4) 11. Qxg7 { [%eval #13] } 11... Bxg7 { [%eval #13] } 12. b3 { [%eval #13] } 12... Bxa1 { [%eval #12] } 13. Bb2 { [%eval #12] } 13... Bxb2 { [%eval #11] } 14. Nc3?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Na3 was best. } { [%eval 0.0] } (14. Na3 Bxa3 15. b4 Bxb4 16. d4 Bxe1 17. e3 Bxf2 18. Nf3 Bxe3 19. Ne1 Bxd4) 14... Bxc3 { [%eval -0.51] } 15. dxc3 { [%eval -0.53] } 15... d4 { [%eval -0.45] } 16. cxd4 { [%eval 0.08] } 16... e5 { [%eval -0.06] } 17. dxe5 { [%eval -0.44] } 17... Nf6?? { (-0.44 → 2.05) Blunder. Ne7 was best. } { [%eval 2.05] } (17... Ne7 18. f4) 18. exf6 { [%eval 1.28] } 18... Ke7?? { (1.28 → 7.40) Blunder. Kd8 was best. } { [%eval 7.4] } (18... Kd8 19. Nf3) 19. fxe7 { [%eval 5.4] } 19... Rf8?? { (5.40 → Mate in 19) Checkmate is now unavoidable. Rd8 was best. } { [%eval #19] } (19... Rd8 20. exd8=R) 20. exf8=R { [%eval 7.68] } 20... a5?! { (7.68 → 45.33) Inaccuracy. a6 was best. } { [%eval 45.33] } (20... a6 21. Rg8) 21. b4 { [%eval 47.05] } 21... axb4 { [%eval 9.26] } 22. a3 { [%eval 8.72] } 22... bxa3 { [%eval 9.66] } 23. Rb8?! { (9.66 → 6.46) Inaccuracy. e4 was best. } { [%eval 6.46] } (23. e4 a2) 23... h5?? { (6.46 → Mate in 11) Checkmate is now unavoidable. a2 was best. } { [%eval #11] } (23... a2 24. e4 a1=K 25. Rg8 Kb2 26. e5 Kb3 27. Bc4 Kxc4 28. f4 Kc3 29. Kd2) 24. e3 { [%eval #11] } 24... h4 { [%eval #10] } 25. Ne2 { [%eval #10] } 25... a2 { [%eval #9] } 26. Ng3?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Rb1 was best. } { [%eval 0.0] } (26. Rb1 axb1=Q 27. Nc1 Qxc1 28. e4 Qxe1 29. Be2 Qxh1 30. e5 Qxh2 31. f4 Qxh3) 26... hxg3 { [%eval 0.0] } 27. fxg3?? { (0.00 → Mate in 4) Checkmate is now unavoidable. hxg3 was best. } { [%eval #-4] } (27. hxg3 a1=B 28. Rh8 Bxh8 29. e4 Bd4 30. Kd1 Bxf2 31. Ke1 Bxe1 32. h4 Bxg3) 27... a1=R?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. a1=B was best. } { [%eval #7] } (27... a1=B 28. Rb2 Bxb2 29. e4 Be5 30. Kd1 Bxg3 31. hxg3#) 28. Rb1 { [%eval #7] } 28... Rxb1 { [%eval #6] } 29. Rg1 { [%eval #7] } 29... Rxe1 { [%eval #6] } 30. Rg2?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-7] } (30. Bg2 Rxe3 31. Bf3 Rxf3 32. g4 Rxh3 33. g5 Rxh2 34. Rg2 Rxg2 35. g6 Rxg6#) 30... Rxf1 { [%eval #-7] } 31. Rf2 { [%eval #-6] } 31... Rxf2 { [%eval #-6] } 32. e4 { [%eval #-5] } 32... Rxh2 { [%eval #-5] } 33. e5 { [%eval #-4] } 33... Rxh3 { [%eval #-4] } 34. e6 { [%eval #-3] } 34... Rxg3 { [%eval #-3] } 35. e7 { [%eval #-2] } 35... Rf3 { [%eval #-2] } 36. e8=N { [%eval #-1] } 36... Rf6 { [%eval #-1] } 37. Nxf6# { Game ends by variant rule. } 0-1