- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/k5hruw3p"] [Date "2025.07.15"] [Round "-"] [White "CasiKasparov1111"] [Black "sampdotia2"] [Result "1/2-1/2"] [GameId "k5hruw3p"] [UTCDate "2025.07.15"] [UTCTime "01:10:34"] [WhiteElo "1961"] [BlackElo "2362"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-5"] [Variant "Standard"] [TimeControl "120+1"] [ECO "B00"] [Opening "Pirc Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... d6 { [%eval 0.43] } 2. d4 { [%eval 0.43] } 2... Nf6 { [%eval 0.43] } { B00 Pirc Defense } 3. Nc3 { [%eval 0.38] } 3... Nbd7 { [%eval 0.57] } 4. Bc4 { [%eval 0.41] } 4... e5 { [%eval 0.47] } 5. Nf3 { [%eval 0.36] } 5... Be7 { [%eval 0.35] } 6. O-O { [%eval 0.37] } 6... O-O { [%eval 0.35] } 7. h3 { [%eval 0.3] } 7... c6 { [%eval 0.46] } 8. Be3?! { (0.46 → -0.10) Inaccuracy. a4 was best. } { [%eval -0.1] } (8. a4 h6 9. Re1 Re8 10. a5 exd4 11. Nxd4 Bf8 12. Bf4 Ne5) 8... b5 { [%eval -0.01] } 9. Bb3 { [%eval -0.08] } 9... b4 { [%eval 0.0] } 10. dxe5 { [%eval -0.03] } 10... dxe5 { [%eval -0.02] } 11. Na4 { [%eval 0.04] } 11... Nxe4 { [%eval -0.04] } 12. Qe1?? { (-0.04 → -1.96) Blunder. c3 was best. } { [%eval -1.96] } (12. c3 bxc3 13. Qc2 cxb2 14. Rad1 Nd6 15. Nc5 Nxc5 16. Bxc5 e4 17. Ne5 Qc7) 12... Bb7? { (-1.96 → -0.75) Mistake. Ba6 was best. } { [%eval -0.75] } (12... Ba6 13. Rd1 Qc7 14. c4 bxc3 15. Nxc3 Nxc3 16. Qxc3 Bxf1 17. Rxf1 c5 18. Rc1) 13. Nd2 { [%eval -1.12] } 13... Nxd2?! { (-1.12 → -0.34) Inaccuracy. Nef6 was best. } { [%eval -0.34] } (13... Nef6) 14. Bxd2?? { (-0.34 → -2.14) Blunder. Qxd2 was best. } { [%eval -2.14] } (14. Qxd2 c5) 14... c5 { [%eval -1.7] } 15. Rd1 { [%eval -2.04] } 15... Qc7 { [%eval -2.05] } 16. c4 { [%eval -2.33] } 16... Qc6 { [%eval -1.83] } 17. f3 { [%eval -1.82] } 17... Rfe8 { [%eval -1.67] } 18. Bc2 { [%eval -2.08] } 18... Rab8?! { (-2.08 → -1.12) Inaccuracy. Nb6 was best. } { [%eval -1.12] } (18... Nb6) 19. b3 { [%eval -1.05] } 19... Qf6 { [%eval -0.75] } 20. Be4 { [%eval -0.75] } 20... Bc6?! { (-0.75 → -0.12) Inaccuracy. Nb6 was best. } { [%eval -0.12] } (20... Nb6 21. Nb2 Bxe4 22. Qxe4 Qe6 23. Rfe1 Bf8 24. g4 a5 25. Kg2) 21. Nb2?! { (-0.12 → -0.91) Inaccuracy. Bg5 was best. } { [%eval -0.91] } (21. Bg5 Qe6) 21... Nf8 { [%eval -0.41] } 22. Nd3 { [%eval -0.37] } 22... Bxe4 { [%eval -0.52] } 23. fxe4 { [%eval -0.51] } 23... Qd6?! { (-0.51 → 0.38) Inaccuracy. Qe6 was best. } { [%eval 0.38] } (23... Qe6 24. Qf2 Nd7 25. Qf5 Rb6 26. Be3 Bd6 27. Nf2 Ra6 28. Ng4 Nf8 29. Rd5) 24. Be3 { [%eval 0.48] } 24... Qc7?! { (0.48 → 1.32) Inaccuracy. Qc6 was best. } { [%eval 1.32] } (24... Qc6 25. Qf2 f6 26. Nxc5 Bxc5 27. Bxc5 Qxe4 28. Rfe1 Qc6 29. Rd6 Qc7 30. Red1) 25. Qf2 { [%eval 1.19] } 25... Ne6?? { (1.19 → 4.15) Blunder. f6 was best. } { [%eval 4.15] } (25... f6 26. Nxc5 Bxc5 27. Bxc5 Rb7 28. Bxf8 Rxf8 29. Rd5 Qb6 30. c5 Qa6 31. Rc1) 26. Qxf7+ { [%eval 4.14] } 26... Kh8 { [%eval 4.1] } 27. Qxe6 { [%eval 3.94] } 27... Bg5 { [%eval 4.03] } 28. Qf5?? { (4.03 → 0.14) Blunder. Qxe8+ was best. } { [%eval 0.14] } (28. Qxe8+ Rxe8 29. Bxg5 h6 30. Bh4 Re6 31. Nf2 Qf7 32. Ng4 Qg6 33. Rd8+ Re8) 28... Bxe3+ { [%eval 0.17] } 29. Kh1 { [%eval 0.21] } 29... Bd4 { [%eval 0.16] } 30. Nc1 { [%eval -0.14] } 30... Qe7 { [%eval -0.28] } 31. Ne2 { [%eval -0.27] } 31... Rf8 { [%eval -0.27] } 32. Qg4 { [%eval -0.33] } 32... g6 { [%eval -0.29] } 33. h4 { [%eval -0.26] } 33... Rbd8 { [%eval -0.12] } 34. h5 { [%eval -0.1] } 34... gxh5 { [%eval 0.0] } 35. Qxh5 { [%eval 0.0] } 35... Qg7 { [%eval 0.0] } 36. Qh3 { [%eval -0.12] } 36... Rd6? { (-0.12 → 1.18) Mistake. Rg8 was best. } { [%eval 1.18] } (36... Rg8 37. Rd3 Rd6 38. Rg3 Qh6 39. Kh2 Qxh3+ 40. Rxh3 Rdg6 41. Rg3 Ra6 42. Rf5) 37. Ng3 { [%eval 1.22] } 37... Rh6 { [%eval 1.17] } 38. Nf5?? { (1.17 → -5.76) Blunder. Nh5 was best. } { [%eval -5.76] } (38. Nh5 Qe7) 38... Rxh3+ { [%eval -6.12] } 39. gxh3 { [%eval -5.74] } 39... Rxf5 { [%eval -5.39] } 40. Rxf5 { [%eval -5.65] } 40... h6? { (-5.65 → -3.46) Mistake. Qg3 was best. } { [%eval -3.46] } (40... Qg3 41. Rxd4 exd4 42. Rd5 d3 43. e5 d2 44. h4 Qh3+ 45. Kg1 Qe3+ 46. Kh2) 41. Rdf1 { [%eval -3.59] } 41... Qg3?? { (-3.59 → 4.15) Blunder. Qb7 was best. } { [%eval 4.15] } (41... Qb7 42. Re1 Bc3 43. Re2 Qd7 44. Rg2 Bd2 45. Rf8+ Kh7 46. Rf5 Bg5 47. Rg4) 42. Rf8+ { [%eval 4.12] } 42... Kh7 { [%eval 4.04] } 43. R1f7+ { [%eval 4.05] } 43... Kg6 { [%eval 4.37] } 44. Rf6+?? { (4.37 → Mate in 6) Checkmate is now unavoidable. Rg8+ was best. } { [%eval #-6] } (44. Rg8+ Kxf7 45. Rxg3 Bc3 46. h4 Be1 47. Rd3 Bxh4 48. Rd5 Bf2 49. Rxe5 Kg7) 44... Kh5 { [%eval #-5] } 45. Rf5+ { [%eval #-5] } 45... Kg6?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Kh4 was best. } { [%eval #8] } (45... Kh4 46. Rh5+ Kxh5 47. Rf5+ Kh4 48. Rh5+ Kxh5 49. a3 Qxh3#) 46. R5f6+?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Rg8+ was best. } { [%eval #-6] } (46. Rg8+ Kh7 47. Rxg3 Be3 48. Rxe3 h5 49. Rg3 Kh6 50. h4 a5 51. Rf7 a4) 46... Kg7?? { (Mate in 6 → 4.73) Lost forced checkmate sequence. Kh5 was best. } { [%eval 4.73] } (46... Kh5 47. Rf5+ Kh4 48. Rf2 Bxf2 49. Rxf2 Qxf2 50. a3 Kxh3 51. axb4 Qf1#) 47. R6f7+ { [%eval 4.61] } 47... Kg6 { [%eval 4.08] } 48. Rf6+?? { (4.08 → Mate in 6) Checkmate is now unavoidable. Rg8+ was best. } { [%eval #-6] } { The game is a draw. } (48. Rg8+ Kxf7 49. Rxg3 Bc3 50. h4 Be1 51. Rd3 Bxh4 52. Rd5 Bf2 53. Rxe5 Bd4) 1/2-1/2