- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/kB2iVv90"] [Date "2025.04.18"] [Round "-"] [White "kaliCat"] [Black "LinkinParked"] [Result "1-0"] [GameId "kB2iVv90"] [UTCDate "2025.04.18"] [UTCTime "05:15:59"] [WhiteElo "1623"] [BlackElo "2087"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... g6 { [%eval 0.2] } 2. g3 { [%eval -0.45] } 2... b6?? { (-0.45 → 1.26) Blunder. c5 was best. } { [%eval 1.26] } (2... c5 3. c4 b5 4. cxb5 Ba6 5. bxa6 Nxa6 6. b4 cxb4 7. Ba3) 3. c4?! { (1.26 → 0.19) Inaccuracy. Nh3 was best. } { [%eval 0.19] } (3. Nh3 Ba6 4. e3 Bxf1 5. Rxf1 g5 6. Nxg5 h6 7. Nxf7 Kxf7) 3... b5 { [%eval 0.41] } 4. cxb5 { [%eval 0.36] } 4... Na6 { [%eval 0.56] } 5. bxa6 { [%eval 0.58] } 5... Bxa6 { [%eval 0.36] } 6. e3 { [%eval 0.61] } 6... Bxf1 { [%eval 1.61] } 7. Kxf1 { [%eval 0.48] } 7... h5?! { (0.48 → 1.53) Inaccuracy. Rb8 was best. } { [%eval 1.53] } (7... Rb8 8. b4 Rxb4 9. Qh5 gxh5 10. g4 Rxg4 11. Na3 Rxg1 12. Rxg1) 8. Qxh5 { [%eval 1.59] } 8... Rxh5 { [%eval 1.53] } 9. Nh3 { [%eval 0.96] } 9... Rxh3 { [%eval 0.69] } 10. f3? { (0.69 → -0.91) Mistake. a4 was best. } { [%eval -0.91] } (10. a4 Rxh2 11. Rxh2 Nh6 12. Rxh6 Bxh6 13. d3 Bxe3 14. Bxe3 e6 15. Bxa7 Rxa7) 10... Rxg3 { [%eval -1.28] } 11. hxg3 { [%eval -0.98] } 11... Nh6?! { (-0.98 → -0.30) Inaccuracy. Bh6 was best. } { [%eval -0.3] } (11... Bh6) 12. Rxh6 { [%eval -0.54] } 12... Bxh6 { [%eval -0.13] } 13. Ba3 { [%eval 0.0] } 13... Bxe3 { [%eval 0.15] } 14. Bxe7 { [%eval -0.69] } 14... Qxe7?? { (-0.69 → Mate in 7) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #7] } (14... Kxe7 15. dxe3) 15. dxe3 { [%eval #7] } 15... Qxe3 { [%eval #6] } 16. Nd2?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. b4 was best. } { [%eval #-8] } (16. b4 Qxf3 17. Kg1 Qxg3 18. b5 Qxg1 19. Nd2 Qxa1 20. Nc4 Qxa2 21. Nb6 cxb6#) 16... Qxb3?? { (Mate in 8 → -1.03) Lost forced checkmate sequence. Qxf3 was best. } { [%eval -1.03] } (16... Qxf3 17. Nxf3 g5 18. Nxg5 Rb8 19. Nxf7 Rxb3 20. axb3 Kxf7 21. Rxa7 Ke6 22. Rxc7) 17. Nxb3 { [%eval -0.92] } 17... c5 { [%eval -0.37] } 18. Nxc5 { [%eval -0.85] } 18... Kf8?? { (-0.85 → 1.87) Blunder. a5 was best. } { [%eval 1.87] } (18... a5 19. Nxd7 Kxd7 20. Kg2 g5 21. f4 gxf4 22. gxf4 Kd6 23. f5 f6 24. Rb1) 19. Nxd7 { [%eval 1.82] } 19... a5 { [%eval 1.53] } 20. Nxf8 { [%eval 1.77] } 20... Rxf8 { [%eval 1.27] } 21. a4? { (1.27 → 0.00) Mistake. Rb1 was best. } { [%eval 0.0] } (21. Rb1 g5 22. Kg2 a4 23. f4 gxf4 24. gxf4 a3 25. Kf3 Rb8 26. Rxb8 f5) 21... g5 { [%eval 0.0] } 22. g4 { [%eval 0.0] } 22... Ra8 { [%eval 0.0] } 23. f4 { [%eval 0.0] } 23... gxf4 { [%eval 0.0] } 24. g5?? { (0.00 → -1.81) Blunder. Rb1 was best. } { [%eval -1.81] } (24. Rb1 Rh8 25. g5 f6 26. gxf6 f3 27. Ke2 fxe2 28. Rb8 Rxb8 29. f7 Re8) 24... f6 { [%eval -1.89] } 25. gxf6 { [%eval -1.89] } 25... f3 { [%eval -1.93] } 26. Ke2?? { (-1.93 → Mate in 8) Checkmate is now unavoidable. Kg1 was best. } { [%eval #-8] } (26. Kg1 f2 27. Kxf2 Re8 28. Ke3 Rxe3 29. Ra3 Rxa3 30. f7 Rxa4 31. f8=K Rh4) 26... fxe2 { [%eval #-8] } 27. Rf1 { [%eval #-7] } 27... exf1=B { [%eval #-7] } 28. f7 { [%eval #-6] } 28... Bb5?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Ra6 was best. } { [%eval 0.0] } (28... Ra6 29. f8=K Bh3 30. Kg8 Re6 31. Kh8 Rf6 32. Kg7 Rg6 33. Kxg6 Bf5 34. Kxf5#) 29. axb5 { [%eval 0.0] } 29... Ra6?? { (0.00 → Mate in 14) Checkmate is now unavoidable. a4 was best. } { [%eval #14] } (29... a4 30. b6 a3 31. b7 a2 32. bxa8=B a1=B 33. Bh1 Bc3 34. Bg2 Bb4 35. Bf1) 30. bxa6 { [%eval #15] } 30... a4 { [%eval #14] } 31. f8=R { [%eval #13] } 31... a3 { [%eval #12] } 32. Rf1 { [%eval #15] } 32... a2 { [%eval 2.03] } 33. Rf2?? { (2.03 → 0.00) Blunder. Rf4 was best. } { [%eval 0.0] } (33. Rf4) 33... a1=R?? { (0.00 → Mate in 2) Checkmate is now unavoidable. a1=B was best. } { [%eval #2] } (33... a1=B 34. Rb2 Bxb2 35. a7 Be5 36. a8=B Bh8 37. Bh1 Bg7 38. Bb7 Bc3 39. Be4) 34. Ra2 { [%eval #2] } 34... Rxa2 { [%eval #1] } 35. a7 { [%eval #1] } 35... Rxa7# { Game ends by variant rule. } 1-0