FEN
[Event "rated bullet game"]
[Site "https://lichess.org/kN4zanoE"]
[Date "2024.11.28"]
[Round "-"]
[White "Erfv"]
[Black "Preludio2"]
[Result "0-1"]
[GameId "kN4zanoE"]
[UTCDate "2024.11.28"]
[UTCTime "09:24:49"]
[WhiteElo "1302"]
[BlackElo "1247"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+9"]
[Variant "Standard"]
[TimeControl "60+0"]
[ECO "C00"]
[Opening "French Defense: Knight Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e6 { [%eval 0.28] } 2. Nf3 { [%eval 0.17] } { C00 French Defense: Knight Variation } 2... d5 { [%eval 0.19] } 3. exd5 { [%eval 0.14] } 3... Qxd5 { [%eval 0.55] } 4. Nc3 { [%eval 0.67] } 4... Qd8 { [%eval 0.63] } 5. Bb5+ { [%eval 0.41] } 5... c6 { [%eval 0.32] } 6. Ba4 { [%eval 0.14] } 6... b5 { [%eval 0.17] } 7. Bb3 { [%eval 0.19] } 7... a5 { [%eval 0.11] } 8. a3 { [%eval 0.12] } 8... a4 { [%eval 0.2] } 9. Ba2 { [%eval 0.26] } 9... Nf6 { [%eval 0.18] } 10. O-O { [%eval 0.12] } 10... Be7 { [%eval 0.16] } 11. d3 { [%eval -0.21] } 11... O-O { [%eval -0.08] } 12. Be3 { [%eval -0.36] } 12... Bb7 { [%eval -0.41] } 13. Ne4 { [%eval -0.58] } 13... Nxe4 { [%eval -0.56] } 14. dxe4 { [%eval -0.6] } 14... Qxd1 { [%eval -0.46] } 15. Raxd1 { [%eval -0.47] } 15... Na6?? { (-0.47 → 2.99) Blunder. c5 was best. } { [%eval 2.99] } (15... c5 16. Rfe1) 16. Ne5?? { (2.99 → -0.23) Blunder. Rd7 was best. } { [%eval -0.23] } (16. Rd7 Bf6 17. Rxb7 Bxb2 18. Ng5 Rfb8 19. Rd7 b4 20. Bc4 bxa3 21. Nxf7 Nb4) 16... Bf6?? { (-0.23 → 1.65) Blunder. Rfd8 was best. } { [%eval 1.65] } (16... Rfd8 17. f3 c5 18. c4 b4 19. Bb1 f6 20. Rxd8+ Rxd8 21. Nd3 e5 22. Rc1) 17. Bd4?? { (1.65 → -2.49) Blunder. Nd7 was best. } { [%eval -2.49] } (17. Nd7 Rfd8 18. Bb6 Rdc8 19. Nxf6+ gxf6 20. Rd7 Rcb8 21. Be3 c5 22. f3 b4) 17... c5 { [%eval -2.6] } 18. Bc3 { [%eval -2.42] } 18... Nb4?? { (-2.42 → 0.43) Blunder. Bxe4 was best. } { [%eval 0.43] } (18... Bxe4 19. Rd2) 19. Bxb4?? { (0.43 → -1.36) Blunder. axb4 was best. } { [%eval -1.36] } (19. axb4 cxb4) 19... cxb4 { [%eval -1.42] } 20. axb4?? { (-1.42 → -5.24) Blunder. Nd7 was best. } { [%eval -5.24] } (20. Nd7 Bxb2 21. Nxf8 Kxf8 22. axb4 Bxe4 23. c4 bxc4 24. Bxc4 a3 25. Rd2 Rb8) 20... a3?? { (-5.24 → -0.85) Blunder. Bxe5 was best. } { [%eval -0.85] } (20... Bxe5 21. f4 Bxb2 22. f5 Bc8 23. c3 Bxc3 24. Rd3 Bf6 25. g4 exf5 26. exf5) 21. bxa3?? { (-0.85 → -4.44) Blunder. Nd7 was best. } { [%eval -4.44] } (21. Nd7 axb2 22. Nxf6+ gxf6 23. Bb3 Bxe4 24. Rb1 Rfd8 25. Rxb2 Rd2 26. Rbb1 Rad8) 21... Rxa3?! { (-4.44 → -3.35) Inaccuracy. Bxe5 was best. } { [%eval -3.35] } (21... Bxe5 22. Rd3 Rfd8 23. Rfd1 Rxd3 24. Rxd3 Kf8 25. f3) 22. Nd7 { [%eval -3.18] } 22... Rc8?? { (-3.18 → 0.03) Blunder. Rxa2 was best. } { [%eval 0.03] } (22... Rxa2 23. e5 Be7 24. Nxf8 Kxf8 25. c3 Ra8 26. Rd7 Bd5 27. Rd1 Ke8 28. Rc7) 23. Nxf6+ { [%eval 0.02] } 23... gxf6 { [%eval -0.02] } 24. c4?? { (-0.02 → -4.26) Blunder. Bb3 was best. } { [%eval -4.26] } (24. Bb3 Bxe4 25. Ra1 Rxa1 26. Rxa1 Rc3 27. f3 Bxc2 28. Bxc2 Rxc2 29. Ra8+ Kg7) 24... Rxa2 { [%eval -4.33] } 25. c5 { [%eval -4.76] } 25... Bxe4 { [%eval -4.84] } 26. f3 { [%eval -4.91] } 26... Rca8?? { (-4.91 → 0.00) Blunder. Bd5 was best. } { [%eval 0.0] } (26... Bd5 27. Ra1 Rca8 28. Rac1 Kf8 29. Rfd1 R2a6 30. Rxd5 exd5 31. c6 Rc8 32. c7) 27. Rd7?? { (0.00 → -5.12) Blunder. fxe4 was best. } { [%eval -5.12] } (27. fxe4 Rb2 28. Rb1 Rc2 29. Ra1 Rxa1 30. Rxa1 Rc4 31. Kf2 Kf8 32. Ra8+ Ke7) 27... Bd5 { [%eval -5.03] } 28. h3 { [%eval -5.51] } 28... Rd2 { [%eval -5.11] } 29. Re1 { [%eval -6.4] } 29... Raa2 { [%eval -5.88] } 30. Kf1?? { (-5.88 → Mate in 7) Checkmate is now unavoidable. Kh1 was best. } { [%eval #-7] } (30. Kh1 Rxg2 31. Rg1 Bxf3 32. Rd3 Kf8 33. Rxg2 Bxg2+ 34. Kg1 Bd5 35. Rd4 Ke7) 30... Rxg2? { (Mate in 7 → -7.73) Lost forced checkmate sequence. Bc4+ was best. } { [%eval -7.73] } (30... Bc4+ 31. Re2 Rxe2 32. Rd8+ Kg7 33. Rg8+ Kxg8 34. Kg1 Rxg2+ 35. Kh1 Rh2+ 36. Kg1) 31. Rd8+ { [%eval -7.89] } 31... Kg7 { [%eval -7.82] } 32. c6? { (-7.82 → Mate in 1) Checkmate is now unavoidable. Re4 was best. } { [%eval #-1] } (32. Re4 Bxe4 33. fxe4 Raf2+ 34. Ke1 Rb2 35. Kf1 Rgc2 36. Rd1 Rxb4 37. c6 Rxc6) 32... Raf2# { Black wins by checkmate. } 0-1