FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/kLIGLZVE"]
[Date "2025.01.29"]
[White "Svartvit"]
[Black "harga21"]
[Result "1-0"]
[GameId "kLIGLZVE"]
[UTCDate "2025.01.29"]
[UTCTime "08:54:02"]
[WhiteElo "1639"]
[BlackElo "1763"]
[WhiteRatingDiff "+17"]
[BlackRatingDiff "-7"]
[Variant "Antichess"]
[TimeControl "360+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.22] } 1... b5?! { (1.22 → 2.00) Inaccuracy. e6 was best. } { [%eval 2.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.88] } 3. Bxd7 { [%eval 1.48] } 3... Qxd7?? { (1.48 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. b4 { [%eval #17] } 4... Bxb4 { [%eval #16] } 5. Qg4?? { (Mate in 16 → 0.31) Lost forced checkmate sequence. Qe2 was best. } { [%eval 0.31] } (5. Qe2 Qxd2 6. Nxd2 Bxd2 7. Bxd2 c6 8. Rd1 Kd8 9. Qa6 Nxa6) 5... Qxd2?? { (0.31 → 11.11) Blunder. Bxd2 was best. } { [%eval 11.11] } (5... Bxd2 6. Qxg7 Bxe3 7. Qxh8 Bxc1 8. Qxg8 Qd1 9. Qxe8 Qxe1 10. Qxf7) 6. Bxd2?? { (11.11 → 1.92) Blunder. Kxd2 was best. } { [%eval 1.92] } (6. Kxd2 Bxd2) 6... Bxd2 { [%eval 2.4] } 7. Qxg7 { [%eval 2.05] } 7... Bxe3 { [%eval 2.19] } 8. Qxf7?? { (2.19 → 0.00) Blunder. fxe3 was best. } { [%eval 0.0] } (8. fxe3 Ne7) 8... Bxf2?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #10] } (8... Kxf7 9. fxe3 Bd7 10. a4 Bxa4 11. Rxa4 Nc6 12. Rxa7 Nxa7 13. Ne2 Ne7 14. Kd2) 9. Kxf2?? { (Mate in 10 → 2.03) Lost forced checkmate sequence. Qxe8 was best. } { [%eval 2.03] } (9. Qxe8 Bxe1 10. Qxe6 Bxe6 11. c4 Bxc4 12. Nf3 Bxa2 13. Nxe1 Bxb1 14. Rxa7 Rxa7) 9... Kxf7 { [%eval 1.62] } 10. Ne2 { [%eval 1.35] } 10... Ne7 { [%eval 2.33] } 11. Ng3?? { (2.33 → -0.38) Blunder. a4 was best. } { [%eval -0.38] } (11. a4 Nd7 12. Ra2 c6 13. Nd2 Bb7 14. c4 Nd5 15. cxd5 exd5 16. Nc4 dxc4) 11... Nf5?? { (-0.38 → 1.61) Blunder. Nd7 was best. } { [%eval 1.61] } (11... Nd7 12. Nc3 Nf5 13. Nxf5 exf5 14. Rhf1 Rb8 15. Rfb1 Rxb1 16. Nxb1 f4 17. Nd2) 12. Nxf5 { [%eval 2.84] } 12... exf5 { [%eval 0.5] } 13. g4?! { (0.50 → -0.42) Inaccuracy. a4 was best. } { [%eval -0.42] } (13. a4 Ke6 14. Rc1 Nd7 15. Ra2 Rb8 16. Rb2 Rxb2 17. Na3 Rxc2 18. Nxc2 Nb8) 13... fxg4 { [%eval -0.31] } 14. Kf3?? { (-0.31 → -9.46) Blunder. a4 was best. } { [%eval -9.46] } (14. a4 Ke6) 14... gxf3 { [%eval -9.69] } 15. Rc1 { [%eval -8.88] } 15... Ke6 { [%eval -8.04] } 16. Na3? { (-8.04 → Mate in 10) Checkmate is now unavoidable. Rh1 was best. } { [%eval #-10] } (16. Rh1 a5) 16... Nc6? { (Mate in 10 → -7.54) Lost forced checkmate sequence. f2 was best. } { [%eval -7.54] } (16... f2 17. c3 f1=K 18. Rxf1 Kf6 19. Rxf6 Be6 20. Rxe6 Nc6 21. Rxc6 Rhg8 22. Rxc7) 17. Nb5? { (-7.54 → Mate in 9) Checkmate is now unavoidable. Nb1 was best. } { [%eval #-9] } (17. Nb1 a5) 17... a5 { [%eval #-9] } 18. Nxc7 { [%eval #-8] } 18... Kd6 { [%eval #-8] } 19. Nxa8 { [%eval #-7] } 19... Kc7 { [%eval #-7] } 20. Nxc7 { [%eval #-6] } 20... Be6 { [%eval #-6] } 21. Nxe6 { [%eval #-5] } 21... Rf8 { [%eval #-5] } 22. Nxf8 { [%eval #-4] } 22... f2 { [%eval #-6] } 23. Nxh7 { [%eval #-5] } 23... f1=K?? { (Mate in 5 → 0.79) Lost forced checkmate sequence. Nb4 was best. } { [%eval 0.79] } (23... Nb4 24. Rab1 Nxc2 25. Rxc2 a4 26. Rxf2 a3 27. Rbb2 axb2 28. Rxb2#) 24. Rxf1 { [%eval 0.6] } 24... Nb8?! { (0.60 → 1.66) Inaccuracy. a4 was best. } { [%eval 1.66] } (24... a4) 25. Rfe1?! { (1.66 → 1.02) Inaccuracy. h4 was best. } { [%eval 1.02] } (25. h4 a4) 25... Nc6?! { (1.02 → 1.91) Inaccuracy. a4 was best. } { [%eval 1.91] } (25... a4 26. Ng5 Na6 27. Rab1 Nb8 28. Rxb8 a3 29. Rb2 axb2 30. Re8 b1=K 31. c4) 26. Re5?? { (1.91 → 0.00) Blunder. Nf6 was best. } { [%eval 0.0] } (26. Nf6 Ne5) 26... Nxe5 { [%eval 0.0] } 27. c4 { [%eval 0.43] } 27... Nxc4 { [%eval 0.91] } 28. Rf1 { [%eval 0.0] } 28... Nb6?? { (0.00 → 2.16) Blunder. a4 was best. } { [%eval 2.16] } (28... a4 29. a3 Nxa3 30. h4 Nc4 31. h5 a3 32. h6 a2 33. Rf7 a1=B 34. Rf6) 29. a4 { [%eval 1.86] } 29... Nxa4 { [%eval 1.62] } 30. Rd1?! { (1.62 → 0.85) Inaccuracy. Nf6 was best. } { [%eval 0.85] } (30. Nf6 Nb2 31. Ng4 Na4 32. h4 Nc3 33. Nf6 Nb5 34. h5 a4 35. h6 a3) 30... Nb2? { (0.85 → 2.06) Mistake. Nc3 was best. } { [%eval 2.06] } (30... Nc3 31. Rg1 Nb5 32. h4 a4 33. Rg5 Na3 34. h5 Nc4 35. Rg8 a3 36. h6) 31. Nf6?? { (2.06 → -0.54) Blunder. Rd2 was best. } { [%eval -0.54] } (31. Rd2 a4 32. Rxb2 a3 33. Rb7 a2 34. Rd7 a1=K 35. h4 Kb2 36. Rg7 Kc3) 31... Nxd1 { [%eval -0.64] } 32. h4 { [%eval -0.69] } 32... a4 { [%eval -0.79] } 33. h5 { [%eval -0.82] } 33... a3 { [%eval -0.74] } 34. h6 { [%eval -0.79] } 34... a2 { [%eval -0.8] } 35. h7 { [%eval -0.77] } 35... a1=R?? { (-0.77 → Mate in 6) Checkmate is now unavoidable. Nc3 was best. } { [%eval #6] } (35... Nc3 36. Ng4 a1=R 37. h8=K Nd1 38. Nf2 Nxf2 39. Kg7 Nd1 40. Kg6 Nc3 41. Kg5) 36. h8=Q?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. h8=R was best. } { [%eval #-7] } (36. h8=R Ra8 37. Rxa8 Nb2 38. Rb8 Nd1 39. Rb2 Nxb2 40. Nd5 Nc4 41. Ne3 Nxe3#) 36... Ra8 { [%eval #-7] } 37. Qxa8 { [%eval #-6] } 37... Nb2?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Nc3 was best. } { [%eval #4] } (37... Nc3 38. Qa4 Nxa4 39. Ng4 Nb2 40. Nf6 Nc4 41. Nh5 Ne3 42. Nf6 Nd5 43. Nxd5#) 38. Qf8 { [%eval #5] } 38... Na4 { [%eval #2] } 39. Qc5 { [%eval #2] } 39... Nxc5 { [%eval #1] } 40. Ne4 { [%eval #1] } 40... Nxe4# { Game ends by variant rule. } 1-0