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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/kImAjNCB"] [Date "2024.07.10"] [Round "-"] [White "mohammad-Monzer"] [Black "DKet_MaiTheViet2012"] [Result "1-0"] [GameId "kImAjNCB"] [UTCDate "2024.07.10"] [UTCTime "15:32:51"] [WhiteElo "973"] [BlackElo "1038"] [WhiteRatingDiff "+96"] [BlackRatingDiff "-21"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... g5 { [%eval -0.27] } 2. hxg5 { [%eval -0.7] } 2... f6? { (-0.70 → 0.63) Mistake. Nh6 was best. } { [%eval 0.63] } (2... Nh6 3. Rxh6 Bxh6 4. gxh6 Kf8 5. c4 c6 6. Nh3 Qa5 7. Qc2) 3. gxf6 { [%eval 0.0] } 3... Nxf6?? { (0.00 → 1.84) Blunder. exf6 was best. } { [%eval 1.84] } (3... exf6 4. Rxh7 Rxh7 5. b4 Bxb4 6. f4 Bxd2 7. Bxd2 b5 8. c4) 4. Rxh7 { [%eval 1.61] } 4... Nxh7 { [%eval 1.02] } 5. g3? { (1.02 → -0.14) Mistake. g4 was best. } { [%eval -0.14] } (5. g4) 5... d5?? { (-0.14 → Mate in 12) Checkmate is now unavoidable. Kf7 was best. } { [%eval #12] } (5... Kf7 6. b3) 6. e4 { [%eval #12] } 6... dxe4 { [%eval #11] } 7. Bd3?? { (Mate in 11 → -0.30) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.3] } (7. Qg4 Bxg4 8. Kd1 Bxd1 9. a3 Bxc2 10. Ra2 Bxb1 11. b3 Bxa2 12. g4 Bxb3) 7... exd3 { [%eval -0.05] } 8. cxd3 { [%eval 0.23] } 8... Qxd3 { [%eval 0.79] } 9. Qc2?? { (0.79 → Mate in 13) Checkmate is now unavoidable. Qa4 was best. } { [%eval #-13] } (9. Qa4 Qxg3) 9... Qxd2?? { (Mate in 13 → 0.51) Lost forced checkmate sequence. Qxc2 was best. } { [%eval 0.51] } (9... Qxc2 10. f3 Qxb2 11. Bxb2 Bh3 12. Nxh3 e6 13. Bxh8 Bg7) 10. Qxd2?? { (0.51 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (10. Kxd2 Ng5 11. Qxc7 Rh4 12. gxh4 Bg4 13. hxg5 Bf3 14. Qxb7 Bxb7 15. Ne2 Bd5) 10... Bh3 { [%eval #-11] } 11. Nxh3 { [%eval #-10] } 11... Bh6 { [%eval #-10] } 12. Qxh6 { [%eval #-9] } 12... Nf6?? { (Mate in 9 → -0.91) Lost forced checkmate sequence. Rg8 was best. } { [%eval -0.91] } (12... Rg8 13. Qxh7 Rxg3 14. Qxe7 Rxh3 15. Qxc7 Na6 16. Qxb7 Rd8 17. Qxa6 Rd4 18. Qxa7) 13. Qxf6 { [%eval -0.69] } 13... exf6?? { (-0.69 → Mate in 8) Checkmate is now unavoidable. Rxh3 was best. } { [%eval #8] } (13... Rxh3 14. Qxe7 Rxg3 15. fxg3 Kxe7 16. Bh6 Nd7 17. Ke2 c5 18. Kf3 c4 19. a3) 14. a3 { [%eval #8] } 14... Rxh3 { [%eval #7] } 15. f3 { [%eval #8] } 15... Rxg3 { [%eval #7] } 16. Be3 { [%eval #7] } 16... Rxf3 { [%eval #6] } 17. Bxa7 { [%eval #6] } 17... Rxa3 { [%eval #5] } 18. Rxa3?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Nxa3 was best. } { [%eval #-6] } (18. Nxa3 Rxa7 19. Nc4 Rxa1 20. Nd2 Rxe1 21. Nb1 Rxb1 22. b4 Rxb4#) 18... Rxa7 { [%eval #-6] } 19. Rxa7 { [%eval #-5] } 19... Na6?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Nc6 was best. } { [%eval #7] } (19... Nc6 20. Rxb7 Kf7 21. Rxc7 Ke6 22. Rxc6 Kd7 23. Rxf6 Kd6 24. Rxd6#) 20. Rxa6 { [%eval #7] } 20... bxa6 { [%eval #6] } 21. b3?? { (Mate in 6 → 1.88) Lost forced checkmate sequence. Ke2 was best. } { [%eval 1.88] } (21. Ke2 Kd7 22. Na3 c5 23. b4 cxb4 24. Nb5 axb5 25. Kd3 Kc7 26. Kc4 bxc4#) 21... c5?? { (1.88 → Mate in 3) Checkmate is now unavoidable. f5 was best. } { [%eval #3] } (21... f5 22. Nd2 f4 23. Nf3 Ke7 24. b4 a5 25. bxa5 Kd6 26. Ne5 Kxe5 27. a6) 22. Ke2?? { (Mate in 3 → 1.61) Lost forced checkmate sequence. b4 was best. } { [%eval 1.61] } (22. b4 cxb4 23. Nc3 bxc3 24. Kd2 cxd2#) 22... f5?? { (1.61 → Mate in 3) Checkmate is now unavoidable. c4 was best. } { [%eval #3] } (22... c4 23. bxc4 a5 24. c5 a4 25. Nd2 a3 26. c6 a2 27. c7 Ke7 28. Nc4) 23. Kd2?? { (Mate in 3 → 0.83) Lost forced checkmate sequence. b4 was best. } { [%eval 0.83] } (23. b4 cxb4 24. Nc3 bxc3 25. Kd2 cxd2#) 23... f4?? { (0.83 → Mate in 3) Checkmate is now unavoidable. c4 was best. } { [%eval #3] } (23... c4 24. bxc4 f4 25. Nc3 a5 26. Ne4 a4 27. c5 a3 28. c6 f3 29. Nf6) 24. Ke3 { [%eval #3] } 24... fxe3 { [%eval #2] } 25. Nd2 { [%eval #2] } 25... exd2 { [%eval #1] } 26. b4 { [%eval #1] } 26... cxb4# { Game ends by variant rule. } 1-0