FEN
[Event "rated variant:atomic game"]
[Site "https://lichess.org/kLSGENdD"]
[Date "2024.06.29"]
[Round "-"]
[White "LightningPhoenix713"]
[Black "reenty675"]
[Result "0-1"]
[GameId "kLSGENdD"]
[UTCDate "2024.06.29"]
[UTCTime "23:29:35"]
[WhiteElo "1438"]
[BlackElo "1475"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+53"]
[Variant "Atomic"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 4.06] } 1... f6 { [%eval 3.71] } 2. Nc3 { [%eval 3.46] } 2... c6 { [%eval 3.57] } 3. Nb5 { [%eval 3.1] } 3... cxb5 { [%eval 3.37] } 4. e4 { [%eval 3.21] } 4... Qa5?? { (3.21 → 9.50) Blunder. e6 was best. } { [%eval 9.5] } (4... e6 5. Bb5 Nc6 6. Nh4 Nh6 7. f4 Bb4 8. c3 e5 9. d4) 5. c3?? { (9.50 → 2.17) Blunder. b4 was best. } { [%eval 2.17] } (5. b4 Qh5 6. d4 Qg4 7. h3 Nh6 8. Be2 Nc6 9. hxg4 Ng4) 5... Nh6?? { (2.17 → 6.92) Blunder. e6 was best. } { [%eval 6.92] } (5... e6 6. d4) 6. h3?? { (6.92 → Mate in 4) Checkmate is now unavoidable. Ne5 was best. } { [%eval #-4] } (6. Ne5 d6 7. Nd7 Kd8 8. Nxb8 Ng4 9. f4 e5 10. d4 g6 11. h3 Nf2) 6... Ng4 { [%eval #-3] } 7. hxg4 { [%eval #-3] } 7... h6?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. Qg5 was best. } { [%eval #5] } (7... Qg5 8. f4 Qg3+ 9. Ke2 Qe3#) 8. Bb5 { [%eval #4] } 8... Nc6 { [%eval #4] } 9. Qb3?? { (Mate in 4 → -10.85) Lost forced checkmate sequence. Qg4 was best. } { [%eval -10.85] } (9. Qg4 f5 10. Qg6+ Kd8 11. Qe8+ Kc7 12. Qxd7#) 9... Qxa2 { [%eval -11.03] } 10. d4 { [%eval -10.75] } 10... a6 { [%eval -10.4] } 11. Ba4 { [%eval -11.71] } 11... b5 { [%eval -11.65] } 12. Bb3 { [%eval -13.48] } 12... e6 { [%eval -13.07] } 13. Bf4 { [%eval -12.94] } 13... Ne5 { [%eval -11.76] } 14. Bxe6 { White offers draw } { [%eval -11.59] } 14... Bd6 { [%eval -11.76] } 15. Bxd6 { [%eval -12.35] } 15... d6 { [%eval -12.17] } 16. e5 { [%eval -12.68] } 16... Bf5 { [%eval -11.15] } 17. exd6 { [%eval -17.22] } 17... O-O-O { [%eval -16.75] } 18. O-O { [%eval -16.05] } 18... Bd3 { [%eval -12.62] } 19. Re1 { [%eval -12.87] } 19... Be2 { [%eval -12.54] } 20. d5 { [%eval -12.87] } 20... Rde8 { [%eval -12.67] } 21. d6 { [%eval -12.98] } 21... Re4 { [%eval -12.3] } 22. d7+ { [%eval -12.23] } 22... Kd8 { [%eval -11.31] } 23. f3?! { (-11.31 → Mate in 4) Checkmate is now unavoidable. g3 was best. } { [%eval #-4] } (23. g3 Re5) 23... Rh4 { [%eval #-3] } 24. Kf2 { [%eval #-1] } 24... Rh1 { [%eval #-1] } 25. Ke3 { [%eval #-1] } 25... Bxf3# { Game ends by variant rule. } 0-1
