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[Event "rated variant:antichess game"] [Site "https://lichess.org/kGabveMm"] [Date "2026.06.07"] [Round "-"] [White "vle3s"] [Black "FeridSadiqagatchess"] [Result "1-0"] [GameId "kGabveMm"] [UTCDate "2026.06.07"] [UTCTime "11:34:25"] [WhiteElo "949"] [BlackElo "1080"] [WhiteRatingDiff "+18"] [BlackRatingDiff "-29"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... d5?? { (1.19 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. c4 { [%eval #14] } 4... dxc4 { [%eval #13] } 5. d3?? { (Mate in 13 → -2.24) Lost forced checkmate sequence. Qg4 was best. } { [%eval -2.24] } (5. Qg4 Bxg4 6. Kd1 Bxd1 7. g4 Bxg4 8. Nf3 Bxf3 9. a3 Bxh1) 5... cxd3 { [%eval -2.82] } 6. Qxd3 { [%eval -2.79] } 6... Bf5?? { (-2.79 → 0.13) Blunder. Bh3 was best. } { [%eval 0.13] } (6... Bh3 7. Qxh7 Rxh7 8. Nxh3 Rxh3 9. gxh3 Qa4 10. a3 Qxa3 11. Nxa3 Nh6 12. Kd2) 7. Qxf5 { [%eval 0.53] } 7... Qb5?? { (0.53 → 2.56) Blunder. Qc6 was best. } { [%eval 2.56] } (7... Qc6 8. Qxf7 Qxc1 9. Qxe7 Qxb2 10. Qxg7 Qxa1 11. Qxh7 Qxb1 12. Qxb1) 8. Qxh7? { (2.56 → 1.07) Mistake. Qxf7 was best. } { [%eval 1.07] } (8. Qxf7 Qxb2) 8... Qxb2?? { (1.07 → Mate in 12) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #12] } (8... Rxh7 9. b4) 9. Bxb2 { [%eval #12] } 9... Rxh7 { [%eval #11] } 10. Bxg7 { [%eval #11] } 10... Rxh2 { [%eval #9] } 11. Bxf8?? { (Mate in 9 → 1.20) Lost forced checkmate sequence. Rxh2 was best. } { [%eval 1.2] } (11. Rxh2 Bxg7 12. a4 Bxa1 13. Rh8 Bxh8 14. Nc3 Bxc3 15. g4 Bxe1 16. Nf3 Bxf2) 11... Rxg2 { [%eval 1.23] } 12. Bxe7 { [%eval 0.76] } 12... Rxf2?? { (0.76 → 2.59) Blunder. Rxg1 was best. } { [%eval 2.59] } (12... Rxg1 13. Rxg1 Nxe7 14. Rg8 Nxg8 15. Kd2 f5 16. Na3 Nd7 17. Nc2 Nh6 18. e4) 13. Kxf2 { [%eval 2.66] } 13... Nxe7 { [%eval 2.23] } 14. Nf3 { [%eval 2.63] } 14... Nc8? { (2.63 → 4.48) Mistake. Nec6 was best. } { [%eval 4.48] } (14... Nec6 15. Ne5) 15. Nc3 { [%eval 3.61] } 15... Nd6?? { (3.61 → Mate in 7) Checkmate is now unavoidable. f5 was best. } { [%eval #7] } (15... f5 16. Rag1) 16. Nb5?! { (Mate in 7 → 12.14) Lost forced checkmate sequence. Ne4 was best. } { [%eval 12.14] } (16. Ne4 Nxe4 17. Rh5 Nxf2 18. Rd1 Nxd1 19. Ra5 Nxe3 20. Rxa7 Rxa7 21. a4 Rxa4) 16... Nxb5 { [%eval 11.94] } 17. Nd4?? { (11.94 → 0.83) Blunder. Rag1 was best. } { [%eval 0.83] } (17. Rag1 Nd4) 17... Nxd4 { [%eval 1.06] } 18. exd4 { [%eval 0.46] } 18... Nc6?? { (0.46 → Mate in 5) Checkmate is now unavoidable. Nd7 was best. } { [%eval #5] } (18... Nd7) 19. Rh8?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rae1 was best. } { [%eval #-4] } (19. Rae1 Nxd4 20. Rh8 Rxh8 21. Re8 Rxe8 22. Ke3 Rxe3 23. a3 Rxa3#) 19... Rxh8?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Nxd4 was best. } { [%eval #4] } (19... Nxd4 20. Rxa8 a6 21. Rxa6 f6 22. Rxf6 Nc6 23. Rxc6#) 20. Rh1?? { (Mate in 4 → 4.46) Lost forced checkmate sequence. Re1 was best. } { [%eval 4.46] } (20. Re1 Nxd4 21. Re8 Rxe8 22. Ke3 Rxe3 23. a3 Rxa3#) 20... Rxh1?? { (4.46 → Mate in 3) Checkmate is now unavoidable. Nxd4 was best. } { [%eval #3] } (20... Nxd4 21. Rxh8 Ne6 22. Rh1 c6 23. Ke2 Nc7 24. Ke3 Na8 25. Rb1 Nc7 26. Kd2) 21. Kf1?? { (Mate in 3 → -2.10) Lost forced checkmate sequence. Kg3 was best. } { [%eval -2.1] } (21. Kg3 Nxd4 22. Kh3 Rxh3 23. a3 Rxa3#) 21... Rxf1 { [%eval -0.84] } 22. a4? { (-0.84 → -2.18) Mistake. d5 was best. } { [%eval -2.18] } (22. d5 Nd8) 22... Nxd4 { [%eval -1.65] } 23. a5 { [%eval -1.67] } 23... Rb1 { [%eval -1.62] } 24. a6 { [%eval -2.16] } 24... Rb7 { [%eval -2.13] } 25. axb7 { [%eval -2.38] } 25... a6?? { (-2.38 → Mate in 3) Checkmate is now unavoidable. f5 was best. } { [%eval #3] } (25... f5 26. b8=K c5 27. Kxa7 f4 28. Kb8 f3 29. Kc8 f2 30. Kd8 c4 31. Kd7) 26. b8=K { [%eval #10] } 26... Nc6 { [%eval #8] } 27. Kxc7 { [%eval #8] } 27... f6 { [%eval #3] } 28. Kxc6 { [%eval #3] } 28... f5 { [%eval #1] } 29. Kb5 { [%eval #1] } 29... axb5# { Game ends by variant rule. } 1-0