FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/kYiww80O"]
[Date "2025.03.20"]
[Round "-"]
[White "lichess AI level 4"]
[Black "superboy365"]
[Result "0-1"]
[GameId "kYiww80O"]
[UTCDate "2025.03.20"]
[UTCTime "23:06:28"]
[WhiteElo "?"]
[BlackElo "962"]
[Variant "Antichess"]
[TimeControl "600+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... a6 { [%eval 0.31] } 2. b4?? { (0.31 → -3.45) Blunder. e3 was best. } { [%eval -3.45] } (2. e3 c5 3. Bxa6 Nxa6 4. b4 cxb4 5. d3 Qc7 6. Bd2 Qxg3) 2... c5 { [%eval -3.29] } 3. bxc5 { [%eval -2.15] } 3... Qb6 { [%eval -2.82] } 4. cxb6 { [%eval -2.63] } 4... Kd8? { (-2.63 → -0.84) Mistake. a5 was best. } { [%eval -0.84] } (4... a5 5. Na3) 5. Bg2?? { (-0.84 → Mate in 13) Checkmate is now unavoidable. Na3 was best. } { [%eval #-13] } (5. Na3 a5 6. e3 Ra7 7. bxa7 b5 8. axb8=Q d5 9. Qxb5 h6 10. Qxa5 Kc7) 5... Kc7?? { (Mate in 13 → 1.37) Lost forced checkmate sequence. d5 was best. } { [%eval 1.37] } (5... d5 6. Bxd5 Bh3 7. Bxf7 Nf6 8. Nxh3 e6 9. Bxe6 Ng4 10. Bxg4 Ba3 11. Nxa3) 6. bxc7 { [%eval 1.68] } 6... Ra7?? { (1.68 → 4.07) Blunder. d5 was best. } { [%eval 4.07] } (6... d5 7. Bxd5) 7. cxb8=R?? { (4.07 → Mate in 12) Checkmate is now unavoidable. cxb8=Q was best. } { [%eval #-12] } (7. cxb8=Q d5 8. Qxb7 Rxb7 9. Bxd5 Rxb1 10. Bxf7 Rxc1 11. Bxg8 Rxg8 12. Qxc1 Bh3) 7... Ra8?? { (Mate in 12 → Mate in 16) Lost forced checkmate sequence. b6 was best. } { [%eval #16] } (7... b6 8. Rxb6 Ra8 9. Rxa6 Bxa6 10. Bxa8 Bxe2 11. Qxe2 d5 12. Bxd5 Nf6 13. Bxf7) 8. Rxa8?? { (Mate in 16 → 3.53) Lost forced checkmate sequence. Bxb7 was best. } { [%eval 3.53] } (8. Bxb7 Rxb8 9. Bxa6 Bxa6 10. c4 Bxc4 11. e4 Bxa2 12. Rxa2 Rxb1 13. Qf3 Rxc1) 8... d5 { [%eval 3.8] } 9. Rxc8?? { (3.80 → Mate in 9) Checkmate is now unavoidable. Bxd5 was best. } { [%eval #-9] } (9. Bxd5) 9... e5 { [%eval #-9] } 10. Rxf8 { [%eval #-8] } 10... d4 { [%eval #-9] } 11. Bxb7 { [%eval #-7] } 11... Ne7?? { (Mate in 7 → 0.59) Lost forced checkmate sequence. g5 was best. } { [%eval 0.59] } (11... g5 12. Rxg8 Rxg8 13. Bxa6 Rc8 14. Bxc8 f5 15. Bxf5 e4 16. Bxe4 g4 17. Bxh7) 12. Bxa6 { [%eval 0.15] } 12... Rxf8 { [%eval 0.77] } 13. e3?? { (0.77 → Mate in 7) Checkmate is now unavoidable. f4 was best. } { [%eval #-7] } (13. f4 exf4) 13... dxe3 { [%eval #-7] } 14. fxe3 { [%eval #-6] } 14... Rc8?? { (Mate in 6 → 2.81) Lost forced checkmate sequence. h5 was best. } { [%eval 2.81] } (14... h5 15. Qxh5 Nc8 16. Qxe5 Na7 17. Qxg7 f5 18. Qxf8 f4 19. Qxf4 Nb5 20. Bxb5#) 15. Bxc8 { [%eval 3.34] } 15... Nxc8 { [%eval 3.16] } 16. Ne2 { [%eval 3.03] } 16... e4?! { (3.03 → 4.38) Inaccuracy. Ne7 was best. } { [%eval 4.38] } (16... Ne7 17. e4) 17. Ba3?? { (4.38 → Mate in 7) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-7] } (17. Kf2 Ne7 18. c4 f5 19. Kf3 exf3 20. Qc2 fxe2 21. Qxf5 Nxf5 22. Re1 Nxe3) 17... Nd6?? { (Mate in 7 → 5.57) Lost forced checkmate sequence. Ne7 was best. } { [%eval 5.57] } (17... Ne7 18. Bxe7 g5 19. Bxg5 h6 20. Bxh6 f5 21. g4 fxg4 22. d3 exd3 23. cxd3) 18. Bxd6 { [%eval 4.2] } 18... g6 { [%eval 5.61] } 19. Kf1 { [%eval 4.61] } 19... f5 { [%eval 4.46] } 20. Kf2?? { (4.46 → Mate in 4) Checkmate is now unavoidable. g4 was best. } { [%eval #-4] } (20. g4 fxg4 21. Kf2 h5 22. Kf3 exf3 23. Qg1 fxe2 24. Qxg4 hxg4 25. h3 gxh3) 20... h5?? { (Mate in 4 → 4.37) Lost forced checkmate sequence. f4 was best. } { [%eval 4.37] } (20... f4 21. exf4 g5 22. fxg5 h6 23. gxh6 e3 24. dxe3#) 21. a3?? { (4.37 → Mate in 4) Checkmate is now unavoidable. g4 was best. } { [%eval #-4] } (21. g4 hxg4) 21... h4 { [%eval #-4] } 22. gxh4 { [%eval #-3] } 22... g5 { [%eval #-3] } 23. hxg5 { [%eval #-2] } 23... f4 { [%eval #-2] } 24. exf4 { [%eval #-1] } 24... e3 { [%eval #-1] } 25. dxe3# { Game ends by variant rule. } 0-1