FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/kKR2mxXU"]
[Date "2026.06.08"]
[Round "-"]
[White "blue1people"]
[Black "biaseddevvv"]
[Result "1-0"]
[GameId "kKR2mxXU"]
[UTCDate "2026.06.08"]
[UTCTime "10:29:24"]
[WhiteElo "1322"]
[BlackElo "1415"]
[WhiteRatingDiff "+188"]
[BlackRatingDiff "-30"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.85] } 2... Nxa6?? { (4.85 → Mate in 15) Checkmate is now unavoidable. bxa6 was best. } { [%eval #15] } (2... bxa6 3. Qh5 Qh4 4. Qxe5 Qxf2 5. Kxf2 Nf6 6. Qxf6 gxf6 7. Nf3) 3. d4?? { (Mate in 15 → -0.98) Lost forced checkmate sequence. b4 was best. } { [%eval -0.98] } (3. b4 Bxb4 4. Qf3 Bxd2 5. Qxb7 Bxe1 6. Qxa7 Bxf2 7. Qxa6 Bxa6) 3... exd4 { [%eval -0.5] } 4. exd4?? { (-0.50 → Mate in 14) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #-14] } (4. Qxd4 Qg5 5. Qxg7 Qxg7 6. Bd2 Qxb2 7. Bb4 Nxb4 8. Kd2 Nxc2) 4... Nc5?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Qg5 was best. } { [%eval #14] } (4... Qg5 5. Bxg5 Ba3 6. Nxa3 Kd8 7. Bxd8 Nb4 8. Bxc7 Nxa2 9. Rxa2) 5. dxc5 { [%eval #14] } 5... Bxc5 { [%eval #13] } 6. Qxd7 { [%eval #13] } 6... Bxf2 { [%eval #12] } 7. Qxc7?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-12] } (7. Kxf2 Kxd7 8. Bg5 Qxg5 9. g4 Qxg4 10. Nh3 Qxh3 11. Re1 Qxh2 12. Kg2 Qxg2) 7... Bxe1?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #10] } (7... Qxc7 8. Kxf2 Qxh2 9. Rxh2 g5 10. Bxg5 Nf6 11. Bxf6 Rf8 12. Rxh7 Rh8 13. Bxh8) 8. Qxb7 { [%eval #10] } 8... Bxb7 { [%eval #9] } 9. Bd2 { [%eval #10] } 9... Bxg2 { [%eval #8] } 10. Bxe1 { [%eval #8] } 10... Bxh1 { [%eval #7] } 11. Nf3 { [%eval #7] } 11... Bxf3 { [%eval #6] } 12. Ba5 { [%eval #8] } 12... Qxa5 { [%eval #7] } 13. b4?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Nd2 was best. } { [%eval #-10] } (13. Nd2 Qxa2 14. Nxf3 Qxb2 15. Rxa7 Qxc2 16. Rxf7 Qxh2 17. Nxh2 Kxf7 18. Ng4 Ra6) 13... Qxa2 { [%eval #-10] } 14. Rxa2 { [%eval #-9] } 14... Rc8 { [%eval #-9] } 15. Rxa7 { [%eval #-8] } 15... Rxc2 { [%eval #-8] } 16. Rxf7 { [%eval #-7] } 16... Kxf7?? { (Mate in 7 → -0.13) Lost forced checkmate sequence. Rxh2 was best. } { [%eval -0.13] } (16... Rxh2 17. Rxf3 Rf2 18. Rxf2 Kf7 19. Rxf7 Ne7 20. Rxg7 Rc8 21. Rxh7 Rc3 22. Nxc3) 17. Nd2 { [%eval -0.13] } 17... Rxd2 { [%eval -0.2] } 18. b5 { [%eval -0.06] } 18... Rxh2 { [%eval -0.06] } 19. b6 { [%eval -0.12] } 19... Bg4 { [%eval -0.19] } 20. b7 { [%eval -0.26] } 20... Ke8?? { (-0.26 → Mate in 2) Checkmate is now unavoidable. h5 was best. } { [%eval #2] } (20... h5 21. b8=B Kf6 22. Bxh2 Ke5 23. Bxe5 h4 24. Bxg7 h3 25. Bxh8 Nf6 26. Bxf6) 21. b8=N { [%eval #2] } 21... Bd7 { [%eval #1] } 22. Nxd7 { [%eval #1] } 22... Kxd7# { Game ends by variant rule. } 1-0