FEN
[Event "Hourly Atomic Arena"]
[Site "https://lichess.org/kIBXbNGY"]
[Date "2025.10.09"]
[White "tombradyismydad"]
[Black "bigboi33"]
[Result "1-0"]
[GameId "kIBXbNGY"]
[UTCDate "2025.10.09"]
[UTCTime "14:40:09"]
[WhiteElo "1000"]
[BlackElo "1074"]
[WhiteRatingDiff "+43"]
[BlackRatingDiff "-7"]
[Variant "Atomic"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. e4?! { (3.56 → 2.22) Inaccuracy. Nc3 was best. } { [%eval 2.22] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... Nc6?? { (2.22 → Mate in 5) Checkmate is now unavoidable. d5 was best. } { [%eval #5] } (2... d5 3. Nc3 b5 4. d4 Nh6 5. g4 Bxg4 6. h3 e6 7. Bg2) 3. e5?? { (Mate in 5 → -2.16) Lost forced checkmate sequence. Ne5 was best. } { [%eval -2.16] } (3. Ne5 fxe5 4. Qh5+ g6 5. Qd5 d6 6. Qf7+ Kd7 7. Qxe7#) 3... fxe5?? { (-2.16 → Mate in 5) Checkmate is now unavoidable. Nh6 was best. } { [%eval #5] } (3... Nh6) 4. Ng5?? { (Mate in 5 → 1.91) Lost forced checkmate sequence. Ne5 was best. } { [%eval 1.91] } (4. Ne5 Nxe5 5. Qh5+ g6 6. Qd5 d6 7. Qf7+ Kd7 8. Qxe7#) 4... d6?? { (1.91 → Mate in 3) Checkmate is now unavoidable. e5 was best. } { [%eval #3] } (4... e5) 5. Nf7?! { (Mate in 3 → 10.30) Lost forced checkmate sequence. Qf3 was best. } { [%eval 10.3] } (5. Qf3 Nf6 6. Ne6 Bxe6 7. Qxf8#) 5... Qd7 { [%eval 9.92] } 6. Nd8?? { (9.92 → -0.60) Blunder. Nxd6 was best. } { [%eval -0.6] } (6. Nxd6 Nf6 7. f3 Bf5 8. Bb5+ c6 9. d3 e5 10. Nc3 cxb5 11. Be3 Be6) 6... Nd4?? { (-0.60 → 7.15) Blunder. Qe6+ was best. } { [%eval 7.15] } (6... Qe6+ 7. Nxe6) 7. c3?? { (7.15 → Mate in 5) Checkmate is now unavoidable. Bb5 was best. } { [%eval #-5] } (7. Bb5) 7... Ne2?? { (Mate in 5 → 8.69) Lost forced checkmate sequence. Nc2+ was best. } { [%eval 8.69] } (7... Nc2+ 8. Qxc2 Qf5 9. f4 Qe4+ 10. Kd1 Qe2+ 11. Kc2 Qxd2#) 8. Qa4? { (8.69 → 4.77) Mistake. Ne6 was best. } { [%eval 4.77] } (8. Ne6) 8... b5?? { (4.77 → Mate in 3) Checkmate is now unavoidable. Qxa4 was best. } { [%eval #3] } (8... Qxa4 9. d4) 9. Qe4?? { (Mate in 3 → 4.05) Lost forced checkmate sequence. Qh4 was best. } { [%eval 4.05] } (9. Qh4 Nf6 10. Ne6 Nxc1 11. Nxf8#) 9... e5 { [%eval 3.99] } 10. Qh4?? { (3.99 → -6.33) Blunder. Qf3 was best. } { [%eval -6.33] } (10. Qf3 Nf6) 10... g5?? { (-6.33 → Mate in 2) Checkmate is now unavoidable. Qf5 was best. } { [%eval #2] } (10... Qf5 11. Qf4 g6 12. Ne6 Bh6 13. d4 Ng1 14. Bd3 Qe4+ 15. Qxe4 Bd2+ 16. Kf1) 11. Qh5+ { [%eval #1] } 11... Ke7 { [%eval #1] } 12. Qe8+ { [%eval #1] } 12... Kf6 { [%eval #1] } 13. Nf7?? { (Mate in 1 → -4.30) Lost forced checkmate sequence. Qxe5# was best. } { [%eval -4.3] } (13. Qxe5#) 13... Qxe8 { [%eval -4.79] } 14. Na3 { [%eval -4.46] } 14... b4?? { (-4.46 → -1.05) Blunder. Kg7 was best. } { [%eval -1.05] } (14... Kg7) 15. Nc4?? { (-1.05 → -5.36) Blunder. d3 was best. } { [%eval -5.36] } (15. d3 Kf7) 15... Kg6?? { (-5.36 → -0.84) Blunder. bxc3 was best. } { [%eval -0.84] } (15... bxc3 16. h4) 16. Ne3? { (-0.84 → -2.40) Mistake. Na5 was best. } { [%eval -2.4] } (16. Na5 Kg7 17. h4 h5 18. Nc6 Ne7 19. hxg5 Nxc6 20. d4 Ba6 21. Bh6+ Kf7) 16... Kf7? { (-2.40 → -0.90) Mistake. Nf6 was best. } { [%eval -0.9] } (16... Nf6 17. d4 Kf7 18. Ng4 Nxg4 19. h4 Ba6 20. c4 Raf8 21. hxg5 Ke7 22. f3) 17. Ng4?? { (-0.90 → -2.91) Blunder. Nd5 was best. } { [%eval -2.91] } (17. Nd5 Bb7) 17... h5 { [%eval -2.74] } 18. Nf6 { [%eval -2.76] } 18... Ke7?? { (-2.76 → 1.38) Blunder. Ne7 was best. } { [%eval 1.38] } (18... Ne7 19. a4 Nf4 20. g3 Bh3 21. Ba6 Nd3+ 22. Bxd3 Bg2 23. f3 e4 24. cxb4) 19. Nxg8? { (1.38 → 0.05) Mistake. g4 was best. } { [%eval 0.05] } (19. g4 Nh6 20. gxh5 Bh3 21. Bxh3 Rh3 22. f3 Rxh2 23. Ng8+ Ke8 24. d3 bxc3) 19... Nf4?? { (0.05 → 2.33) Blunder. Bb7 was best. } { [%eval 2.33] } (19... Bb7 20. f3 e4 21. d3 Re8 22. cxb4 Kf7 23. Be3 exd3+ 24. Kd1) 20. d3?? { (2.33 → -2.85) Blunder. g4 was best. } { [%eval -2.85] } (20. g4 Bb7 21. f3 e4 22. Bb5 Rf8 23. Rf1 Bd5 24. Kd1 Ne2 25. Ke1 Nf4) 20... Nd5?? { (-2.85 → 4.14) Blunder. Nxg2 was best. } { [%eval 4.14] } (20... Nxg2) 21. g4 { [%eval 4.47] } 21... b3?! { (4.47 → 5.80) Inaccuracy. Bb7 was best. } { [%eval 5.8] } (21... Bb7) 22. axb3 { [%eval 6.15] } 22... a5 { [%eval 6.07] } 23. b4 { [%eval 4.88] } 23... Nf4 { [%eval 5.06] } 24. h4 { [%eval 5.08] } 24... Ne2?! { (5.08 → 7.01) Inaccuracy. Ng2+ was best. } { [%eval 7.01] } (24... Ng2+ 25. Kd1) 25. hxg5 { [%eval 6.69] } 25... Bxg4?! { (6.69 → 10.73) Inaccuracy. Nf4 was best. } { [%eval 10.73] } (25... Nf4 26. Bxf4) 26. Bg2 { [%eval 8.3] } 26... Rg8 { [%eval 12.31] } 27. Bf3?? { (12.31 → 1.40) Blunder. Bg5+ was best. } { [%eval 1.4] } (27. Bg5+) 27... Rg1+?? { (1.40 → 7.30) Blunder. Rg2 was best. } { [%eval 7.3] } (27... Rg2) 28. Rxg1 { [%eval 7.15] } 28... e4 { [%eval 8.4] } 29. Bxh5?! { (8.40 → 6.07) Inaccuracy. Bg5+ was best. } { [%eval 6.07] } (29. Bg5+) 29... Nf4?! { (6.07 → 17.78) Inaccuracy. Ng1 was best. } { [%eval 17.78] } (29... Ng1 30. c4 Nh3 31. Kd1 d5 32. c5 axb4 33. Ra8 exd3 34. f4 d4 35. Re8+) 30. dxe4 { [%eval 16.85] } 30... d5 { [%eval 17.42] } 31. b5 { [%eval 22.21] } 31... d4 { [%eval 23.05] } 32. cxd4 { [%eval 22.15] } 32... c6?! { (22.15 → Mate in 6) Checkmate is now unavoidable. Kf6 was best. } { [%eval #6] } (32... Kf6 33. f4) 33. b6 { [%eval #5] } 33... Kd7 { [%eval #5] } 34. b7 { [%eval #4] } 34... Kc7 { [%eval #3] } 35. Rb1 { [%eval #4] } 35... Kd6 { [%eval #4] } 36. b8=Q+ { [%eval #3] } 36... Kc5 { [%eval #2] } 37. Qb5+ { [%eval #2] } 37... Kd4 { [%eval #2] } 38. Be3+?! { (Mate in 2 → 60.61) Lost forced checkmate sequence. Bb2+ was best. } { [%eval 60.61] } (38. Bb2+ Ke4 39. Qf5#) 38... Kc3 { [%eval 81.0] } 39. Qb3+ { [%eval 75.0] } 39... Kd2 { [%eval 76.2] } 40. Qd1 { [%eval 45.17] } 40... c5 { [%eval 60.38] } 41. Rb2 { [%eval 36.02] } 41... c4?! { (36.02 → Mate in 6) Checkmate is now unavoidable. a4 was best. } { [%eval #6] } (41... a4) 42. Qc2?! { (Mate in 6 → 29.66) Lost forced checkmate sequence. Qe2 was best. } { [%eval 29.66] } (42. Qe2 a4 43. Ra2 Kd1 44. Bd2 c3 45. f4 a3 46. f5 c2 47. Rxc2#) 42... c3?! { (29.66 → Mate in 1) Checkmate is now unavoidable. a4 was best. } { [%eval #1] } (42... a4 43. Ke2) 43. Qxc3# { Game ends by variant rule. } 1-0